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公开(公告)号:US20240082704A1
公开(公告)日:2024-03-14
申请号:US18502264
申请日:2023-11-06
Applicant: Nvidia Corporation
Inventor: Jonathan White , Dave Clark , Nathan Otterness , Travis Muhlestein , Prabindh Sundareson , Jim van Welzen , Jack van Welzen
IPC: A63F13/30 , A63F13/426 , A63F13/428 , A63F13/44 , A63F13/79 , A63F13/86 , G07F17/32 , H04N21/234 , H04N21/44
CPC classification number: A63F13/30 , A63F13/426 , A63F13/428 , A63F13/44 , A63F13/79 , A63F13/86 , G07F17/3209 , H04N21/23418 , H04N21/44008
Abstract: A game-agnostic event detector can be used to automatically identify game events. Game-specific configuration data can be used to specify types of pre-processing to be performed on media for a game session, as well as types of detectors to be used to detect events for the game. Event data for detected events can be written to an event log in a form that is both human- and process-readable. The event data can be used for various purposes, such as to generate highlight videos or provide player performance feedback.
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公开(公告)号:US12005363B2
公开(公告)日:2024-06-11
申请号:US17231423
申请日:2021-04-15
Applicant: NVIDIA Corporation
Inventor: James van Welzen , Amit Parikh , Jonathan White , Travis Muhlestein
IPC: A63F13/86 , A63F13/335 , G06F9/455
CPC classification number: A63F13/86 , A63F13/335 , G06F9/45558 , G06F2009/45595
Abstract: In various examples, applications may be executed on remote computing devices to composite and broadcast gameplay with video and audio data. Systems and methods are disclosed that distribute, between and among various computing devices, processing of tasks including rendering of gameplay, composition of various types of data, and broadcasting of composited data. The tasks may be executed on computing devices that are remote to a client device, such as a virtual machine, GPU, server, and/or other computing device in the cloud, all of which are connected through a network. Customized composited content may be generated within the system, without latency and dropped frames, by distributing tasks such as compositing and rendering of gameplay to computing devices that have high performance capability and are specialized for handling memory- and time-intensive tasks.
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公开(公告)号:US20210406673A1
公开(公告)日:2021-12-30
申请号:US16913153
申请日:2020-06-26
Applicant: Nvidia Corporation
Inventor: Siddhant Pardeshi , Pranit P. Kothari , Vinayak Vilas Gaikwad , Aditya Karra , Travis Muhlestein
IPC: G06N3/08 , G06K9/62 , G06F3/0481
Abstract: Apparatuses, systems, and techniques are presented to generate one or more interfaces. In at least one embodiment, one or more neural networks are used to generate one or more second graphical user interfaces based, at least in part, on one or more functional features of one or more first graphical user interfaces
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公开(公告)号:US20210129017A1
公开(公告)日:2021-05-06
申请号:US16669939
申请日:2019-10-31
Applicant: Nvidia Corporation
Inventor: Jonathan White , Dave Clark , Nathan Otterness , Travis Muhlestein , Prabindh Sundareson , Jim van Welzen , Jack van Welzen
IPC: A63F13/30 , A63F13/86 , G07F17/32 , A63F13/79 , A63F13/426 , A63F13/428 , A63F13/44
Abstract: A game-agnostic event detector can be used to automatically identify game events. Game-specific configuration data can be used to specify types of pre-processing to be performed on media for a game session, as well as types of detectors to be used to detect events for the game. Event data for detected events can be written to an event log in a form that is both human- and process-readable. The event data can be used for various purposes, such as to generate highlight videos or provide player performance feedback.
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公开(公告)号:US11806616B2
公开(公告)日:2023-11-07
申请号:US17495643
申请日:2021-10-06
Applicant: Nvidia Corporation
Inventor: Jonathan White , Dave Clark , Nathan Otterness , Travis Muhlestein , Prabindh Sundareson , Jim van Welzen , Jack van Welzen
IPC: A63F13/30 , A63F13/86 , G07F17/32 , A63F13/44 , A63F13/426 , A63F13/428 , A63F13/79 , H04N21/234 , H04N21/44
CPC classification number: A63F13/30 , A63F13/426 , A63F13/428 , A63F13/44 , A63F13/79 , A63F13/86 , G07F17/3209 , H04N21/23418 , H04N21/44008
Abstract: A game-agnostic event detector can be used to automatically identify game events. Game-specific configuration data can be used to specify types of pre-processing to be performed on media for a game session, as well as types of detectors to be used to detect events for the game. Event data for detected events can be written to an event log in a form that is both human- and process-readable. The event data can be used for various purposes, such as to generate highlight videos or provide player performance feedback.
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公开(公告)号:US20220215232A1
公开(公告)日:2022-07-07
申请号:US17141430
申请日:2021-01-05
Applicant: Nvidia Corporation
Inventor: Siddhant Pardeshi , Amruta Lonkar , Travis Muhlestein , Swati Sadineni , Aditya Karra , Vinayak Vilas Gaikwad , Pranit P. Kothari
IPC: G06N3/04 , G06N3/08 , G06T7/246 , A63F13/537
Abstract: Apparatuses, systems, and techniques are presented to generate images. In at least one embodiment, one or more neural networks are used to generate one or more first images based, at least in part, upon one or more second images having one or more different points of view.
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公开(公告)号:US20220331702A1
公开(公告)日:2022-10-20
申请号:US17231423
申请日:2021-04-15
Applicant: NVIDIA Corporation
Inventor: James van Welzen , Amit Parikh , Jonathan White , Travis Muhlestein
IPC: A63F13/86 , G06F9/455 , A63F13/335
Abstract: In various examples, applications may be executed on remote computing devices to composite and broadcast gameplay with video and audio data. Systems and methods are disclosed that distribute, between and among various computing devices, processing of tasks including rendering of gameplay, composition of various types of data, and broadcasting of composited data. The tasks may be executed on computing devices that are remote to a client device, such as a virtual machine, GPU, server, and/or other computing device in the cloud, all of which are connected through a network. Customized composited content may be generated within the system, without latency and dropped frames, by distributing tasks such as compositing and rendering of gameplay to computing devices that have high performance capability and are specialized for handling memory- and time-intensive tasks.
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公开(公告)号:US11154773B2
公开(公告)日:2021-10-26
申请号:US16669939
申请日:2019-10-31
Applicant: Nvidia Corporation
Inventor: Jonathan White , Dave Clark , Nathan Otterness , Travis Muhlestein , Prabindh Sundareson , Jim van Welzen , Jack van Welzen
IPC: A63F13/30 , A63F13/86 , G07F17/32 , A63F13/44 , A63F13/426 , A63F13/428 , A63F13/79 , H04N21/234 , H04N21/44
Abstract: A game-agnostic event detector can be used to automatically identify game events. Game-specific configuration data can be used to specify types of pre-processing to be performed on media for a game session, as well as types of detectors to be used to detect events for the game. Event data for detected events can be written to an event log in a form that is both human- and process-readable. The event data can be used for various purposes, such as to generate highlight videos or provide player performance feedback.
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