摘要:
A method to discard pixels early includes a first early depth test maintaining a depth value on a pixel to be discarded by a discard instruction, and a second early depth test updating the depth value on a pixel not to be discarded by the discard instruction. Because of the first and second early depth tests, a number of pixels to be processed by a pixel shading process may be reduced.
摘要:
A method and apparatus for processing a vertex may fetch pieces of position information of vertexes, may extract pieces of target position information from the fetched pieces of position information, may perform tile binning on the pieces of target position information, may fetch pieces of attribute information having same indexes as the pieces of target position information, and may shade the fetched pieces of attribute information.
摘要:
A method and apparatus for processing a vertex may fetch pieces of position information of vertexes, may extract pieces of target position information from the fetched pieces of position information, may perform tile binning on the pieces of target position information, may fetch pieces of attribute information having same indexes as the pieces of target position information, and may shade the fetched pieces of attribute information.
摘要:
A method to discard pixels early includes a first early depth test maintaining a depth value on a pixel to be discarded by a discard instruction, and a second early depth test updating the depth value on a pixel not to be discarded by the discard instruction. Because of the first and second early depth tests, a number of pixels to be processed by a pixel shading process may be reduced.
摘要:
A tile binning method including: dividing a scene for rendering a triangle, into a plurality of tiles; determining identification values of tile nodes of each of the tiles; and identifying a tile including an entirety or a part of the triangle from the tiles, based on the identification value of the tile nodes for each of the tiles.
摘要:
Disclosed are a reconfigurable processor and processing method, a reconfiguration control apparatus and method, and a thread modeler and modeling method. A memory area of a reconfigurable processor may be divided into a plurality of areas, and a context enabling a thread process may be stored in respective divided areas, in advance. Accordingly, when a context switching is performed from one thread to another thread, the other thread may be executed by using information stored in an area corresponding to the other thread.
摘要:
A tile-based rendering apparatus and method is provided. Vertex data sorted based on a tile unit may be stored in a scene buffer and be rendered. Among the stored vertex data, vertex data used several times for rendering may be temporarily stored in a memory or a cache. Vertex data having a probability of being read several times from the scene buffer may be temporarily stored in another memory.
摘要:
Disclosed are a reconfigurable processor and processing method, a reconfiguration control apparatus and method, and a thread modeler and modeling method. A memory area of a reconfigurable processor may be divided into a plurality of areas, and a context enabling a thread process may be stored in respective divided areas, in advance. Accordingly, when a context switching is performed from one thread to another thread, the other thread may be executed by using information stored in an area corresponding to the other thread.
摘要:
A tile-based rendering apparatus and method is provided. Vertex data sorted based on a tile unit may be stored in a scene buffer and be rendered. Among the stored vertex data, vertex data used several times for rendering may be temporarily stored in a memory or a cache. Vertex data having a probability of being read several times from the scene buffer may be temporarily stored in another memory.
摘要:
A tile binning method including: dividing a scene for rendering a triangle, into a plurality of tiles; determining identification values of tile nodes of each of the tiles; and identifying a tile including an entirety or a part of the triangle from the tiles, based on the identification value of the tile nodes for each of the tiles.