Motion Driven User Interface
    1.
    发明申请
    Motion Driven User Interface 审中-公开
    运动驱动用户界面

    公开(公告)号:US20120036485A1

    公开(公告)日:2012-02-09

    申请号:US13102815

    申请日:2011-05-06

    IPC分类号: G06F3/033

    CPC分类号: G06F1/1626 G06F2200/1637

    摘要: A motion driven user interface for a mobile device is described which provides a user with the ability to cause execution of user interface input commands by physically moving the mobile device in space. The mobile device uses embedded sensors to identify its motion which causes execution of a corresponding user interface input command. Further, the command to be executed can vary depending upon the operating context of the mobile device.

    摘要翻译: 描述了用于移动设备的运动驱动用户界面,其向用户提供通过在空间中物理移动移动设备来引起用户界面输入命令的执行的能力。 移动设备使用嵌入式传感器来识别其运动,从而执行相应的用户界面输入命令。 此外,要执行的命令可以根据移动设备的操作上下文而变化。

    SYSTEMS AND METHODS FOR INVERSE FRANCHISING OF VIRTUAL CHARACTERS
    6.
    发明申请
    SYSTEMS AND METHODS FOR INVERSE FRANCHISING OF VIRTUAL CHARACTERS 审中-公开
    用于逆向特征的逆向特征的系统和方法

    公开(公告)号:US20120115605A1

    公开(公告)日:2012-05-10

    申请号:US13290452

    申请日:2011-11-07

    IPC分类号: A63F13/00 A63F9/24

    摘要: The invention provides a method of providing virtual gameplay with a virtual character in a game environment. A character customization facility is provided within the game environment in which a player can set or select starting attributes for a virtual character, and set or select a graphical avatar of the virtual character. Related gameplay statistics and accumulated gameplay property are stored for the virtual character. The player selects which elements of the starting attributes, the graphical avatar, the gameplay statistics and the gameplay property should be signature elements transferrable with the virtual character beyond the first game in the game environment. Supported signature elements are carried over to a second game.

    摘要翻译: 本发明提供一种在游戏环境中提供具有虚拟角色的虚拟游戏玩法的方法。 在玩家可以设置或选择虚拟角色的起始属性的游戏环境中提供角色定制设施,并且设置或选择虚拟角色的图形化身。 为虚拟角色存储相关的游戏统计信息和累积的游戏属性。 玩家选择起始属性,图形头像,游戏统计数据和游戏属性中的哪些元素应该是可以与游戏环境中的第一游戏之外的虚拟角色一起转移的签名元素。 支持的签名元素被转移到第二个游戏。

    LINKABLE AND EXTENSIBLE VIRTUAL CHARACTERS
    7.
    发明申请
    LINKABLE AND EXTENSIBLE VIRTUAL CHARACTERS 审中-公开
    链接和可扩展的虚拟字符

    公开(公告)号:US20120088586A1

    公开(公告)日:2012-04-12

    申请号:US13267126

    申请日:2011-10-06

    IPC分类号: A63F9/24

    摘要: A method is provided of virtual gameplay with linked characters in a game environment. In an interactive game environment, a request is received to link a first player character with a second character. If it is determined that the first player character is qualified to be linked with the second character, a link is created between the first player character and the second character. The actions of the linked characters are then monitored in the game environment, and statistics are stored for at least the first player character. At least one statistic of the second character can be automatically increased or decreased as a function of at least one of the stored statistics.

    摘要翻译: 在游戏环境中提供具有链接字符的虚拟游戏的方法。 在交互式游戏环境中,接收到将第一玩家角色与第二角色相关联的请求。 如果确定第一玩家角色被限定为与第二角色链接,则在第一玩家角色和第二角色之间创建链接。 然后在游戏环境中监视链接的字符的动作,并且至少存储第一玩家角色的统计信息。 可以根据所存储的统计信息中的至少一个自动地增加或减少第二个字符的至少一个统计量。

    GESTURES TO ENCAPSULATE INTENT
    10.
    发明申请
    GESTURES TO ENCAPSULATE INTENT 有权
    封装内容的手段

    公开(公告)号:US20130079140A1

    公开(公告)日:2013-03-28

    申请号:US13616222

    申请日:2012-09-14

    IPC分类号: A63F13/06

    摘要: A method is provided for enabling gameplay with a character in a game environment on a mobile device. In the game environment, a player can play a game via a character. When there is an expectation of action from the character in the game, a touch gesture input is received on the mobile device. The fidelity of the touch gesture input is calculated with reference to an optimal gesture in a reference gesture table. If the fidelity is within a predefined range associated with the optimal gesture, the touch gesture input is matched to the optimal gesture and an associated game script is called wherein the character would be shown as having successfully completed the expectation.

    摘要翻译: 提供了一种用于在移动设备上的游戏环境中使用角色进行游戏玩法的方法。 在游戏环境中,玩家可以通过角色玩游戏。 当游戏中的角色有期望的动作时,在移动设备上接收到触摸手势输入。 参考手势表中的最佳姿势来计算触摸手势输入的保真度。 如果保真度在与最佳手势相关联的预定范围内,则将触摸手势输入与最佳手势相匹配,并且调用相关联的游戏脚本,其中该角色将被显示为已经成功地完成了期望。