OFFLOADING SHADER PROGRAM COMPILATION
    2.
    发明公开

    公开(公告)号:US20230281907A1

    公开(公告)日:2023-09-07

    申请号:US17680171

    申请日:2022-02-24

    CPC classification number: G06T15/005 G06F8/41

    Abstract: Embodiments of the present disclosure are directed to apparatuses, systems, and techniques of offloading shader program compilation at a computing system. A detection is made that a set of shader programs are to be compiled for an application executing at a computing system using a first set of processing devices. A second set of processing devices to compile the set of shader programs is identified. Each of the second set of processing devices is different from any processing device of the first set of processing devices. The set of shader programs is provided for compilation using the second set of processing devices in view of state data associated with the computing system to obtain a set of complied shader programs. The set of compiled shader programs is executed using the first set of processing devices.

    Offloading shader program compilation

    公开(公告)号:US12254554B2

    公开(公告)日:2025-03-18

    申请号:US17680171

    申请日:2022-02-24

    Abstract: Embodiments of the present disclosure are directed to apparatuses, systems, and techniques of offloading shader program compilation at a computing system. A detection is made that a set of shader programs are to be compiled for an application executing at a computing system using a first set of processing devices. A second set of processing devices to compile the set of shader programs is identified. Each of the second set of processing devices is different from any processing device of the first set of processing devices. The set of shader programs is provided for compilation using the second set of processing devices in view of state data associated with the computing system to obtain a set of complied shader programs. The set of compiled shader programs is executed using the first set of processing devices.

    COMPILED SHADER PROGRAM CACHES IN A CLOUD COMPUTING ENVIRONMENT

    公开(公告)号:US20250103323A1

    公开(公告)日:2025-03-27

    申请号:US18974285

    申请日:2024-12-09

    Abstract: Apparatuses, systems, and techniques for a compiled shader program caches in a cloud computing environment. A set of compiled shader programs associated with an instance of an application hosted by an application hosting platform is received. The set of compiled shader programs are included in an shader cache associated with the application, the shader cache hosted by the application hosting platform. A detection is made that a shader program is referenced during a runtime of the instance of the application. Responsive to a determination that a compiled version of the referenced shader program is not included in the received set of compiled shader programs, the shader program is compiled to generate the compiled version of the shader program. A request is transmitted to the application hosting platform to modify the shader cache in view of the compiled version of the shader program.

    Hybrid virtual 3D rendering approach to stereovision

    公开(公告)号:US10935788B2

    公开(公告)日:2021-03-02

    申请号:US14604563

    申请日:2015-01-23

    Abstract: A method for stereoscopically presenting visual content is disclosed. The method comprises identifying and distinguishing between a first type of content and a second type of content of a frame to be stereoscopically displayed. The method also comprises rendering the first type of content in a first left and a first right frame from a single perspective using a first stereoscopic rendering method. Further, the method comprises rendering the second type of content in a second left and a second right frame using a second, different stereoscopic method from two different perspectives. Additionally, the method comprises merging the first and second left frames and the first and second right frames to produce a resultant left frame and a resultant right frame. Finally, the method comprises displaying the resultant left frame and the resultant right frame for stereoscopic perception by a viewer.

    Interleaved approach to depth-image-based rendering of stereoscopic images
    7.
    发明授权
    Interleaved approach to depth-image-based rendering of stereoscopic images 有权
    用于立体图像的基于深度图像的渲染的交织方法

    公开(公告)号:US09241146B2

    公开(公告)日:2016-01-19

    申请号:US13668055

    申请日:2012-11-02

    Inventor: Patrick Neill

    CPC classification number: H04N13/111 H04N2213/003

    Abstract: Techniques are disclosed for generating stereoscopic images. The techniques include receiving a first image frame associated with a first eye, and receiving a first depth frame associated with the first eye. The techniques further include reprojecting the first image frame based on the first depth frame to create a second image frame associated with a second eye. The techniques further include identifying a first pixel in the second image frame that remains unwritten as a result of reprojecting the first image frame, and determining a value for the first pixel based on a corresponding pixel in a prior image frame associated with the second eye. One advantage of the disclosed techniques is that DIBR reprojected image frames have a more realistic appearance where gaps are filled using pixels from a prior image for the same eye.

    Abstract translation: 公开了用于产生立体图像的技术。 所述技术包括接收与第一眼睛相关联的第一图像帧,以及接收与第一眼睛相关联的第一深度帧。 所述技术还包括基于第一深度帧重新投影第一图像帧以创建与第二眼相关联的第二图像帧。 所述技术还包括识别作为重新投射第一图像帧的结果而保留未被写入的第二图像帧中的第一像素,以及基于与第二眼睛相关联的先前图像帧中的对应像素来确定第一像素的值。 所公开技术的一个优点是DIBR重新投影的图像帧具有更逼真的外观,其中使用来自同一眼睛的现有图像的像素来填充间隙。

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