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公开(公告)号:US20130083007A1
公开(公告)日:2013-04-04
申请号:US13431124
申请日:2012-03-27
申请人: Kevin A. Geisner , Stephen G. Latta , Ben J. Sugden , Benjamin I. Vaught , Alex Aben-Athar Kipman , Kathryn Stone Perez , Ryan L. Hastings , Daniel J. McCulloch , Arthur C. Tomlin , Jennifer A. Karr
发明人: Kevin A. Geisner , Stephen G. Latta , Ben J. Sugden , Benjamin I. Vaught , Alex Aben-Athar Kipman , Kathryn Stone Perez , Ryan L. Hastings , Daniel J. McCulloch , Arthur C. Tomlin , Jennifer A. Karr
CPC分类号: G06F1/1684 , G02B27/0093 , G02B27/017 , G02B2027/014 , G02B2027/0178 , G02B2027/0187 , G06F3/011 , G06F2203/011 , G06T19/006 , G09G3/003
摘要: A system for generating an augmented reality environment in association with one or more attractions or exhibits is described. In some cases, a see-through head-mounted display device (HMD) may acquire one or more virtual objects from a supplemental information provider associated with a particular attraction. The one or more virtual objects may be based on whether an end user of the HMD is waiting in line for the particular attraction or is on (or in) the particular attraction. The supplemental information provider may vary the one or more virtual objects based on the end user's previous experiences with the particular attraction. The HMD may adapt the one or more virtual objects based on physiological feedback from the end user (e.g., if a child is scared). The supplemental information provider may also provide and automatically update a task list associated with the particular attraction.
摘要翻译: 描述了与一个或多个景点或展览相关联地生成增强现实环境的系统。 在某些情况下,透视式头戴显示设备(HMD)可以从与特定景点相关联的补充信息提供者获取一个或多个虚拟对象。 一个或多个虚拟对象可以基于HMD的最终用户是否等待特定的吸引力,或者是在特定的吸引力上(或者在)特定的吸引力。 补充信息提供者可以基于最终用户之前具有特定吸引力的体验改变一个或多个虚拟对象。 HMD可以基于来自最终用户的生理反馈(例如,如果孩子被吓到)来适配一个或多个虚拟对象。 补充信息提供者还可以提供并自动更新与该特定景点相关联的任务列表。
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公开(公告)号:US09288468B2
公开(公告)日:2016-03-15
申请号:US13172633
申请日:2011-06-29
申请人: Benjamin I. Vaught , Alex Aben-Athar Kipman , Michael J. Scavezze , Arthur C. Tomlin , Relja Markovic , Darren Bennett , Stephen G. Latta
发明人: Benjamin I. Vaught , Alex Aben-Athar Kipman , Michael J. Scavezze , Arthur C. Tomlin , Relja Markovic , Darren Bennett , Stephen G. Latta
IPC分类号: H04N13/00 , H04N13/04 , G09G5/00 , H04N21/2187 , H04N21/274
CPC分类号: H04N13/161 , H04N13/194 , H04N13/344 , H04N13/383 , H04N21/2187 , H04N21/274
摘要: Techniques are provided for viewing windows for video streams. A video stream from a video capture device is accessed. Data that describes movement or position of a person is accessed. A viewing window is placed in the video stream based on the data that describes movement or position of the person. The viewing window is provided to a display device in accordance with the placement of the viewing window in the video stream. Motion sensors can detect motion of the person carrying the video capture device in order to dampen the motion such that the video on the remote display does not suffer from motion artifacts. Sensors can also track the eye gaze of either the person carrying the mobile video capture device or the remote display device to enable control of the spatial region of the video stream shown at the display device.
摘要翻译: 提供技术来查看视频流的窗口。 来自视频采集设备的视频流被访问。 访问描述人的移动或位置的数据。 基于描述人的移动或位置的数据将观看窗口放置在视频流中。 根据观看窗口在视频流中的放置,将观看窗口提供给显示设备。 运动传感器可以检测携带视频捕获设备的人的运动,以便抑制运动,使得远程显示器上的视频不会受到运动伪像的影响。 传感器还可以跟踪携带移动视频捕获设备或远程显示设备的人的眼睛注视,以便能够控制显示设备上显示的视频流的空间区域。
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公开(公告)号:US20130002813A1
公开(公告)日:2013-01-03
申请号:US13172633
申请日:2011-06-29
申请人: Benjamin I. Vaught , Alex Aben-Athar Kipman , Michael J. Scavezze , Arthur C. Tomlin , Relja Markovic , Darren Bennett , Stephen G. Latta
发明人: Benjamin I. Vaught , Alex Aben-Athar Kipman , Michael J. Scavezze , Arthur C. Tomlin , Relja Markovic , Darren Bennett , Stephen G. Latta
CPC分类号: H04N13/161 , H04N13/194 , H04N13/344 , H04N13/383 , H04N21/2187 , H04N21/274
摘要: Techniques are provided for viewing windows for video streams. A video stream from a video capture device is accessed. Data that describes movement or position of a person is accessed. A viewing window is placed in the video stream based on the data that describes movement or position of the person. The viewing window is provided to a display device in accordance with the placement of the viewing window in the video stream. Motion sensors can detect motion of the person carrying the video capture device in order to dampen the motion such that the video on the remote display does not suffer from motion artifacts. Sensors can also track the eye gaze of either the person carrying the mobile video capture device or the remote display device to enable control of the spatial region of the video stream shown at the display device.
摘要翻译: 提供技术来查看视频流的窗口。 来自视频采集设备的视频流被访问。 访问描述人的移动或位置的数据。 基于描述人的移动或位置的数据将观看窗口放置在视频流中。 根据观看窗口在视频流中的放置,将观看窗口提供给显示设备。 运动传感器可以检测携带视频捕获设备的人的运动,以便抑制运动,使得远程显示器上的视频不会受到运动伪像的影响。 传感器还可以跟踪携带移动视频捕获设备或远程显示设备的人的眼睛注视,以便能够控制显示设备上显示的视频流的空间区域。
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公开(公告)号:US09122321B2
公开(公告)日:2015-09-01
申请号:US13464941
申请日:2012-05-04
申请人: Kathryn Stone Perez , John Clavin , Kevin A. Geisner , Stephen G. Latta , Brian J. Mount , Arthur C. Tomlin , Adam G. Poulos
发明人: Kathryn Stone Perez , John Clavin , Kevin A. Geisner , Stephen G. Latta , Brian J. Mount , Arthur C. Tomlin , Adam G. Poulos
CPC分类号: G06F3/033 , G02B27/017 , G02B2027/0138 , G02B2027/014 , G02B2027/0178 , G02B2027/0187 , G06F3/011 , G06F3/013 , G06F21/00 , G06F21/32 , G06F21/6218 , G06F2221/2141 , G06T19/006 , G06T2219/024
摘要: A see-through, near-eye, mixed reality display device and system for collaboration amongst various users of other such devices and personal audio/visual devices of more limited capabilities. One or more wearers of a see through head mounted display apparatus define a collaboration environment. For the collaboration environment, a selection of collaboration data and the scope of the environment are determined. Virtual representations of the collaboration data in the field of view of the wearer, and other device users are rendered. Persons in the wearer's field of view to be included in collaboration environment and who are entitled to share information in the collaboration environment are defined by the wearer. If allowed, input from other users in the collaboration environment on the virtual object may be received and allowed to manipulate a change in the virtual object.
摘要翻译: 透明,近眼,混合现实显示设备和系统,用于在其他这样的设备的各种用户和具有更有限能力的个人音频/视频设备之间进行协作。 一个或多个穿戴式头戴式显示装置的佩戴者定义了协作环境。 对于协作环境,确定协作数据的选择和环境的范围。 呈现佩戴者视野中的协作数据和其他设备用户的虚拟表示。 穿戴者的视野中包含在合作环境中的人员和有权在协作环境中共享信息的人员由佩戴者定义。 如果允许,可以接收并允许在虚拟对象上的协作环境中的其他用户的输入来操纵虚拟对象的改变。
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公开(公告)号:US09519640B2
公开(公告)日:2016-12-13
申请号:US13464945
申请日:2012-05-04
申请人: Kathryn Stone Perez , John Clavin , Kevin A. Geisner , Stephen G. Latta , Brian J. Mount , Arthur C. Tomlin , Adam G. Poulos
发明人: Kathryn Stone Perez , John Clavin , Kevin A. Geisner , Stephen G. Latta , Brian J. Mount , Arthur C. Tomlin , Adam G. Poulos
CPC分类号: G06F17/289 , G02B27/017 , G02B2027/014 , G02B2027/0178 , G02B2027/0187 , G06F1/163 , G06T19/006
摘要: A see-through, near-eye, mixed reality display apparatus for providing translations of real world data for a user. A wearer's location and orientation with the apparatus is determined and input data for translation is selected using sensors of the apparatus. Input data can be audio or visual in nature, and selected by reference to the gaze of a wearer. The input data is translated for the user relative to user profile information bearing on accuracy of a translation and determining from the input data whether a linguistic translation, knowledge addition translation or context translation is useful.
摘要翻译: 一种用于为用户提供真实世界数据的翻译的透视,近眼,混合现实显示装置。 确定佩戴者的位置和方位,并使用该装置的传感器来选择用于平移的输入数据。 输入数据本质上可以是音频或视觉,并且参考佩戴者的注视来选择。 输入数据针对用户相对于关于翻译精度的用户简档信息进行翻译,并根据输入数据确定语言翻译,知识添加翻译或上下文翻译是否有用。
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公开(公告)号:US20130293577A1
公开(公告)日:2013-11-07
申请号:US13464945
申请日:2012-05-04
申请人: Kathryn Stone Perez , John Clavin , Kevin A. Geisner , Stephen G. Latta , Brian J. Mount , Arthur C. Tomlin , Adam G. Poulos
发明人: Kathryn Stone Perez , John Clavin , Kevin A. Geisner , Stephen G. Latta , Brian J. Mount , Arthur C. Tomlin , Adam G. Poulos
IPC分类号: G09G5/00
CPC分类号: G06F17/289 , G02B27/017 , G02B2027/014 , G02B2027/0178 , G02B2027/0187 , G06F1/163 , G06T19/006
摘要: A see-through, near-eye, mixed reality display apparatus for providing translations of real world data for a user. A wearer's location and orientation with the apparatus is determined and input data for translation is selected using sensors of the apparatus. Input data can be audio or visual in nature, and selected by reference to the gaze of a wearer. The input data is translated for the user relative to user profile information bearing on accuracy of a translation and determining from the input data whether a linguistic translation, knowledge addition translation or context translation is useful.
摘要翻译: 一种用于为用户提供真实世界数据的翻译的透视,近眼,混合现实显示装置。 确定佩戴者的位置和方位,并使用该装置的传感器来选择用于平移的输入数据。 输入数据本质上可以是音频或视觉,并且参考佩戴者的注视来选择。 输入数据针对用户相对于关于翻译精度的用户简档信息进行翻译,并根据输入数据确定语言翻译,知识添加翻译或上下文翻译是否有用。
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公开(公告)号:US20130293530A1
公开(公告)日:2013-11-07
申请号:US13464944
申请日:2012-05-04
申请人: Kathryn Stone Perez , John Clavin , Kevin A. Geisner , Stephen G. Latta , Brian J. Mount , Arthur C. Tomlin , Adam G. Poulos
发明人: Kathryn Stone Perez , John Clavin , Kevin A. Geisner , Stephen G. Latta , Brian J. Mount , Arthur C. Tomlin , Adam G. Poulos
CPC分类号: G06Q30/0639 , G02B27/0093 , G02B27/017 , G02B2027/014 , G02B2027/0178 , G02B2027/0187 , G06F3/012 , G06F3/013 , G06F3/0481 , G06F3/1431 , G06F3/16 , G06K9/00671 , G06Q30/0251 , G06T19/006 , G09G3/003 , G09G2340/10 , G09G2370/16
摘要: An augmented reality system that provides augmented product and environment information to a wearer of a see through head mounted display. The augmentation information may include advertising, inventory, pricing and other information about products a wearer may be interested in. Interest is determined from wearer actions and a wearer profile. The information may be used to incentivize purchases of real world products by a wearer, or allow the wearer to make better purchasing decisions. The augmentation information may enhance a wearer's shopping experience by allowing the wearer easy access to important product information while the wearer is shopping in a retail establishment. Through virtual rendering, a wearer may be provided with feedback on how an item would appear in a wearer environment, such as the wearer's home.
摘要翻译: 增强现实系统,其通过头戴式显示器向穿戴者提供增强的产品和环境信息。 增加信息可以包括关于佩戴者可能感兴趣的产品的广告,库存,定价和其他信息。利益由穿戴者的行为和佩戴者的特征确定。 该信息可以用于激励佩戴者购买真实世界产品,或允许佩戴者做出更好的购买决定。 增强信息可以通过允许穿戴者在零售店内购物时容易地访问重要的产品信息来增强穿戴者的购物体验。 通过虚拟渲染,穿戴者可以被提供关于物品如何在穿戴者环境(例如佩戴者的家)中出现的反馈。
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公开(公告)号:US20130293468A1
公开(公告)日:2013-11-07
申请号:US13464941
申请日:2012-05-04
申请人: Kathryn Stone Perez , John Clavin , Kevin A. Geisner , Stephen G. Latta , Brian J. Mount , Arthur C. Tomlin , Adam G. Poulos
发明人: Kathryn Stone Perez , John Clavin , Kevin A. Geisner , Stephen G. Latta , Brian J. Mount , Arthur C. Tomlin , Adam G. Poulos
IPC分类号: G06F3/033
CPC分类号: G06F3/033 , G02B27/017 , G02B2027/0138 , G02B2027/014 , G02B2027/0178 , G02B2027/0187 , G06F3/011 , G06F3/013 , G06F21/00 , G06F21/32 , G06F21/6218 , G06F2221/2141 , G06T19/006 , G06T2219/024
摘要: A see-through, near-eye, mixed reality display device and system for collaboration amongst various users of other such devices and personal audio/visual devices of more limited capabilities. One or more wearers of a see through head mounted display apparatus define a collaboration environment. For the collaboration environment, a selection of collaboration data and the scope of the environment are determined. Virtual representations of the collaboration data in the field of view of the wearer, and other device users are rendered. Persons in the wearer's field of view to be included in collaboration environment and who are entitled to share information in the collaboration environment are defined by the wearer. If allowed, input from other users in the collaboration environment on the virtual object may be received and allowed to manipulate a change in the virtual object.
摘要翻译: 透明,近眼,混合现实显示设备和系统,用于在其他这样的设备的各种用户和具有更有限能力的个人音频/视频设备之间进行协作。 一个或多个穿戴式头戴式显示装置的佩戴者定义了协作环境。 对于协作环境,确定协作数据的选择和环境的范围。 呈现佩戴者视野中的协作数据和其他设备用户的虚拟表示。 穿戴者的视野中包含在合作环境中的人员和有权在协作环境中共享信息的人员由佩戴者定义。 如果允许,可以接收并允许在虚拟对象上的协作环境中的其他用户的输入来操纵虚拟对象的改变。
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公开(公告)号:US20140002444A1
公开(公告)日:2014-01-02
申请号:US13539043
申请日:2012-06-29
申请人: Darren Bennett , Brian J. Mount , Michael J. Scavezze , Daniel J. McCulloch , Anthony J. Ambrus , Jonathan T. Steed , Arthur C. Tomlin , Kevin A. Geisner
发明人: Darren Bennett , Brian J. Mount , Michael J. Scavezze , Daniel J. McCulloch , Anthony J. Ambrus , Jonathan T. Steed , Arthur C. Tomlin , Kevin A. Geisner
IPC分类号: G06T15/00
CPC分类号: G06F3/012 , G06F3/011 , G06F3/013 , G06F3/017 , G06F3/0304 , G06F3/04815 , G06T19/006
摘要: Technology is described for automatically determining placement of one or more interaction zones in an augmented reality environment in which one or more virtual features are added to a real environment. An interaction zone includes at least one virtual feature and is associated with a space within the augmented reality environment with boundaries of the space determined based on the one or more real environment features. A plurality of activation criteria may be available for an interaction zone and at least one may be selected based on at least one real environment feature. The technology also describes controlling activation of an interaction zone within the augmented reality environment. In some examples, at least some behavior of a virtual object is controlled by emergent behavior criteria which defines an action independently from a type of object in the real world environment.
摘要翻译: 描述了用于自动确定在增加的现实环境中的一个或多个交互区域的放置的技术,其中将一个或多个虚拟特征添加到真实环境中。 交互区域包括至少一个虚拟特征,并且与增强现实环境中的空间相关联,并且具有基于一个或多个真实环境特征确定的空间的边界。 多个激活标准可用于交互区域,并且可以基于至少一个真实环境特征来选择至少一个。 该技术还描述了在增强现实环境中控制相互作用区域的激活。 在一些示例中,虚拟对象的至少一些行为由紧急行为标准来控制,该标准定义了独立于现实环境中的对象类型的动作。
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10.
公开(公告)号:US09292085B2
公开(公告)日:2016-03-22
申请号:US13539043
申请日:2012-06-29
申请人: Darren Bennett , Brian J. Mount , Michael J. Scavezze , Daniel J. McCulloch , Anthony J. Ambrus , Jonathan T. Steed , Arthur C. Tomlin , Kevin A. Geisner
发明人: Darren Bennett , Brian J. Mount , Michael J. Scavezze , Daniel J. McCulloch , Anthony J. Ambrus , Jonathan T. Steed , Arthur C. Tomlin , Kevin A. Geisner
CPC分类号: G06F3/012 , G06F3/011 , G06F3/013 , G06F3/017 , G06F3/0304 , G06F3/04815 , G06T19/006
摘要: Technology is described for automatically determining placement of one or more interaction zones in an augmented reality environment in which one or more virtual features are added to a real environment. An interaction zone includes at least one virtual feature and is associated with a space within the augmented reality environment with boundaries of the space determined based on the one or more real environment features. A plurality of activation criteria may be available for an interaction zone and at least one may be selected based on at least one real environment feature. The technology also describes controlling activation of an interaction zone within the augmented reality environment. In some examples, at least some behavior of a virtual object is controlled by emergent behavior criteria which defines an action independently from a type of object in the real world environment.
摘要翻译: 描述了用于自动确定在增加的现实环境中的一个或多个交互区域的放置的技术,其中将一个或多个虚拟特征添加到真实环境中。 交互区域包括至少一个虚拟特征,并且与增强现实环境中的空间相关联,并且具有基于一个或多个真实环境特征确定的空间的边界。 多个激活标准可用于交互区域,并且可以基于至少一个真实环境特征来选择至少一个。 该技术还描述了在增强现实环境中控制相互作用区域的激活。 在一些示例中,虚拟对象的至少一些行为由紧急行为标准来控制,该标准定义了独立于现实环境中的对象类型的动作。
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