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公开(公告)号:US20100306713A1
公开(公告)日:2010-12-02
申请号:US12474655
申请日:2009-05-29
申请人: Kevin Geisner , Stephen Latta , Gregory N. Snook , Relja Markovic , Arthur Charles Tomlin , Mark Mihelich , Kyungsuk David Lee , David Jason Christopher Horbach , Matthew Jon Puls
发明人: Kevin Geisner , Stephen Latta , Gregory N. Snook , Relja Markovic , Arthur Charles Tomlin , Mark Mihelich , Kyungsuk David Lee , David Jason Christopher Horbach , Matthew Jon Puls
IPC分类号: G06F3/033
CPC分类号: G06F3/017 , G06F3/0481 , G06F3/04847
摘要: Systems, methods and computer readable media are disclosed for a gesture tool. A capture device captures user movement and provides corresponding data to a gesture recognizer engine and an application. From that, the data is parsed to determine whether it satisfies one or more gesture filters, each filter corresponding to user-performed gesture. The data and the information about the filters is also sent to a gesture tool, which displays aspects of the data and filters. In response to user input corresponding to a change in a filter, the gesture tool sends an indication of such to the gesture recognizer engine and application, where that change occurs.
摘要翻译: 公开了用于手势工具的系统,方法和计算机可读介质。 捕获设备捕获用户移动并将相应的数据提供给手势识别器引擎和应用。 从那里,数据被解析以确定它是否满足一个或多个手势滤波器,每个滤波器对应于用户执行的手势。 数据和有关过滤器的信息也被发送到手势工具,该工具显示数据和过滤器的各个方面。 响应于与过滤器的变化相对应的用户输入,手势工具将发生这种变化的指示发送到手势识别器引擎和应用。
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公开(公告)号:US08856691B2
公开(公告)日:2014-10-07
申请号:US12474655
申请日:2009-05-29
申请人: Kevin Geisner , Stephen Latta , Gregory N. Snook , Relja Markovic , Arthur Charles Tomlin , Mark Mihelich , Kyungsuk David Lee , David Jason Christopher Horbach , Matthew Jon Puls
发明人: Kevin Geisner , Stephen Latta , Gregory N. Snook , Relja Markovic , Arthur Charles Tomlin , Mark Mihelich , Kyungsuk David Lee , David Jason Christopher Horbach , Matthew Jon Puls
CPC分类号: G06F3/017 , G06F3/0481 , G06F3/04847
摘要: Systems, methods and computer readable media are disclosed for a gesture tool. A capture device captures user movement and provides corresponding data to a gesture recognizer engine and an application. From that, the data is parsed to determine whether it satisfies one or more gesture filters, each filter corresponding to user-performed gesture. The data and the information about the filters is also sent to a gesture tool, which displays aspects of the data and filters. In response to user input corresponding to a change in a filter, the gesture tool sends an indication of such to the gesture recognizer engine and application, where that change occurs.
摘要翻译: 公开了用于手势工具的系统,方法和计算机可读介质。 捕获设备捕获用户移动并将相应的数据提供给手势识别器引擎和应用。 从那里,数据被解析以确定它是否满足一个或多个手势滤波器,每个滤波器对应于用户执行的手势。 数据和有关过滤器的信息也被发送到手势工具,该工具显示数据和过滤器的各个方面。 响应于与过滤器的变化相对应的用户输入,手势工具将发生这种变化的指示发送到手势识别器引擎和应用。
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公开(公告)号:US09498718B2
公开(公告)日:2016-11-22
申请号:US12474769
申请日:2009-05-29
申请人: Stephen G. Latta , Gregory N. Snook , Justin McBride , Arthur Charles Tomlin , Peter Sarrett , Kevin Geisner , Relja Markovic , Christopher Vuchetich
发明人: Stephen G. Latta , Gregory N. Snook , Justin McBride , Arthur Charles Tomlin , Peter Sarrett , Kevin Geisner , Relja Markovic , Christopher Vuchetich
IPC分类号: G06F3/033 , A63F13/5255 , A63F13/213 , A63F13/42 , G06F3/01
CPC分类号: A63F13/5255 , A63F13/213 , A63F13/42 , A63F2300/1093 , A63F2300/6045 , A63F2300/6676 , G06F3/011 , G06F3/017
摘要: Disclosed herein are systems and methods for altering a view perspective within a display environment. For example, gesture data corresponding to a plurality of inputs may be stored. The input may be input into a game or application implemented by a computing device. Images of a user of the game or application may be captured. For example, a suitable capture device may capture several images of the user over a period of time. The images may be analyzed and processed for detecting a user's gesture. Aspects of the user's gesture may be compared to the stored gesture data for determining an intended gesture input for the user. The comparison may be part of an analysis for determining inputs corresponding to the gesture data, where one or more of the inputs are input into the game or application and cause a view perspective within the display environment to be altered.
摘要翻译: 这里公开了用于在显示器环境中改变视角透视的系统和方法。 例如,可以存储对应于多个输入的手势数据。 输入可以被输入到由计算设备实现的游戏或应用中。 可以捕获游戏或应用的用户的图像。 例如,合适的捕获设备可以在一段时间内捕获用户的多个图像。 可以分析和处理图像以检测用户的手势。 可以将用户手势的方面与存储的手势数据进行比较,以确定用户的预期手势输入。 比较可以是用于确定与手势数据相对应的输入的分析的一部分,其中一个或多个输入被输入到游戏或应用程序中,并且导致显示环境内的视角透视。
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公开(公告)号:US20100281438A1
公开(公告)日:2010-11-04
申请号:US12474769
申请日:2009-05-29
申请人: Stephen G. Latta , Gregory N. Snook , Justin McBride , Arthur Charles Tomlin , Peter Sarrett , Kevin Geisner , Relja Markovic , Christopher Vuchetich
发明人: Stephen G. Latta , Gregory N. Snook , Justin McBride , Arthur Charles Tomlin , Peter Sarrett , Kevin Geisner , Relja Markovic , Christopher Vuchetich
IPC分类号: G06F3/033
CPC分类号: A63F13/5255 , A63F13/213 , A63F13/42 , A63F2300/1093 , A63F2300/6045 , A63F2300/6676 , G06F3/011 , G06F3/017
摘要: Disclosed herein are systems and methods for altering a view perspective within a display environment. For example, gesture data corresponding to a plurality of inputs may be stored. The input may be input into a game or application implemented by a computing device. Images of a user of the game or application may be captured. For example, a suitable capture device may capture several images of the user over a period of time. The images may be analyzed and processed for detecting a user's gesture. Aspects of the user's gesture may be compared to the stored gesture data for determining an intended gesture input for the user. The comparison may be part of an analysis for determining inputs corresponding to the gesture data, where one or more of the inputs are input into the game or application and cause a view perspective within the display environment to be altered.
摘要翻译: 这里公开了用于在显示器环境中改变视角透视的系统和方法。 例如,可以存储对应于多个输入的手势数据。 输入可以被输入到由计算设备实现的游戏或应用中。 可以捕获游戏或应用的用户的图像。 例如,合适的捕获设备可以在一段时间内捕获用户的多个图像。 可以分析和处理图像以检测用户的手势。 可以将用户手势的方面与存储的手势数据进行比较,以确定用户的预期手势输入。 比较可以是用于确定与手势数据相对应的输入的分析的一部分,其中一个或多个输入被输入到游戏或应用程序中,并且导致显示环境内的视角透视。
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公开(公告)号:US20110099476A1
公开(公告)日:2011-04-28
申请号:US12604526
申请日:2009-10-23
申请人: Gregory N. Snook , Relja Markovic , Stephen G. Latta , Kevin Geisner , Christopher Vuchetich , Darren Alexander Bennett , Arthur Charles Tomlin , Joel Deaguero , Matt Puls , Matt Coohill , Ryan Hastings , Kate Kolesar , Brian Scott Murphy
发明人: Gregory N. Snook , Relja Markovic , Stephen G. Latta , Kevin Geisner , Christopher Vuchetich , Darren Alexander Bennett , Arthur Charles Tomlin , Joel Deaguero , Matt Puls , Matt Coohill , Ryan Hastings , Kate Kolesar , Brian Scott Murphy
CPC分类号: G06F3/038 , A63F13/213 , A63F13/424 , A63F13/428 , G06F3/011 , G06F3/017 , G06F2203/0381
摘要: Disclosed herein are systems and methods for decorating a display environment. In one embodiment, a user may decorate a display environment by making one or more gestures, using voice commands, using a suitable interface device, and/or combinations thereof. A voice command can be detected for user selection of an artistic feature, such as, for example, a color, a texture, an object, and a visual effect for decorating in a display environment. The user can also gesture for selecting a portion of the display environment for decoration. Next, the selected portion of the display environment can be altered based on the selected artistic feature. The user's motions can be reflected in the display environment by an avatar. In addition, a virtual canvas or three-dimensional object can be displayed in the display environment for decoration by the user.
摘要翻译: 本文公开了用于装饰显示环境的系统和方法。 在一个实施例中,用户可以通过使用语音命令使用合适的接口设备和/或其组合来进行一个或多个手势来装饰显示环境。 可以检测用户选择艺术特征(例如颜色,纹理,对象和用于在显示环境中进行装饰的视觉效果)的语音命令。 用户还可以用于选择用于装饰的显示环境的一部分的手势。 接下来,可以基于所选择的艺术特征来改变显示环境的所选择的部分。 用户的动作可以通过头像反映在显示环境中。 此外,可以在显示环境中显示虚拟画布或三维对象以供用户进行装饰。
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公开(公告)号:US09400559B2
公开(公告)日:2016-07-26
申请号:US12474781
申请日:2009-05-29
申请人: Stephen Latta , Kevin Geisner , John Clavin , Kudo Tsunoda , Kathryn Stone Perez , Alex Kipman , Relja Markovic , Gregory N. Snook
发明人: Stephen Latta , Kevin Geisner , John Clavin , Kudo Tsunoda , Kathryn Stone Perez , Alex Kipman , Relja Markovic , Gregory N. Snook
IPC分类号: G06F3/048 , G06F3/01 , G06F3/0488
CPC分类号: G06F3/017 , G06F3/038 , G06F3/0488 , G06F3/04883
摘要: Systems, methods and computer readable media are disclosed for gesture shortcuts. A user's movement or body position is captured by a capture device of a system, and is used as input to control the system. For a system-recognized gesture, there may be a full version of the gesture and a shortcut of the gesture. Where the system recognizes that either the full version of the gesture or the shortcut of the gesture has been performed, it sends an indication that the system-recognized gesture was observed to a corresponding application. Where the shortcut comprises a subset of the full version of the gesture, and both the shortcut and the full version of the gesture are recognized as the user performs the full version of the gesture, the system recognizes that only a single performance of the gesture has occurred, and indicates to the application as such.
摘要翻译: 公开了用于手势快捷方式的系统,方法和计算机可读介质。 用户的移动或身体位置由系统的捕获设备捕获,并被用作控制系统的输入。 对于系统识别的手势,可能存在手势的完整版本和手势的快捷方式。 在系统识别手势的完整版本或手势的快捷方式已被执行的情况下,它发送指示系统识别的手势被观察到相应的应用程序。 其中快捷方式包括手势的完整版本的子集,并且当用户执行手势的完整版本时,识别手势的快捷方式和完整版本,系统识别出仅手势的单一表现具有 发生并向应用程序指示。
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公开(公告)号:US08145594B2
公开(公告)日:2012-03-27
申请号:US12474581
申请日:2009-05-29
申请人: Kevin Geisner , Stephen Latta , Gregory N. Snook , Relja Markovic
发明人: Kevin Geisner , Stephen Latta , Gregory N. Snook , Relja Markovic
IPC分类号: G06F17/30
摘要: Systems, methods and computer readable media are disclosed for a localized gesture aggregation. In a system where user movement is captured by a capture device to provide gesture input to the system, demographic information regarding users as well as data corresponding to how those users respectively make various gestures is gathered. When a new user begins to use the system, his demographic information is analyzed to determine a most likely way that he will attempt to make or find it easy to make a given gesture. That most likely way is then used to process the new user's gesture input.
摘要翻译: 公开了用于本地化手势聚合的系统,方法和计算机可读介质。 在捕获装置捕获用户移动以向系统提供手势输入的系统中,收集关于用户的人口统计信息以及对应于这些用户如何分别进行各种手势的数据。 当新用户开始使用系统时,他的人口统计信息被分析,以确定他将尝试做出或发现容易做出给定手势的最可能的方式。 那么最有可能的方式是用来处理新用户的手势输入。
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公开(公告)号:US20100281439A1
公开(公告)日:2010-11-04
申请号:US12475245
申请日:2009-05-29
申请人: Relja Markovic , Gregory N. Snook , Stephen Latta , Kevin Geisner , Johnny Lee , Adam Jethro Langridge
发明人: Relja Markovic , Gregory N. Snook , Stephen Latta , Kevin Geisner , Johnny Lee , Adam Jethro Langridge
IPC分类号: G06F3/033
CPC分类号: G06F3/017 , A63F13/213 , A63F13/428 , G06F3/011 , G06F3/016 , G06T3/20 , G06T3/40 , G06T11/60
摘要: Systems, methods and computer readable media are disclosed for controlling perspective of a camera-controlled computer. A capture device captures user gestures and sends corresponding data to a recognizer engine. The recognizer engine analyzes the data with a plurality of filters, each filter corresponding to a gesture. Based on the output of those filters, a perspective control is determined, and a display device displays a new perspective corresponding to the perspective control.
摘要翻译: 公开了用于控制照相机控制的计算机的透视的系统,方法和计算机可读介质。 捕获设备捕获用户手势并将相应的数据发送到识别引擎。 识别引擎使用多个滤波器分析数据,每个滤波器对应于手势。 基于这些滤波器的输出,确定透视控制,并且显示装置显示对应于透视控制的新透视图。
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公开(公告)号:US09383823B2
公开(公告)日:2016-07-05
申请号:US12475208
申请日:2009-05-29
申请人: Kevin Geisner , Stephen Latta , Relja Markovic , Gregory N. Snook
发明人: Kevin Geisner , Stephen Latta , Relja Markovic , Gregory N. Snook
IPC分类号: G06F3/01 , G06F3/0346 , A63B24/00
CPC分类号: G06F3/017 , A63B2024/0025 , A63F2300/105 , A63F2300/1087 , A63F2300/64 , G06F3/005 , G06F3/011 , G06F3/012 , G06F3/013 , G06F3/014 , G06F3/0346 , G06F3/167 , G09G2340/12 , G10H2220/401
摘要: Systems, methods and computer readable media are disclosed for gesture input beyond skeletal. A user's movement or body position is captured by a capture device of a system. Further, non-user-position data is received by the system, such as controller input by the user, an item that the user is wearing, a prop under the control of the user, or a second user's movement or body position. The system incorporates both the user-position data and the non-user-position data to determine one or more inputs the user made to the system.
摘要翻译: 公开了用于超出骨骼的手势输入的系统,方法和计算机可读介质。 用户的移动或身体位置由系统的捕获设备捕获。 此外,系统接收非用户位置数据,例如用户输入的控制器,用户所佩戴的物品,用户控制下的支架,或第二用户的移动或身体位置。 该系统包括用户位置数据和非用户位置数据,以确定用户对系统做出的一个或多个输入。
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公开(公告)号:US20100306714A1
公开(公告)日:2010-12-02
申请号:US12474781
申请日:2009-05-29
申请人: Stephen Latta , Kevin Geisner , John Clavin , Kudo Tsunoda , Kathryn Stone Perez , Alex Kipman , Relja Markovic , Gregory N. Snook
发明人: Stephen Latta , Kevin Geisner , John Clavin , Kudo Tsunoda , Kathryn Stone Perez , Alex Kipman , Relja Markovic , Gregory N. Snook
IPC分类号: G06F3/01
CPC分类号: G06F3/017 , G06F3/038 , G06F3/0488 , G06F3/04883
摘要: Systems, methods and computer readable media are disclosed for gesture shortcuts. A user's movement or body position is captured by a capture device of a system, and is used as input to control the system. For a system-recognized gesture, there may be a full version of the gesture and a shortcut of the gesture. Where the system recognizes that either the full version of the gesture or the shortcut of the gesture has been performed, it sends an indication that the system-recognized gesture was observed to a corresponding application. Where the shortcut comprises a subset of the full version of the gesture, and both the shortcut and the full version of the gesture are recognized as the user performs the full version of the gesture, the system recognizes that only a single performance of the gesture has occurred, and indicates to the application as such.
摘要翻译: 公开了用于手势快捷方式的系统,方法和计算机可读介质。 用户的移动或身体位置由系统的捕获设备捕获,并被用作控制系统的输入。 对于系统识别的手势,可能存在手势的完整版本和手势的快捷方式。 在系统识别手势的完整版本或手势的快捷方式已被执行的情况下,它发送指示系统识别的手势被观察到相应的应用程序。 其中快捷方式包括手势的完整版本的子集,并且当用户执行手势的完整版本时,识别手势的快捷方式和完整版本,系统识别出仅手势的单一表现具有 发生并向应用程序指示。
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