FORWARD DIRECTION DETERMINATION FOR AUGMENTED REALITY AND VIRTUAL REALITY

    公开(公告)号:US20180033198A1

    公开(公告)日:2018-02-01

    申请号:US15223914

    申请日:2016-07-29

    Abstract: In various embodiments, methods and systems for determining a forward direction for augmented reality (AR)/virtual reality (VR) are provided. A sideways vector and an up vector are measured by an AR/VR device. A cross product of the sideways vector and the up vector is calculated to obtain a forward vector. An indication from a user of the AR/VR device is received to perform an action in a forward direction and the action in the forward direction is performed in a direction of the forward vector. For example, a user can move in an AR/VR environment in the forward direction or a user interface can be provided in the AR/VR environment in the forward direction.

    Scene exposure auto-compensation for differential image comparisons
    5.
    发明授权
    Scene exposure auto-compensation for differential image comparisons 有权
    用于差分图像比较的场景曝光自动补偿

    公开(公告)号:US09390487B2

    公开(公告)日:2016-07-12

    申请号:US14518915

    申请日:2014-10-20

    Abstract: Changes in image exposure setting may be compensated by creating a table of aggregate differences between corresponding pixels in two images and applying the table of aggregate differences to a portion of one of the two images. The images may be in any color space for visible light, or images not of visible light, such as infrared or depth images. In various configurations, the differences may be aggregated by averaging the differences for pixels of a certain value in one of the two images.

    Abstract translation: 图像曝光设置的改变可以通过创建两个图像中的相应像素之间的聚集差异的表来补偿,并将聚集差异表应用于两个图像之一的一部分。 图像可以在可见光的任何颜色空间中,或者不是可见光的图像,例如红外或深度图像。 在各种配置中,可以通过对两个图像之一中的某个值的像素的差进行平均来聚合差异。

    Three-dimensional user input
    7.
    发明授权
    Three-dimensional user input 有权
    三维用户输入

    公开(公告)号:US09529454B1

    公开(公告)日:2016-12-27

    申请号:US14745197

    申请日:2015-06-19

    Abstract: Examples are disclosed herein that relate to processing three-dimensional user input. One example provides a method of processing user input in a three-dimensional coordinate system, comprising receiving a user input of an origin reset for the three-dimensional coordinate system, responsive to receiving the user input of the origin reset, resetting an origin of the three-dimensional coordinate system, receiving three-dimensional user input in the three-dimensional coordinate system, while the origin remains set, measuring at least one three-dimensional displacement of the three-dimensional user input relative to the origin, and causing movement of a user interface element displayed in a user interface, the movement based on the at least one measured three-dimensional displacement.

    Abstract translation: 本文公开了涉及处理三维用户输入的示例。 一个示例提供了一种在三维坐标系中处理用户输入的方法,包括接收用于三维坐标系的原点复位的用户输入,响应于接收到原始复位的用户输入, 三维坐标系,在三维坐标系中接收三维用户输入,同时原点保持设置,测量三维用户输入相对于原点的至少一个三维位移,并引起运动 显示在用户界面中的用户界面元素,基于所述至少一个测量的三维位移的移动。

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