PRESENTING PRIMARY AND SECONDARY WAGERING GAMES
    1.
    发明申请
    PRESENTING PRIMARY AND SECONDARY WAGERING GAMES 审中-公开
    举办主要和次要的游戏

    公开(公告)号:US20110045895A1

    公开(公告)日:2011-02-24

    申请号:US12741616

    申请日:2008-10-28

    IPC分类号: A63F9/24

    CPC分类号: G07F17/32 G07F17/3267

    摘要: An apparatus for presenting primary and secondary wagering game content is described herein. In one embodiment, the apparatus includes a primary wagering game unit configured to determine results for a first group of primary wagering games in a first wagering game session. The first wagering game session can be associated with a player identifier. The primary wagering game unit can be further configured to determine results for a second group of primary wagering games in a second wagering game session that is associated with the player identifier. The apparatus can also include a secondary wagering game unit configured to, after certain of the results in the first wagering game session, cause presentation a first episode of a group of episodes, and to, after certain of the results in the second wagering game session, cause presentation a second episode of the group of episodes.

    摘要翻译: 本文描述了用于呈现主要和次要投注游戏内容的装置。 在一个实施例中,该装置包括主投注游戏单元,其被配置为在第一投注游戏会话中确定第一组主投注游戏的结果。 第一个投注游戏会话可以与玩家标识符相关联。 主要投注游戏单元还可以被配置为确定与玩家标识符相关联的第二投注游戏会话中的第二组主要投注游戏的结果。 该装置还可以包括次级投注游戏单元,其被配置为在第一投注游戏会话中的某些结果之后导致呈现一组剧集的第一集,并且在第二投注游戏会话中的某些结果之后 ,导致剧集组的第二集。

    Optical machine-readable data representation image
    3.
    发明授权
    Optical machine-readable data representation image 有权
    光学机器可读数据表示图像

    公开(公告)号:US08419548B2

    公开(公告)日:2013-04-16

    申请号:US13127584

    申请日:2009-11-11

    IPC分类号: A63F9/24

    摘要: Club cards and tickets can be eliminated by providing an application that allows a player's mobile phone to process an image of an optical machine-readable representation of data. At the end of a wagering session on a WGM, the WGM can display a barcode representing a player's winnings, an achievement, game status, etc. The player takes a picture of the barcode with his or her mobile phone. The application on the phone processes the barcode image and automatically updates an account of the player in accordance with the data represented or carried by the barcode. For instance, the mobile phone sends a request to a wagering account server to electronically deposit the winnings, as represented by the barcode, in a wagering account associated with the player's club profile.

    摘要翻译: 可以通过提供允许玩家的手机处理数据的光学机器可读表示的图像的应用来消除俱乐部卡和票。 在WGM的投注会结束时,WGM可以显示代表玩家的奖金,成就,游戏状态等的条形码。玩家用他或她的手机拍摄条形码图片。 电话上的应用程序处理条形码图像,并根据条形码表示或携带的数据自动更新播放器的帐号。 例如,移动电话向投注账户服务器发送请求,以电子方式存储与条形码所代表的奖金在与玩家俱乐部简档相关联的投注账户中。

    OPTICAL MACHINE-READABLE DATA REPRESENTATION IMAGE
    4.
    发明申请
    OPTICAL MACHINE-READABLE DATA REPRESENTATION IMAGE 有权
    光学机器可读数据表示图像

    公开(公告)号:US20110207531A1

    公开(公告)日:2011-08-25

    申请号:US13127584

    申请日:2009-11-11

    IPC分类号: A63F13/00 A63F9/24

    摘要: Club cards and tickets can be eliminated by providing an application that allows a player's mobile phone to process an image of an optical machine-readable representation of data. At the end of a wagering session on a WGM, the WGM can display a barcode representing a player's winnings, an achievement, game status, etc. The player takes a picture of the barcode with his or her mobile phone. The application on the phone processes the barcode image and automatically updates an account of the player in accordance with the data represented or carried by the barcode. For instance, the mobile phone sends a request to a wagering account server to electronically deposit the winnings, as represented by the barcode, in a wagering account associated with the player's club profile.

    摘要翻译: 可以通过提供允许玩家的手机处理数据的光学机器可读表示的图像的应用来消除俱乐部卡和票。 在WGM的投注会结束时,WGM可以显示代表玩家的奖金,成就,游戏状态等的条形码。玩家用他或她的手机拍摄条形码图片。 电话上的应用程序处理条形码图像,并根据条形码表示或携带的数据自动更新播放器的帐号。 例如,移动电话向投注账户服务器发送请求,以电子方式存储与条形码所代表的奖金在与玩家俱乐部简档相关联的投注账户中。

    Environmental effects for near win events
    6.
    发明授权
    Environmental effects for near win events 有权
    近胜事件的环境影响

    公开(公告)号:US08591315B2

    公开(公告)日:2013-11-26

    申请号:US13264407

    申请日:2010-04-14

    IPC分类号: G07F17/32

    摘要: An establishment can coordinate devices (e.g., lights, speakers, displays) to enhance a game playing environment based on events detected in a network of wagering game machines. A system can be implemented that determines an environmental effect based on an event of a wagering game (e.g., a near win event), regardless of the particular wagering game developer/manufacturer. The system can determine the environmental effect to be created for an event at the wagering game machine, at a server, etc. A request for the environmental effect is then supplied to the process and/or machine that causes the devices to create the environmental effect.

    摘要翻译: 企业可以基于在投注游戏机的网络中检测到的事件来协调设备(例如,灯,扬声器,显示器)来增强游戏环境。 可以实现基于投注游戏的事件(例如,接近赢的事件)来确定环境效果的系统,而不管特定的投注游戏开发者/制造商。 该系统可以确定在投注游戏机,服务器等处为事件创建的环境效果。然后,将环境影响的请求提供给使得设备产生环境效应的过程和/或机器 。

    Living digital achievements
    7.
    发明授权
    Living digital achievements 有权
    生活数字成就

    公开(公告)号:US08568212B2

    公开(公告)日:2013-10-29

    申请号:US13125356

    申请日:2009-10-20

    IPC分类号: A63F9/24

    摘要: A system for granting and managing dynamic digital achievements can grant dynamic digital achievements in a controlled manner to encourage player participation in wagering game establishments. A dynamic digital achievement lives beyond an initial grant and can exhibit different behaviors over time and/or in combination with other digital achievements. The dynamic digital achievements can comprise an image, a sequence of images, video, executable code, audio, etc. The dynamic behavior of a digital achievement can increase interest in the digital achievement, thus increasing interest in the corresponding activity, whether wagering game activity or non-wagering game activity. Moreover, the system for granting and managing dynamic digital achievements is not limited to wagering game networks. The system can interface with other vendor systems and cause a dynamic digital achievement to exhibit behavior based on activity by a player in a non-gaming environment.

    摘要翻译: 授予和管理动态数字成果的系统可以以受控的方式授予动态数字成就,以鼓励玩家参与投注游戏机构。 动态数字成就超出了初始授权,可以随着时间的推移和/或与其他数字成就相结合而展现出不同的行为。 动态数字成就可以包括图像,图像序列,视频,可执行代码,音频等。数字成就的动态行为可以增加对数字成就的兴趣,从而增加对相应活动的兴趣,无论是投注游戏活动 或非投注游戏活动。 此外,动态数字成就的授予和管理系统不限于投注游戏网络。 系统可以与其他供应商系统进行接口,并使动态数字成就基于玩家在非游戏环境中的活动来展现行为。

    Gaming system having controllable dynamic signage
    8.
    发明授权
    Gaming system having controllable dynamic signage 有权
    具有可控动态标志的游戏系统

    公开(公告)号:US08251816B2

    公开(公告)日:2012-08-28

    申请号:US12674619

    申请日:2008-08-28

    IPC分类号: A63F9/24

    CPC分类号: G07F17/3262 G07F17/3211

    摘要: A gaming system comprises a first gaming device displaying a first primary wagering game in response to receipt of a first wager from a first player and a second gaming device displaying a second primary wagering game in response to receipt of a second wager from a second player. The system further comprises a community display having a plurality of display regions thereon, and at least one controller operative to (i) detect activation of a first supplemental feature by the first player, (ii) detect activation of a second supplemental feature by the second player, (iii) determine in which of the plurality of display regions to display the first and second supplemental features in accordance with at least a first rule set, and (iv) display the first and second supplemental features on the community display.

    摘要翻译: 游戏系统包括:第一游戏装置,响应于从第二玩家接收到第二投注而响应于从第一玩家接收到第一投注并显示第二主投注游戏的第二游戏装置,显示第一主投注游戏。 所述系统还包括在其上具有多个显示区域的社区显示器,以及至少一个控制器,其操作以(i)检测所述第一播放器对第一补充特征的激活,(ii)通过所述第二辅助特征来检测第二补充特征 播放器,(iii)根据至少第一规则集确定多个显示区域中的哪一个显示第一和第二补充特征,以及(iv)在社区显示器上显示第一和第二补充特征。

    AUGMENTED REALITY FOR WAGERING GAME ACTIVITY
    9.
    发明申请
    AUGMENTED REALITY FOR WAGERING GAME ACTIVITY 有权
    加强游戏活动的现实

    公开(公告)号:US20120184352A1

    公开(公告)日:2012-07-19

    申请号:US13321592

    申请日:2011-06-08

    IPC分类号: A63F9/24

    摘要: A method includes capturing media content of a wagering game machine at a wagering game establishment with a camera of a mobile device. A location of the mobile device is determined when the media content is captured. A direction that a lens of the camera is facing when the media content is captured is determined. The wagering game machine is identified based on the location and the direction. Overlay imagery derived from wagering game activity of the wagering game machine is downloaded into the mobile device from a server. The overlay imagery is composited onto the media content to create a composited media content. The composited media content is displayed on a display of the mobile device.

    摘要翻译: 一种方法包括利用移动设备的照相机捕捉投注游戏机的投注游戏机的媒体内容。 当捕获媒体内容时确定移动设备的位置。 确定当捕获媒体内容时相机的镜头面向的方向。 基于位置和方向识别投注游戏机。 从投注游戏机的投注游戏活动得到的叠加图像从服务器下载到移动设备中。 叠加图像被合成到媒体内容上以创建合成的媒体内容。 合成的媒体内容显示在移动设备的显示器上。

    WAGERING GAME ACCOUNT MANAGEMENT SYSTEM
    10.
    发明申请
    WAGERING GAME ACCOUNT MANAGEMENT SYSTEM 有权
    游戏账号管理系统

    公开(公告)号:US20110201408A1

    公开(公告)日:2011-08-18

    申请号:US12513486

    申请日:2007-11-09

    IPC分类号: A63F9/24

    摘要: A wagering game account management system and its operations are described herein. In embodiments, the operations include determining that a trigger condition for an account rule has occurred, wherein the account rule specifies an account action to be performed upon satisfaction of the trigger condition, and wherein the account action is associated with a wagering game account and other financial accounts. In some embodiments, the operations also include initiating the account actions and indicating a result of the account actions.

    摘要翻译: 本文描述了一个投注游戏帐户管理系统及其操作。 在实施例中,操作包括确定已经发生帐户规则的触发条件,其中帐户规则指定在满足触发条件时执行的帐户动作,并且其中帐户动作与投注游戏账户等相关联 财务账目。 在一些实施例中,操作还包括启动帐户动作并指示帐户动作的结果。