CHARGE PAYMENT SYSTEM USING VIRTUAL MONEY
    1.
    发明申请
    CHARGE PAYMENT SYSTEM USING VIRTUAL MONEY 有权
    充值支付系统使用虚拟货币

    公开(公告)号:US20120040748A1

    公开(公告)日:2012-02-16

    申请号:US13266425

    申请日:2010-04-30

    IPC分类号: A63F9/24 G06Q40/00

    摘要: There is provided a system where usage charge of a facility can be paid by virtual money. A card ID and a consumption amount of virtual money are transmitted from a game terminal as charging-target terminal apparatus, the card ID being recorded in a card possessed by a user (step S31). The server apparatus replaces the card ID with a user ID unique to each user (step S32), and specifies a virtual money account managed by the server apparatus in association with the user ID. When the balance of the account is not less than the consumption amount, the consumption amount is subtracted from the balance of the account, and when the balance is less than the consumption amount, the subtraction of the consumption amount is stopped (stepS34). Transaction result information including information indicating whether the subtraction of consumption amount has succeeded is transmitted to the game terminal (3) as a response (steps S35, S36).

    摘要翻译: 提供了一种可以通过虚拟货币支付设施的使用费的系统。 从作为计费对象终端装置的游戏终端发送卡ID和虚拟货币的消耗量,将卡ID记录在用户拥有的卡中(步骤S31)。 服务器装置用每个用户唯一的用户ID替换卡ID(步骤S32),并指定由用户ID与服务器装置管理的虚拟货币账户。 当账户余额不小于消费金额时,从账户余额中扣除消费金额,当余额小于消费金额时,减去消费金额(步骤S34)。 响应(步骤S35,S36),向消费者终端(3)发送包含表示消费量减去的信息成功的信息的交易结果信息。

    Charge payment system using virtual money
    2.
    发明授权
    Charge payment system using virtual money 有权
    付费系统使用虚拟货币

    公开(公告)号:US08562426B2

    公开(公告)日:2013-10-22

    申请号:US13266425

    申请日:2010-04-30

    IPC分类号: A63F13/00

    摘要: There is provided a system where usage charge of a facility can be paid by virtual money. A card ID and a consumption amount of virtual money are transmitted from a game terminal as charging-target terminal apparatus, the card ID being recorded in a card possessed by a user (step S31). The server apparatus replaces the card ID with a user ID unique to each user (step S32), and specifies a virtual money account managed by the server apparatus in association with the user ID. When the balance of the account is not less than the consumption amount, the consumption amount is subtracted from the balance of the account, and when the balance is less than the consumption amount, the subtraction of the consumption amount is stopped (stepS34). Transaction result information including information indicating whether the subtraction of consumption amount has succeeded is transmitted to the game terminal (3) as a response (steps S35, S36).

    摘要翻译: 提供了一种可以通过虚拟货币支付设施的使用费的系统。 从作为计费对象终端装置的游戏终端发送卡ID和虚拟货币的消耗量,将卡ID记录在用户拥有的卡中(步骤S31)。 服务器装置用每个用户唯一的用户ID替换卡ID(步骤S32),并指定由用户ID与服务器装置管理的虚拟货币账户。 当账户余额不小于消费金额时,从账户余额中扣除消费金额,当余额小于消费金额时,减去消费金额(步骤S34)。 响应(步骤S35,S36),将包含表示消耗量减去的信息成功的信息的交易结果信息作为响应发送给游戏终端(3)。

    CHARGE PAYMENT SYSTEM USING VIRTUAL MONEY
    4.
    发明申请
    CHARGE PAYMENT SYSTEM USING VIRTUAL MONEY 有权
    充值支付系统使用虚拟货币

    公开(公告)号:US20120047068A1

    公开(公告)日:2012-02-23

    申请号:US13266382

    申请日:2009-12-10

    IPC分类号: G06Q20/24

    摘要: A card ID and a consumption amount of virtual money are transmitted from a game terminal as charging-target terminal apparatus, the card ID being recorded in a card possessed by a user (step S31). The server apparatus replaces the card ID with a user ID unique to each user (step S32), and specifies a virtual money account managed by the server apparatus in association with the user ID. When the balance of the account is not less than the consumption amount, the consumption amount is subtracted from the balance of the account, and when the balance is less than the consumption amount, the subtraction of the consumption amount is stopped (step S34). Transaction result information including information indicating whether the subtraction of consumption amount has succeeded is transmitted to the game terminal (3) as a response (steps S35, S36).

    摘要翻译: 从作为计费对象终端装置的游戏终端发送卡ID和虚拟货币的消耗量,将卡ID记录在用户拥有的卡中(步骤S31)。 服务器装置用每个用户唯一的用户ID替换卡ID(步骤S32),并指定由用户ID与服务器装置管理的虚拟货币账户。 当账户余额不小于消费金额时,从账户余额中减去消费金额,当余额小于消费量时,消除量的减去被停止(步骤S34)。 响应(步骤S35,S36),向消费者终端(3)发送包含表示消费量减去的信息成功的信息的交易结果信息。

    Hydraulic control device
    8.
    发明授权
    Hydraulic control device 有权
    液压控制装置

    公开(公告)号:US08715138B2

    公开(公告)日:2014-05-06

    申请号:US13985205

    申请日:2012-03-01

    IPC分类号: F16H61/00

    摘要: In a hydraulic control device, when a solenoid pressure from a linear solenoid valve is not supplied to a brake, which is normally not engaged at the same time as a brake, not to engage the brake, a switching valve is supplied with a line pressure as a signal pressure for establishing a blocked/discharge state in which supply of the solenoid pressure to the brake is blocked and a hydraulic pressure can be discharged from the brake. When the solenoid pressure is supplied to the brake to engage the brake, the switching valve is supplied with a modulator pressure, which is lower than the line pressure, as a signal pressure for establishing a communicated state in which the solenoid pressure can be supplied to the brake.

    摘要翻译: 在液压控制装置中,当没有将来自线性电磁阀的螺线管压力供给到通常不与制动器同时接合的制动器时,不接合制动器,所以向切换阀提供管路压力 作为用于建立阻塞/排出状态的信号压力,其中制动器的螺线管压力的供应被阻挡并且液压可以从制动器排出。 当向制动器供应螺线管压力以接合制动器时,切换阀被提供有比线路压力低的调节器压力,作为用于建立其中可以提供螺线管压力的通信状态的信号压力 刹车。

    Bolt, the axial force of which is to be determined by a supersonic wave, and a method for the manufacturing thereof
    9.
    发明授权
    Bolt, the axial force of which is to be determined by a supersonic wave, and a method for the manufacturing thereof 有权
    其轴向力由超声波确定的螺栓及其制造方法

    公开(公告)号:US08075233B2

    公开(公告)日:2011-12-13

    申请号:US12218537

    申请日:2008-07-15

    IPC分类号: F16B31/02

    摘要: The object of the present invention is to provide a bolt, the axial force of which can be measured by a supersonic wave, or the like, with high accuracy and which can be manufactured in a shortened process.A bolt 1 having an angular polygonal shaped bolt head 2 is provided in the present invention. A recess 4 is formed on the bolt head 2 and a projection 5 having a plane upper face 6 is formed on the inner side of the recess 4, and at the end of the bolt shaft 3, a plane end face 8 is formed, and a wall, the outside of which being a C-face part is formed around the plane end face 8.

    摘要翻译: 本发明的目的是提供一种螺栓,该螺栓的轴向力可以通过超声波等以高精度测量,并且可以以缩短的过程制造。 在本发明中提供了具有角形多边形螺栓头2的螺栓1。 在螺栓头2上形成凹部4,在凹部4的内侧形成有具有平面上表面6的突起5,在螺栓轴3的端部形成有平面端面8, 围绕平面端面8形成有作为C面部的外侧的壁。

    PLAY RESULT PROCESSING SYSTEM
    10.
    发明申请
    PLAY RESULT PROCESSING SYSTEM 审中-公开
    播放结果处理系统

    公开(公告)号:US20110124416A1

    公开(公告)日:2011-05-26

    申请号:US13055396

    申请日:2009-07-14

    IPC分类号: A63F9/24 A63F13/02

    摘要: A play result processing system includes a first storage part for storing player identifiers, each of which is unique to a player of a computer game and for storing medium identifiers each of which is unique to an information storage medium used for playing the computer game, each one of the player identifiers being associated with at least one of the medium identifiers in the first storage part. The play result processing system also includes a second storage part for storing the player identifiers and data-generation information elements, each of the data-generation information elements being necessary for generating a data element that indicates a message in a manner that is unique to the player corresponding to the message, the player identifier for each single player being associated with the data-generation information element for the player in the second storage part. The play result processing system receives data indicating a set including a play result and a medium identifier for an information storage medium used for the play; generates a message that indicates the play result contained in the set indicated by the data received at the receiver in a manner that is unique to a player, the manner depending on the data-generation information element associated in the second storage part with the player identifier that is associated in the first storage part with the medium identifier received at the receiver; and transmits the generated message to a webpage production system.

    摘要翻译: 播放结果处理系统包括:第一存储部分,用于存储播放器标识符,每个播放器标识符对于计算机游戏的播放器是唯一的,并且用于存储媒体标识符,每个标识符对于用于播放计算机游戏的信息存储介质是唯一的,每个 播放器标识符之一与第一存储部分中的至少一个媒体标识符相关联。 播放结果处理系统还包括用于存储玩家标识符和数据生成信息元素的第二存储部件,每个数据生成信息元素是生成表示消息的数据元素所必需的, 播放器对应于消息,每个单个播放器的播放器标识符与第二存储部分中的玩家的数据生成信息元素相关联。 播放结果处理系统接收指示包括用于播放的信息存储介质的播放结果和媒体标识符的集合的数据; 生成指示包含在由接收机接收的数据所指示的集合中的播放结果的消息,该播放结果以播放器唯一的方式,取决于与具有播放器标识符的第二存储部分中相关联的数据生成信息元素 在第一存储部分中与在接收机处接收的介质标识符相关联; 并将生成的消息发送到网页制作系统。