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公开(公告)号:US6149519A
公开(公告)日:2000-11-21
申请号:US312602
申请日:1999-05-17
申请人: Makoto Osaki , Takashi Fujimura , Naotake Nishimura , Koki Koiwa , Ringo Manabe , Yukio Tsuji
发明人: Makoto Osaki , Takashi Fujimura , Naotake Nishimura , Koki Koiwa , Ringo Manabe , Yukio Tsuji
CPC分类号: A63F13/803 , A63F13/10 , A63F13/798 , A63F13/95 , A63F2300/201 , A63F2300/61 , A63F2300/8017
摘要: An electronic game device comprises a game implementing module (30) for implementing a game; a storing module (36) for storing game results for each player; a calculating module (34) for (i) reading out a game result of the player stored in the storing module, (ii) adding the game result achieved in the game to the game result read out from the storing module, and (iii) newly storing this sum value in the storing module; and a display module for displaying the newly stored game result (13). The game device may also comprise a characteristics value storing module for storing characteristics values relating to the output device for each of the identification symbols; a reading module for reading out characteristics values corresponding to an identification symbol input by a player from the characteristics value storing module; and setting module for setting the characteristics of the output device on the basis of the characteristics values thus read out.
摘要翻译: 一种电子游戏装置,包括用于实现游戏的游戏实现模块(30) 存储模块(36),用于存储每个玩家的游戏结果; 计算模块(34),用于(i)读出存储在存储模块中的玩家的游戏结果,(ii)将从游戏中获得的游戏结果加到从存储模块读出的游戏结果中,以及(iii) 将该和值新存储在存储模块中; 以及显示模块,用于显示新存储的游戏结果(13)。 游戏装置还可以包括特性值存储模块,用于存储与每个识别符号相关的输出装置的特征值; 读取模块,用于从特征值存储模块读出与玩家输入的识别符号对应的特征值; 以及基于由此读出的特性值来设定输出装置的特性的设定模块。
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公开(公告)号:US06417854B1
公开(公告)日:2002-07-09
申请号:US09196231
申请日:1998-11-20
申请人: Takashi Isowaki , Junichi Yamanaka , Hiroshi Masui , Takashi Fujimura , Takeshi Iwasaki , Naotake Nishimura , Makoto Osaki , Koki Koiwa , Saori Nishikawa
发明人: Takashi Isowaki , Junichi Yamanaka , Hiroshi Masui , Takashi Fujimura , Takeshi Iwasaki , Naotake Nishimura , Makoto Osaki , Koki Koiwa , Saori Nishikawa
IPC分类号: G06T1570
CPC分类号: A63F13/52 , A63F13/10 , A63F13/57 , A63F13/803 , A63F2300/64 , A63F2300/66 , A63F2300/8017 , G06T15/04
摘要: The image processing system comprises means for preparing a plurality of textures for providing to at least one first texture thereof a background image, in which a movable object is either in a stationary or low-speed state and means for providing to at least one of the remaining second textures a background image of when a movable object is in a low-speed or faster state of travel and for mapping to a screen in accordance with the state of themovable object the second texture in addition to the first texture.
摘要翻译: 图像处理系统包括用于准备多个纹理的装置,用于向其至少一个第一纹理提供背景图像,其中可移动物体处于静止或低速状态,并且用于提供至少一个 剩余的第二纹理是当可移动对象处于低速或更快的行进状态并且除了第一纹理之外还根据可移动对象的状态将第二纹理映射到屏幕的背景图像。
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公开(公告)号:US06917371B1
公开(公告)日:2005-07-12
申请号:US09415920
申请日:1999-10-12
申请人: Toshihiro Nagoshi , Takuji Masuda , Koki Koiwa , Takayuki Kazama , Ryo Ikawa
发明人: Toshihiro Nagoshi , Takuji Masuda , Koki Koiwa , Takayuki Kazama , Ryo Ikawa
CPC分类号: A63F13/52 , A63F13/10 , A63F13/803 , A63F2300/64 , A63F2300/66 , A63F2300/8017 , G06T15/50
摘要: It is an object of the present invention to provide special effects which will make a video game more realistic. When a virtual light source exists in a three-dimensional virtual space, if a light from the light source extends toward a camera, a flare is generated on a screen because of incidence of the ray of light into a camera lens, thereby forming a dazzling picture in accordance with the state of backlight.
摘要翻译: 本发明的目的是提供一种使视频游戏更加现实的特殊效果。 当虚拟光源存在于三维虚拟空间中时,如果来自光源的光朝向相机延伸,则由于入射到相机镜头中的光线入射,会在屏幕上产生耀斑,从而形成耀眼的光线 图片按照背光状态。
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公开(公告)号:US06234901B1
公开(公告)日:2001-05-22
申请号:US08975966
申请日:1997-11-21
申请人: Toshihiro Nagoshi , Takuji Masuda , Koki Koiwa , Takayuki Kazama , Ryo Ikawa
发明人: Toshihiro Nagoshi , Takuji Masuda , Koki Koiwa , Takayuki Kazama , Ryo Ikawa
IPC分类号: A63F924
CPC分类号: A63F13/52 , A63F13/10 , A63F13/803 , A63F2300/64 , A63F2300/66 , A63F2300/8017 , G06T15/50
摘要: It is an object of the present invention to provide special effects which will make a video game more realistic. When a virtual light source exists in a three-dimensional virtual space, if a light from the light source extends toward a camera, a flare is generated on a screen because of incidence of the ray of light into a camera lens, thereby forming a dazzling picture in accordance with the state of backlight.
摘要翻译: 本发明的目的是提供一种使视频游戏变得更现实的特殊效果。当虚拟光源存在于三维虚拟空间中时,如果来自光源的光向摄像机延伸,则耀斑是 由于将光线入射到相机透镜中而在屏幕上产生,从而根据背光的状态形成令人眼花缭乱的图像。
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公开(公告)号:US5766079A
公开(公告)日:1998-06-16
申请号:US591684
申请日:1996-06-25
申请人: Hiroshi Kataoka , Koki Koiwa
发明人: Hiroshi Kataoka , Koki Koiwa
CPC分类号: A63F13/803 , A63F13/06 , A63F13/10 , A63F13/5258 , A63F13/57 , G06T17/10 , G09B9/05 , A63F2300/1062 , A63F2300/64 , A63F2300/6661 , A63F2300/6684 , A63F2300/8017
摘要: A direction control method and apparatus control the direction of a traveling object on a monitor, for example, in a video game device. An object having, for example, two elements to be directionally controlled with each of the elements being controllable in a rotational direction is displayed along with its background in a traveling state on a monitor. The object includes, for example, a war tank (31) used in a war game of a game device. The two elements to be directionally controlled includes a body (32) and a sight (33) of the tank (31). A target angle .theta. is designated by a single direction input unit 20(A) for the vehicle body (32) and the sight (33). The rotational direction of the sight (33) is controlled on the basis of the target angle .theta.. The rotational angle of the vehicle body (32) is controlled following the sight (33) on the basis of the traveling velocity of the tank (31) and the rotational angle Ya of the sight (33).
摘要翻译: PCT No.PCT / JP95 / 01218 Sec。 371日期1996年6月25日第 102(e)日期1996年6月25日PCT提交1995年6月20日PCT公布。 WO95 / 35140 PCT出版物 日期:1995年12月28日方向控制方法和装置控制例如在视频游戏装置中的监视器上的旅行对象的方向。 具有例如具有可旋转方向可控制的每个元件被定向控制的两个元件的物体与其背景一起显示在监视器上的行进状态。 该物体包括例如在游戏装置的战争游戏中使用的战争坦克(31)。 要定向控制的两个元件包括罐(31)的主体(32)和瞄准器(33)。 目标角度θ由用于车体(32)和瞄准器(33)的单方向输入单元20(A)指定。 基于目标角度θ来控制瞄准器(33)的旋转方向。 根据油箱(31)的行进速度和视线(33)的旋转角度Ya,在视线(33)之后控制车身(32)的旋转角度。
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公开(公告)号:US06767286B1
公开(公告)日:2004-07-27
申请号:US09415919
申请日:1999-10-12
申请人: Toshihiro Nagoshi , Takuji Masuda , Koki Koiwa , Takayuki Kazama , Ryo Ikawa
发明人: Toshihiro Nagoshi , Takuji Masuda , Koki Koiwa , Takayuki Kazama , Ryo Ikawa
IPC分类号: A63F1300
CPC分类号: A63F13/52 , A63F13/10 , A63F13/803 , A63F2300/64 , A63F2300/66 , A63F2300/8017 , G06T15/50
摘要: It is an object of the present invention to provide special effects which will make a video game more realistic. When a virtual light source exists in a three-dimensional virtual space, if a light from the light source extends toward a camera, a flare is generated on a screen because of incidence of the ray of light into a camera lens, thereby forming a dazzling picture in accordance with the state of backlight.
摘要翻译: 本发明的目的是提供一种使视频游戏变得更现实的特殊效果。当虚拟光源存在于三维虚拟空间中时,如果来自光源的光向摄像机延伸,则耀斑是 由于将光线入射到相机透镜中而在屏幕上产生,从而根据背光的状态形成令人眼花缭乱的图像。
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公开(公告)号:US5971853A
公开(公告)日:1999-10-26
申请号:US97054
申请日:1998-06-15
申请人: Hiroshi Kataoka , Koki Koiwa
发明人: Hiroshi Kataoka , Koki Koiwa
CPC分类号: A63F13/803 , A63F13/06 , A63F13/10 , A63F13/5258 , A63F13/57 , G06T17/10 , G09B9/05 , A63F2300/1062 , A63F2300/64 , A63F2300/6661 , A63F2300/6684 , A63F2300/8017
摘要: A direction control method and apparatus control the direction of a traveling object on a monitor, for example, in a video game device. An object having, for example, two elements to be directionally controlled with each of the elements being controllable in a rotational direction is displayed along with its background in a traveling state on a monitor. The object includes, for example, a war tank (31) used in a war game of a game device. The two elements to be directionally controlled includes a body (32) and a sight (33) of the tank (31). A target angle .theta. is designated by a single direction input unit 20(A) for the vehicle body (32) and the sight (33). The rotational direction of the sight (33) is controlled on the basis of the target angle .theta.. The rotational angle of the vehicle body (32) is controlled following the sight (33) on the basis of the traveling velocity of the tank (31) and the rotational angle Ya of the sight (33).
摘要翻译: 方向控制方法和装置控制例如在视频游戏装置中的监视器上的旅行对象的方向。 具有例如具有可旋转方向可控制的每个元件被定向控制的两个元件的物体与其背景一起显示在监视器上的行进状态。 该物体包括例如在游戏装置的战争游戏中使用的战争坦克(31)。 要定向控制的两个元件包括罐(31)的主体(32)和瞄准器(33)。 目标角度θ由用于车体(32)和瞄准器(33)的单方向输入单元20(A)指定。 基于目标角度θ来控制瞄准器(33)的旋转方向。 根据油箱(31)的行进速度和视线(33)的旋转角度Ya,在视线(33)之后控制车身(32)的旋转角度。
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