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公开(公告)号:US12263403B2
公开(公告)日:2025-04-01
申请号:US18334978
申请日:2023-06-14
Applicant: NVIDIA Corporation
Inventor: Prabindh Sundareson
IPC: A63F13/352 , A63F13/67 , A63F13/86 , G06F18/23 , G06N3/08 , G06V10/762 , G06V10/764 , G06V10/82 , G06V20/40
Abstract: In various examples, potentially highlight-worthy video clips are identified from a gameplay session that a gamer might then selectively share or store for later viewing. The video clips may be identified in an unsupervised manner based on analyzing game data for durations of predicted interest. A classification model may be trained in an unsupervised manner to classify those video clips without requiring manual labeling of game-specific image or audio data. The gamer can select the video clips as highlights (e.g., to share on social media, store in a highlight reel, etc.). The classification model may be updated and improved based on new video clips, such as by creating new video-clip classes.
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公开(公告)号:US11158346B2
公开(公告)日:2021-10-26
申请号:US16586506
申请日:2019-09-27
Applicant: NVIDIA Corporation
Inventor: Prabindh Sundareson
IPC: A63F13/497 , G11B27/031 , G11B27/00 , G11B27/34 , A63F13/23 , H04L29/06 , H04L29/08
Abstract: In various examples, durations of relatively high user activity within a gameplay session may be determined from user input events using a running user activity measurement. Once a duration is identified, it may be further analyzed to merge the duration with one or more other durations and/or to determine or predict whether the duration would be of sufficient interest for further action. A user interest score for an identified duration may be computed based on a set of the user input events that occur in the duration and used to determine and/or predict whether the duration would be of sufficient interest for further action. In some cases, an action may be performed based on determining the user interest score is greater than a statistical value that is computed from user interest scores of multiple identified durations.
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公开(公告)号:US20230321529A1
公开(公告)日:2023-10-12
申请号:US18334978
申请日:2023-06-14
Applicant: NVIDIA Corporation
Inventor: Prabindh Sundareson
IPC: A63F13/352 , G06V20/40 , G06V10/764 , A63F13/67 , G06V10/762 , G06N3/08 , A63F13/86 , G06V10/82
CPC classification number: A63F13/352 , G06V20/41 , G06V20/46 , G06F18/23 , G06V10/764 , G06V10/82 , G06V20/47 , G06V10/763 , G06N3/08 , A63F13/86 , A63F13/67
Abstract: In various examples, potentially highlight-worthy video clips are identified from a gameplay session that a gamer might then selectively share or store for later viewing. The video clips may be identified in an unsupervised manner based on analyzing game data for durations of predicted interest. A classification model may be trained in an unsupervised manner to classify those video clips without requiring manual labeling of game-specific image or audio data. The gamer can select the video clips as highlights (e.g., to share on social media, store in a highlight reel, etc.). The classification model may be updated and improved based on new video clips, such as by creating new video-clip classes.
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公开(公告)号:US11176967B2
公开(公告)日:2021-11-16
申请号:US16928222
申请日:2020-07-14
Applicant: NVIDIA Corporation
Inventor: Prabindh Sundareson , Prakash Yadav , Himanshu Bhat
IPC: H04N9/80 , G11B27/031 , G11B27/00 , A63F13/497 , G11B27/34 , A63F13/23 , H04L29/06 , H04L29/08
Abstract: In various examples, recordings of gameplay sessions are enhanced by the application of special effects to relatively high(er) and/or low(er) interest durations of the gameplay sessions. Durations of relatively high(er) or low(er) predicted interest in a gameplay session are identified, for instance, based upon level of activity engaged in by a gamer during a particular gameplay session duration. Once identified, different variations of video characteristic(s) are applied to at least a portion of the identified durations for implementation during playback. The recordings may be generated and/or played back in real-time with a live gameplay session, or after completion of the gameplay session. Further, video data of the recordings themselves may be modified to include the special effects and/or indications of the durations and/or variations may be included in metadata and used for playback.
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公开(公告)号:US11154773B2
公开(公告)日:2021-10-26
申请号:US16669939
申请日:2019-10-31
Applicant: Nvidia Corporation
Inventor: Jonathan White , Dave Clark , Nathan Otterness , Travis Muhlestein , Prabindh Sundareson , Jim van Welzen , Jack van Welzen
IPC: A63F13/30 , A63F13/86 , G07F17/32 , A63F13/44 , A63F13/426 , A63F13/428 , A63F13/79 , H04N21/234 , H04N21/44
Abstract: A game-agnostic event detector can be used to automatically identify game events. Game-specific configuration data can be used to specify types of pre-processing to be performed on media for a game session, as well as types of detectors to be used to detect events for the game. Event data for detected events can be written to an event log in a form that is both human- and process-readable. The event data can be used for various purposes, such as to generate highlight videos or provide player performance feedback.
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公开(公告)号:US20210271887A1
公开(公告)日:2021-09-02
申请号:US17325435
申请日:2021-05-20
Applicant: NVIDIA Corporation
Inventor: Prabindh Sundareson
Abstract: In various examples, potentially highlight-worthy video clips are identified from a gameplay session that a gamer might then selectively share or store for later viewing. The video clips may be identified in an unsupervised manner based on analyzing game data for durations of predicted interest. A classification model may be trained in an unsupervised manner to classify those video clips without requiring manual labeling of game-specific image or audio data. The gamer can select the video clips as highlights (e.g., to share on social media, store in a highlight reel, etc.). The classification model may be updated and improved based on new video clips, such as by creating new video-clip classes.
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公开(公告)号:US20250168217A1
公开(公告)日:2025-05-22
申请号:US19025621
申请日:2025-01-16
Applicant: NVIDIA Corporation
Inventor: Prabindh Sundareson , Sachin Dattatray Pandhare , Shyam Raikar , Toshant Sharma , Prakash Yadav
Abstract: Apparatuses, systems, and techniques to predict events within a gameplay session and modify a game broadcast based at least in part on the predicted events. In at least one embodiment, events within the gameplay session are predicted, which once predicted, cause assets to be generated and once the event is detected the assets are included in the game broadcast.
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公开(公告)号:US20240428374A1
公开(公告)日:2024-12-26
申请号:US18338177
申请日:2023-06-20
Applicant: Nvidia Corporation
Inventor: Prabindh Sundareson , Suresh Yerva , Shyam Kalidas Raikar
Abstract: Approaches presented herein provide for the generation, transmission, and upsampling of content for presentation using devices with varying graphics capabilities. Various computing devices can include integrated GPUs or other limited capacity hardware that may be unable to support higher performance graphics upscaler algorithms, and can thus default to using a process such as hardware-implemented bilinear filtering for upscaling, resulting in lower quality displayed images. An adaptive filter can be used to reduce the number of texture accesses needed per pixel, which can provide for improved perceptive quality and increased device support. A number of input samples to be taken for an output pixel location can be adapted to the capacity of the device to perform the upsampling, where a reduced number of samples or “taps” per pixel can significantly reduce the resource capacity needed to perform upscaling and interpolation using a Catnumm-Rom filter or Lanczos filter, implemented as a GPU shader, and allow higher quality upscaling on limited capacity systems.
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公开(公告)号:US20240082704A1
公开(公告)日:2024-03-14
申请号:US18502264
申请日:2023-11-06
Applicant: Nvidia Corporation
Inventor: Jonathan White , Dave Clark , Nathan Otterness , Travis Muhlestein , Prabindh Sundareson , Jim van Welzen , Jack van Welzen
IPC: A63F13/30 , A63F13/426 , A63F13/428 , A63F13/44 , A63F13/79 , A63F13/86 , G07F17/32 , H04N21/234 , H04N21/44
CPC classification number: A63F13/30 , A63F13/426 , A63F13/428 , A63F13/44 , A63F13/79 , A63F13/86 , G07F17/3209 , H04N21/23418 , H04N21/44008
Abstract: A game-agnostic event detector can be used to automatically identify game events. Game-specific configuration data can be used to specify types of pre-processing to be performed on media for a game session, as well as types of detectors to be used to detect events for the game. Event data for detected events can be written to an event log in a form that is both human- and process-readable. The event data can be used for various purposes, such as to generate highlight videos or provide player performance feedback.
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公开(公告)号:US11818192B2
公开(公告)日:2023-11-14
申请号:US17683140
申请日:2022-02-28
Applicant: NVIDIA Corporation
Inventor: Prabindh Sundareson , Sachin Pandhare , Shyam Raikar
IPC: H04L65/756 , H04L65/75
CPC classification number: H04L65/756 , H04L65/762 , H04L65/764
Abstract: In various examples, the decoding and upscaling capabilities of a client device are analyzed to determine encoding parameters and operations used by a content streaming server to generate encoded video streams. The quality of the upscaled content of the client device may be monitored by the streaming servers such that the encoding parameters may be updated based on the monitored quality. In this way, the encoding operations of one or more streaming servers may be more effectively matched to the decoding and upscaling abilities of one or more client devise such that an increased number of client devices may be served by the streaming servers.
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