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公开(公告)号:US20250168217A1
公开(公告)日:2025-05-22
申请号:US19025621
申请日:2025-01-16
Applicant: NVIDIA Corporation
Inventor: Prabindh Sundareson , Sachin Dattatray Pandhare , Shyam Raikar , Toshant Sharma , Prakash Yadav
Abstract: Apparatuses, systems, and techniques to predict events within a gameplay session and modify a game broadcast based at least in part on the predicted events. In at least one embodiment, events within the gameplay session are predicted, which once predicted, cause assets to be generated and once the event is detected the assets are included in the game broadcast.
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公开(公告)号:US20230128243A1
公开(公告)日:2023-04-27
申请号:US17512590
申请日:2021-10-27
Applicant: NVIDIA Corporation
Inventor: Prabindh Sundareson , Sachin Dattatray Pandhare , Shyam Raikar , Toshant Sharma , Prakash Yadav
Abstract: Apparatuses, systems, and techniques to predict events within a gameplay session and modify a game broadcast based at least in part on the predicted events. In at least one embodiment, events within the gameplay session are predicted, which once predicted, cause assets to be generated and once the event is detected the assets are included in the game broadcast.abst
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3.
公开(公告)号:US20230149819A1
公开(公告)日:2023-05-18
申请号:US17528875
申请日:2021-11-17
Applicant: Nvidia Corporation
Inventor: Sachin Dattatray Pandhare , Prabindh Sundareson , Shyam Kalidas Raikar
CPC classification number: A63F13/86 , H04L65/601 , H04L67/38 , A63F13/52 , G06N20/00 , G06F9/45533 , A63F13/5378
Abstract: Approaches presented herein provide for dynamic selection and presentation of content for a broadcast or transmission, such as to provide content that is most likely to be of interest to a viewer. This can be accomplished, at least in part, by predicting occurrences of events of interest in one or more sources of content, such as one or more input media streams. The occurrences can be predicted using various sources of content or data, as may include non-game video, player input, and player-agnostic game data. Various input data streams can be analyzed to predict the probability of one or more events occurring over a future period of time, and these probabilities can be used to assign priority values to the various streams. These priority values can be used to determine which streams to include in a broadcast, as well as how to arrange or feature those streams in the broadcast.
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