Method and device for performing user-defined clipping in object space
    1.
    发明授权
    Method and device for performing user-defined clipping in object space 有权
    用于在对象空间中执行用户定义剪辑的方法和设备

    公开(公告)号:US08237739B2

    公开(公告)日:2012-08-07

    申请号:US11531205

    申请日:2006-09-12

    CPC classification number: G06T15/30

    Abstract: A method and device for performing and processing user-defined clipping in object space to reduce the number of computations needed for the clipping operation. The method and device also combine the modelview transformation of the vertex coordinates with projection transform. The user-defined clipping in object space provides a higher performance and less power consumption by avoiding generation of eye coordinates if there is no lighting. The device includes a driver for the user-defined clipping in the object space to perform dual mode user-defined clipping in object space when a lighting function is disabled and in eye space when the lighting function is enabled.

    Abstract translation: 一种用于在对象空间中执行和处理用户定义的限幅以减少剪切操作所需的计算次数的方法和装置。 该方法和装置还将顶点坐标的modelview变换与投影变换相结合。 对象空间中的用户定义的剪辑通过避免在没有照明的情况下产生眼睛坐标来提供更高的性能和更低的功耗。 该设备包括用于在对象空间中的用户定义的剪切的驱动器,以在禁用照明功能时在对象空间中执行双模式用户定义的剪辑,并且在启用照明功能时在眼睛空间中执行双模式用户定义的剪辑。

    METHOD AND DEVICE FOR PERFORMING USER-DEFINED CLIPPING IN OBJECT SPACE
    2.
    发明申请
    METHOD AND DEVICE FOR PERFORMING USER-DEFINED CLIPPING IN OBJECT SPACE 有权
    用于在对象空间中执行用户定义的剪辑的方法和设备

    公开(公告)号:US20120268484A1

    公开(公告)日:2012-10-25

    申请号:US13538445

    申请日:2012-06-29

    CPC classification number: G06T15/30

    Abstract: A method and device for performing and processing user-defined clipping in object space to reduce the number of computations needed for the clipping operation. The method and device also combine the modelview transformation of the vertex coordinates with projection transform. The user-defined clipping in object space provides a higher performance and less power consumption by avoiding generation of eye coordinates if there is no lighting. The device includes a driver for the user-defined clipping in the object space to perform dual mode user-defined clipping in object space when a lighting function is disabled and in eye space when the lighting function is enabled.

    Abstract translation: 一种用于在对象空间中执行和处理用户定义的限幅以减少剪切操作所需的计算次数的方法和装置。 该方法和装置还将顶点坐标的modelview变换与投影变换相结合。 对象空间中的用户定义的剪辑通过避免在没有照明的情况下产生眼睛坐标来提供更高的性能和更低的功耗。 该设备包括用于在对象空间中的用户定义的剪切的驱动器,以在禁用照明功能时在对象空间中执行双模式用户定义的剪辑,并且在启用照明功能时在眼睛空间中执行双模式用户定义的剪辑。

    METHOD AND DEVICE FOR PERFORMING USER-DEFINED CLIPPING IN OBJECT SPACE
    3.
    发明申请
    METHOD AND DEVICE FOR PERFORMING USER-DEFINED CLIPPING IN OBJECT SPACE 有权
    用于在对象空间中执行用户定义的剪辑的方法和设备

    公开(公告)号:US20080062197A1

    公开(公告)日:2008-03-13

    申请号:US11531205

    申请日:2006-09-12

    Applicant: Ning Bi Lin Chen

    Inventor: Ning Bi Lin Chen

    CPC classification number: G06T15/30

    Abstract: A method and device for performing and processing user-defined clipping in object space to reduce the number of computations needed for the clipping operation. The method and device also combine the modelview transformation of the vertex coordinates with projection transform. The user-defined clipping in object space provides a higher performance and less power consumption by avoiding generation of eye coordinates if there is no lighting. The device includes a driver for the user-defined clipping in the object space to perform dual mode user-defined clipping in object space when a lighting function is disabled and in eye space when the lighting function is enabled.

    Abstract translation: 一种用于在对象空间中执行和处理用户定义的限幅以减少剪切操作所需的计算次数的方法和装置。 该方法和装置还将顶点坐标的modelview变换与投影变换相结合。 对象空间中的用户定义的剪辑通过避免在没有照明的情况下产生眼睛坐标来提供更高的性能和更低的功耗。 该设备包括用于在对象空间中的用户定义的剪切的驱动器,以在禁用照明功能时在对象空间中执行双模式用户定义的剪辑,并且在启用照明功能时在眼睛空间中执行双模式用户定义的剪辑。

    Method and device for performing user-defined clipping in object space
    4.
    发明授权
    Method and device for performing user-defined clipping in object space 有权
    用于在对象空间中执行用户定义剪辑的方法和设备

    公开(公告)号:US09024969B2

    公开(公告)日:2015-05-05

    申请号:US13538445

    申请日:2012-06-29

    CPC classification number: G06T15/30

    Abstract: A method and device for performing and processing user-defined clipping in object space to reduce the number of computations needed for the clipping operation. The method and device also combine the modelview transformation of the vertex coordinates with projection transform. The user-defined clipping in object space provides a higher performance and less power consumption by avoiding generation of eye coordinates if there is no lighting. The device includes a driver for the user-defined clipping in the object space to perform dual mode user-defined clipping in object space when a lighting function is disabled and in eye space when the lighting function is enabled.

    Abstract translation: 一种用于在对象空间中执行和处理用户定义的限幅以减少剪切操作所需的计算次数的方法和装置。 该方法和装置还将顶点坐标的modelview变换与投影变换相结合。 对象空间中的用户定义的剪辑通过避免在没有照明的情况下产生眼睛坐标来提供更高的性能和更低的功耗。 该设备包括用于在对象空间中的用户定义的剪切的驱动器,以在禁用照明功能时在对象空间中执行双模式用户定义的剪辑,并且在启用照明功能时在眼睛空间中执行双模式用户定义的剪辑。

    Zero disparity plane for feedback-based three-dimensional video
    5.
    发明授权
    Zero disparity plane for feedback-based three-dimensional video 有权
    用于基于反馈的三维视频的零视差平面

    公开(公告)号:US09049423B2

    公开(公告)日:2015-06-02

    申请号:US12958107

    申请日:2010-12-01

    Abstract: The techniques of this disclosure are directed to the feedback-based stereoscopic display of three-dimensional images, such as may be used for video telephony (VT) and human-machine interface (HMI) application. According to one example, a region of interest (ROI) of stereoscopically captured images may be automatically determined based on determining disparity for at least one pixel of the captured images are described herein. According to another example, a zero disparity plane (ZDP) for the presentation of a 3D representation of stereoscopically captured images may be determined based on an identified ROI. According to this example, the ROI may be automatically identified, or identified based on receipt of user input identifying the ROI.

    Abstract translation: 本公开的技术涉及三维图像的基于反馈的立体显示,诸如可用于视频电话(VT)和人机界面(HMI)应用。 根据一个示例,可以基于确定捕获图像的至少一个像素的视差来自动确定立体拍摄图像的感兴趣区域(ROI)。 根据另一示例,可以基于所识别的ROI来确定用于呈现立体摄影图像的3D表示的零视差平面(ZDP)。 根据该示例,可以基于接收到识别ROI的用户输入来自动识别或识别ROI。

    VIRTUAL KEYBOARDS AND METHODS OF PROVIDING THE SAME
    6.
    发明申请
    VIRTUAL KEYBOARDS AND METHODS OF PROVIDING THE SAME 有权
    虚拟键盘及其提供方法

    公开(公告)号:US20120268376A1

    公开(公告)日:2012-10-25

    申请号:US13090497

    申请日:2011-04-20

    Applicant: Ning Bi

    Inventor: Ning Bi

    Abstract: The present disclosure provides systems, methods and apparatus, including computer programs encoded on computer storage media, for providing virtual keyboards. In one aspect, a system includes a camera, a display, a video feature extraction module and a gesture pattern matching module. The camera captures a sequence of images containing a finger of a user, and the display displays each image combined with a virtual keyboard having a plurality of virtual keys. The video feature extraction module detects motion of the finger in the sequence of images relative to virtual sensors of the virtual keys, and determines sensor actuation data based on the detected motion relative to the virtual sensors. The gesture pattern matching module uses the sensor actuation data to recognize a gesture.

    Abstract translation: 本公开提供了系统,方法和装置,包括在计算机存储介质上编码的用于提供虚拟键盘的计算机程序。 一方面,系统包括相机,显示器,视频特征提取模块和手势模式匹配模块。 相机拍摄包含用户手指的一系列图像,并且显示器显示与具有多个虚拟键的虚拟键盘组合的每个图像。 视频特征提取模块相对于虚拟键的虚拟传感器检测图像序列中的手指的运动,并且基于相对于虚拟传感器的检测到的运动来确定传感器致动数据。 手势模式匹配模块使用传感器致动数据来识别手势。

    SYSTEM AND METHOD TO DISPLAY CONTENT
    8.
    发明申请
    SYSTEM AND METHOD TO DISPLAY CONTENT 有权
    系统和方法来显示内容

    公开(公告)号:US20120223884A1

    公开(公告)日:2012-09-06

    申请号:US13038166

    申请日:2011-03-01

    Abstract: An apparatus and method for displaying content is disclosed. A particular method includes determining a viewing orientation of a user relative to a display and providing a portion of content to the display based on the viewing orientation. The portion includes at least a first viewable element of the content and does not include at least one second viewable element of the content. The method also includes determining an updated viewing orientation of the user and updating the portion of the content based on the updated viewing orientation. The updated portion includes at least the second viewable element. A display difference between the portion and the updated portion is non-linearly related to an orientation difference between the viewing orientation and the updated viewing orientation.

    Abstract translation: 公开了一种用于显示内容的装置和方法。 一种特定的方法包括基于观看方向来确定用户相对于显示器的观看方向并且向显示器提供内容的一部分。 该部分至少包括内容的第一可见元素,并且不包括内容的至少一个第二可见元素。 该方法还包括确定用户的更新的观看方向并基于更新的观看方向来更新内容的部分。 更新部分至少包括第二可见元素。 该部分和更新部分之间的显示差异与观看方向和更新的观看方向之间的取向差异非线性相关。

    ZERO DISPARITY PLANE FOR FEEDBACK-BASED THREE-DIMENSIONAL VIDEO
    9.
    发明申请
    ZERO DISPARITY PLANE FOR FEEDBACK-BASED THREE-DIMENSIONAL VIDEO 有权
    用于基于反馈的三维视频的零偏差平面

    公开(公告)号:US20120140038A1

    公开(公告)日:2012-06-07

    申请号:US12958107

    申请日:2010-12-01

    Abstract: The techniques of this disclosure are directed to the feedback-based stereoscopic display of three-dimensional images, such as may be used for video telephony (VT) and human-machine interface (HMI) application. According to one example, a region of interest (ROI) of stereoscopically captured images may be automatically determined based on determining disparity for at least one pixel of the captured images are described herein. According to another example, a zero disparity plane (ZDP) for the presentation of a 3D representation of stereoscopically captured images may be determined based on an identified ROI. According to this example, the ROI may be automatically identified, or identified based on receipt of user input identifying the ROI.

    Abstract translation: 本公开的技术涉及三维图像的基于反馈的立体显示,诸如可用于视频电话(VT)和人机界面(HMI)应用。 根据一个示例,可以基于确定捕获图像的至少一个像素的视差来自动确定立体拍摄图像的感兴趣区域(ROI)。 根据另一示例,可以基于所识别的ROI来确定用于呈现立体摄影图像的3D表示的零视差平面(ZDP)。 根据该示例,可以基于接收到识别ROI的用户输入来自动识别或识别ROI。

    Triangle rendering using direct evaluation
    10.
    发明授权
    Triangle rendering using direct evaluation 有权
    三角渲染使用直接评估

    公开(公告)号:US07800631B2

    公开(公告)日:2010-09-21

    申请号:US10617455

    申请日:2003-07-10

    CPC classification number: G06T11/40 G06T15/005 G06T2210/12

    Abstract: This disclosure describes an apparatus, such as a wireless communication device, that applies a direct evaluation technique to render triangles for the 3D graphical environment. The apparatus includes a rendering engine that defines a rectangular area of pixels, referred to as a bounding box, that bounds the area to be rendered. The rendering engine evaluates coordinates associated with the pixels of the rectangular area to selectively render those pixels that fall within the triangular area. The direct evaluation triangle rendering algorithm may require fewer complex operations than the more computationally intensive interpolation process employed by other systems. As a result, the apparatus may present a 3D graphical environment while preserving as much as possible the available power.

    Abstract translation: 本公开描述了一种诸如无线通信设备的装置,其应用直接评估技术来渲染3D图形环境的三角形。 该装置包括描绘引擎,该引擎定义了限定要渲染的区域的被称为边界框的像素的矩形区域。 渲染引擎评估与矩形区域的像素相关联的坐标,以选择性地渲染落在三角形区域内的像素。 直接评估三角形渲染算法可能需要比其他系统使用的计算密集型插值过程更少的复杂操作。 结果,该装置可以呈现3D图形环境,同时尽可能多地保留可用功率。

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