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公开(公告)号:US10460524B2
公开(公告)日:2019-10-29
申请号:US15335295
申请日:2016-10-26
IPC分类号: G06T19/20 , A63F13/214 , A63F13/24 , G06F3/0338 , G06F3/033 , G06F3/0354 , A63F13/428 , A63F13/42 , A63F13/56 , G06F3/01 , G06F3/0481 , G06N3/00
摘要: Technologies are described for providing turning in virtual reality environments. For example, some implementations use roll turning that involves rotating around an outer edge of a control input, some implementations use tap turning to move directly to a location indicated by a control movement, and some implementations involve combinations of roll turning and tap turning.
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公开(公告)号:US20180033198A1
公开(公告)日:2018-02-01
申请号:US15223914
申请日:2016-07-29
摘要: In various embodiments, methods and systems for determining a forward direction for augmented reality (AR)/virtual reality (VR) are provided. A sideways vector and an up vector are measured by an AR/VR device. A cross product of the sideways vector and the up vector is calculated to obtain a forward vector. An indication from a user of the AR/VR device is received to perform an action in a forward direction and the action in the forward direction is performed in a direction of the forward vector. For example, a user can move in an AR/VR environment in the forward direction or a user interface can be provided in the AR/VR environment in the forward direction.
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公开(公告)号:US10306215B2
公开(公告)日:2019-05-28
申请号:US15405375
申请日:2017-01-13
IPC分类号: H04N13/00 , H04N13/361 , H04N13/111 , H04N13/128 , H04N13/167 , H04N13/383 , H04N13/366 , H04N13/359 , G06T11/60
摘要: Aspects of the technology described herein can insert a 2D object into a 3D environment utilizing a monoscopic view with controlled convergence. An exemplary computing device may use a depth regulator to determine a depth associated with a stereoscopic view. Moreover, a view converter in the exemplary computing device can transform the stereoscopic view into a monoscopic view with a controlled convergence distance. Further, a display configurator in the exemplary computing device can cause an external object to be displayed in the monoscopic view.
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公开(公告)号:US20180012419A1
公开(公告)日:2018-01-11
申请号:US15335295
申请日:2016-10-26
IPC分类号: G06T19/20 , A63F13/214 , A63F13/24 , G06F3/0338 , G06F3/01 , G06F3/0354
CPC分类号: G06T19/20 , A63F13/214 , A63F13/24 , A63F13/42 , A63F13/428 , A63F13/56 , A63F2300/10 , A63F2300/5553 , A63F2300/6045 , A63F2300/6607 , A63F2300/6676 , A63F2300/8082 , G06F3/011 , G06F3/017 , G06F3/033 , G06F3/0338 , G06F3/0354 , G06F3/03547 , G06F3/03549 , G06F3/04815 , G06N3/006
摘要: Technologies are described for providing turning in virtual reality environments. For example, some implementations use roll turning that involves rotating around an outer edge of a control input, some implementations use tap turning to move directly to a location indicated by a control movement, and some implementations involve combinations of roll turning and tap turning.
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公开(公告)号:US10445946B2
公开(公告)日:2019-10-15
申请号:US14066397
申请日:2013-10-29
IPC分类号: G06F3/048 , G06T15/20 , G06T19/20 , G06F3/0481 , G06F3/0488 , G06F3/0482
摘要: Rendering of a dynamic workplane in a 3D rendering environment accessed through a two dimensional user interface is provided. The dynamic workplane is associated to a rendering tool in a rendering application for the 3D environment. The dynamic workplane orientation and position are dependent on the view perspective, the rendering tool selected and an interaction location in the 3D environment. The location and orientation of the dynamic workplane can change with each interaction by the user, each tool selected, and with changes in perspective relative to the 3D environment.
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公开(公告)号:US20150312561A1
公开(公告)日:2015-10-29
申请号:US14738219
申请日:2015-06-12
发明人: Jonathan Ross Hoof , Soren Hannibal Nielsen , Brian Mount , Stephen Latta , Adam Poulos , Daniel McCulloch , Darren Bennett , Ryan Hastings , Jason Scott
CPC分类号: G06T19/20 , G02B27/0093 , G02B27/017 , G02B27/0172 , G02B2027/0138 , G02B2027/014 , G02B2027/0178 , G02B2027/0187 , G06T19/006 , H04N13/156 , H04N13/279 , H04N13/344 , H04N13/383 , H04N21/41407 , H04N21/41415 , H04N21/4223 , H04N21/8146 , H04N21/816
摘要: A right near-eye display displays a right-eye virtual object, and a left near-eye display displays a left-eye virtual object. A first texture derived from a first image of a scene as viewed from a first perspective is overlaid on the right-eye virtual object and a second texture derived from a second image of the scene as viewed from a second perspective is overlaid on the left-eye virtual object. The right-eye virtual object and the left-eye virtual object cooperatively create an appearance of a pseudo 3D video perceivable by a user viewing the right and left near-eye displays.
摘要翻译: 右眼睛显示器显示右眼虚拟对象,左眼睛显示显示左眼虚拟物体。 从第一角度观看,从场景的第一图像导出的第一纹理被覆盖在右眼虚拟对象上,并且从第二透视图观察到的从场景的第二图像导出的第二纹理覆盖在左眼虚拟对象上, 眼睛虚拟对象。 右眼虚拟对象和左眼虚拟对象合作地创建由观看左右近视显示器的用户可感知的伪3D视频的外观。
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