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公开(公告)号:US20110320018A1
公开(公告)日:2011-12-29
申请号:US13227198
申请日:2011-09-07
申请人: Patrick W. O'Kelley, II , Steven D. Lamb , Vincent H. Curley , Ling Tony Chen , Michal Bortnik , James Hsi-Kai Jen , Jerry Alan Johnson , Johan Peter Hansen
发明人: Patrick W. O'Kelley, II , Steven D. Lamb , Vincent H. Curley , Ling Tony Chen , Michal Bortnik , James Hsi-Kai Jen , Jerry Alan Johnson , Johan Peter Hansen
IPC分类号: G06F19/00
CPC分类号: A63F13/79 , A63F13/10 , A63F13/12 , A63F13/335 , A63F2300/407 , A63F2300/5546
摘要: Information is shared among users in a system by the use of a service. The service receives information from at least two different game applications that each have a configuration file (defined with a common schema) that defines information from the game application to share with a service. An intermediary program executing on a computer that is also executing one of said game applications receives information from the application as defined by said configuration files and stores at least a portion of the information received from the application. At least a portion of the information is sent to the service when the intermediary is in communication with the service over a network wherein the service provides information about a user of said at least two game applications based on information received by said service.
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公开(公告)号:US20110319174A1
公开(公告)日:2011-12-29
申请号:US13227209
申请日:2011-09-07
申请人: Patrick W. O'Kelley, II , Steven D. Lamb , Vincent H. Curley , Ling Tony Chen , Michal Bortnik , James Hsi-Kai Jen , Jerry Alan Johnson , Johan Peter Hansen
发明人: Patrick W. O'Kelley, II , Steven D. Lamb , Vincent H. Curley , Ling Tony Chen , Michal Bortnik , James Hsi-Kai Jen , Jerry Alan Johnson , Johan Peter Hansen
IPC分类号: A63F9/24
CPC分类号: A63F13/79 , A63F13/10 , A63F13/12 , A63F13/335 , A63F2300/407 , A63F2300/5546
摘要: Information is shared among users in a system by the use of a service. The service receives information from at least two different game applications that each have a configuration file (defined with a common schema) that defines information from the game application to share with a service. An intermediary program executing on a computer that is also executing one of said game applications receives information from the application as defined by said configuration files and stores at least a portion of the information received from the application. At least a portion of the information is sent to the service when the intermediary is in communication with the service over a network wherein the service provides information about a user of said at least two game applications based on information received by said service.
摘要翻译: 通过使用服务在系统中的用户之间共享信息。 该服务从至少两个不同的游戏应用程序接收信息,每个游戏应用程序具有定义来自游戏应用程序以与服务共享的信息的配置文件(由公共模式定义)。 还在执行所述游戏应用程序之一的计算机上执行的中间程序从所述配置文件定义的应用程序接收信息,并存储从应用程序接收到的信息的至少一部分。 当中介通过网络与服务通信时,信息的至少一部分被发送到服务,其中服务基于由所述服务接收的信息提供关于所述至少两个游戏应用的用户的信息。
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公开(公告)号:US08016677B2
公开(公告)日:2011-09-13
申请号:US11007888
申请日:2004-12-08
申请人: Patrick W. O'Kelley, II , Steven D. Lamb , Vincent H Curley , Ling Tony Chen , Michal Bortnik , James Hsi-Kai Jen , Jerry Alan Johnson , Johan Peter Hansen
发明人: Patrick W. O'Kelley, II , Steven D. Lamb , Vincent H Curley , Ling Tony Chen , Michal Bortnik , James Hsi-Kai Jen , Jerry Alan Johnson , Johan Peter Hansen
CPC分类号: A63F13/79 , A63F13/10 , A63F13/12 , A63F13/335 , A63F2300/407 , A63F2300/5546
摘要: Information is shared among users in a system by the use of a service. The service receives information from at least two different game applications that each have a configuration file (defined with a common schema) that defines information from the game application to share with a service. An intermediary program executing on a computer that is also executing one of said game applications receives information from the application as defined by said configuration files and stores at least a portion of the information received from the application. At least a portion of the information is sent to the service when the intermediary is in communication with the service over a network wherein the service provides information about a user of said at least two game applications based on information received by said service.
摘要翻译: 通过使用服务在系统中的用户之间共享信息。 该服务从至少两个不同的游戏应用程序接收信息,每个游戏应用程序具有定义来自游戏应用程序以与服务共享的信息的配置文件(由公共模式定义)。 还在执行所述游戏应用程序之一的计算机上执行的中间程序从所述配置文件定义的应用程序接收信息,并存储从应用程序接收到的信息的至少一部分。 当中介通过网络与服务通信时,信息的至少一部分被发送到服务,其中服务基于由所述服务接收的信息提供关于所述至少两个游戏应用的用户的信息。
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公开(公告)号:US08597125B2
公开(公告)日:2013-12-03
申请号:US13227198
申请日:2011-09-07
申请人: Patrick W. O'Kelley, II , Steven D. Lamb , Vincent H. Curley , Ling Tony Chen , Michal Bortnik , James Hsi-Kai Jen , Jerry Alan Johnson , Johan Peter Hansen
发明人: Patrick W. O'Kelley, II , Steven D. Lamb , Vincent H. Curley , Ling Tony Chen , Michal Bortnik , James Hsi-Kai Jen , Jerry Alan Johnson , Johan Peter Hansen
CPC分类号: A63F13/79 , A63F13/10 , A63F13/12 , A63F13/335 , A63F2300/407 , A63F2300/5546
摘要: Information is shared among users in a system by the use of a service. The service receives information from at least two different game applications that each have a configuration file (defined with a common schema) that defines information from the game application to share with a service. An intermediary program executing on a computer that is also executing one of said game applications receives information from the application as defined by said configuration files and stores at least a portion of the information received from the application. At least a portion of the information is sent to the service when the intermediary is in communication with the service over a network wherein the service provides information about a user of said at least two game applications based on information received by said service.
摘要翻译: 通过使用服务在系统中的用户之间共享信息。 该服务从至少两个不同的游戏应用程序接收信息,每个游戏应用程序具有定义来自游戏应用程序以与服务共享的信息的配置文件(由公共模式定义)。 还在执行所述游戏应用程序之一的计算机上执行的中间程序从所述配置文件定义的应用程序接收信息,并存储从应用程序接收到的信息的至少一部分。 当中介通过网络与服务通信时,信息的至少一部分被发送到服务,其中服务基于由所述服务接收的信息提供关于所述至少两个游戏应用的用户的信息。
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公开(公告)号:US08388449B2
公开(公告)日:2013-03-05
申请号:US13227209
申请日:2011-09-07
申请人: Patrick W. O'Kelley, II , Steven D. Lamb , Vincent H. Curley , Ling Tony Chen , Michal Bortnik , James Hsi-Kai Jen , Jerry Alan Johnson , Johan Peter Hansen
发明人: Patrick W. O'Kelley, II , Steven D. Lamb , Vincent H. Curley , Ling Tony Chen , Michal Bortnik , James Hsi-Kai Jen , Jerry Alan Johnson , Johan Peter Hansen
CPC分类号: A63F13/79 , A63F13/10 , A63F13/12 , A63F13/335 , A63F2300/407 , A63F2300/5546
摘要: Information is shared among users in a system by the use of a service. The service receives information from at least two different game applications that each have a configuration file (defined with a common schema) that defines information from the game application to share with a service. An intermediary program executing on a computer that is also executing one of said game applications receives information from the application as defined by said configuration files and stores at least a portion of the information received from the application. At least a portion of the information is sent to the service when the intermediary is in communication with the service over a network wherein the service provides information about a user of said at least two game applications based on information received by said service.
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公开(公告)号:US07677970B2
公开(公告)日:2010-03-16
申请号:US11007893
申请日:2004-12-08
申请人: Patrick W. O'Kelley, II , Jerry Alan Johnson , Michal Bortnik , Ling Tony Chen , Johan Peter Hansen
发明人: Patrick W. O'Kelley, II , Jerry Alan Johnson , Michal Bortnik , Ling Tony Chen , Johan Peter Hansen
IPC分类号: A63F13/12
CPC分类号: A63F13/795 , A63F13/12 , A63F13/35 , A63F13/537 , A63F2300/556 , A63F2300/5566 , A63F2300/5586
摘要: A matchmaking service that selects matches based on personal/social characteristics as well as skill and experience. The service takes into account direct feedback from other players about positive and negative experiences with a particular player and expectations about appropriate conduct and type of game being played before a player joins the game session.
摘要翻译: 基于个人/社会特征以及技能和经验选择比赛的配对服务。 该服务考虑到来自其他玩家关于特定玩家的积极和消极体验的直接反馈以及在玩家加入游戏会话之前正在玩的游戏的适当行为和类型的期望。
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公开(公告)号:US20120283023A1
公开(公告)日:2012-11-08
申请号:US13548650
申请日:2012-07-13
申请人: Patrick W. O'Kelley, II , J. Clinton Paul Fowler , Johan Peter Hansen , William B. Fulton , Jerry Alan Johnson
发明人: Patrick W. O'Kelley, II , J. Clinton Paul Fowler , Johan Peter Hansen , William B. Fulton , Jerry Alan Johnson
IPC分类号: A63F9/24
CPC分类号: A63F13/48 , A63F13/12 , A63F13/795 , A63F2300/5566 , A63F2300/636 , G07F17/3276 , H04L67/14 , H04L67/24 , H04L67/306 , H04L67/38
摘要: A service that provides for setting up game sessions for a plurality of game players. A number of game players that each have a computing device capable of playing a computer game are linked together by the service. The service allows a player to set up a common game session so that a subset of the players can simultaneously start playing the game at the same level. Additionally, the service allows game competitions to be structured and played among a subset of the game players.
摘要翻译: 提供为多个游戏玩家设置游戏会话的服务。 每个具有能够玩计算机游戏的计算设备的游戏玩家由服务连接在一起。 该服务允许玩家设置常见的游戏会话,使得玩家的一部分可以同时开始在同一级别玩游戏。 此外,该服务允许游戏比赛在游戏玩家的一部分中被构造和玩耍。
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公开(公告)号:US08241129B2
公开(公告)日:2012-08-14
申请号:US11156877
申请日:2005-06-20
申请人: Patrick W. O'Kelley, II , J. Clinton Paul Fowler , Johan Peter Hansen , William B. Fulton , Jerry Alan Johnson
发明人: Patrick W. O'Kelley, II , J. Clinton Paul Fowler , Johan Peter Hansen , William B. Fulton , Jerry Alan Johnson
IPC分类号: A63F9/24
CPC分类号: A63F13/48 , A63F13/12 , A63F13/795 , A63F2300/5566 , A63F2300/636 , G07F17/3276 , H04L67/14 , H04L67/24 , H04L67/306 , H04L67/38
摘要: A service that provides for setting up game sessions for a plurality of game players. A number of game players that each have a computing device capable of playing a computer game are linked together by the service. The service allows a player to set up a common game session so that a subset of the players can simultaneously start playing the game at the same level. Additionally, the service allows game competitions to be structured and played among a subset of the game players.
摘要翻译: 提供为多个游戏玩家设置游戏会话的服务。 每个具有能够玩计算机游戏的计算设备的游戏玩家由服务连接在一起。 该服务允许玩家设置常见的游戏会话,使得玩家的一部分可以同时开始在同一级别玩游戏。 此外,该服务允许游戏比赛在游戏玩家的一部分中被构造和玩耍。
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公开(公告)号:US07997987B2
公开(公告)日:2011-08-16
申请号:US11335951
申请日:2006-01-20
CPC分类号: A63F13/795 , A63F13/12 , A63F13/87 , A63F2300/5546 , A63F2300/556 , A63F2300/5566
摘要: Groups are formed, in a computer-based (e.g., on-line) gaming environment, based on social relationships between players. Teams are formed from members of the group. Team formation is based on a game related interest. Each team is assigned an identity that is maintained within a single game and across multiple sessions of a game. The team can interact within the gaming environment much like an individual user can interact. Teams can play games with other in-group and out-of-group teams. Team members can play games with each other. Team statistics and achievements can be accumulated and aggregated. Team profiles provide information about the team, such as a list of the members of the team. Via team profiles, a member of a team can see information about other members of the team, such as other teams to which they belong. Team members can send and receive intra-team messages.
摘要翻译: 基于计算机(例如,在线)游戏环境,基于玩家之间的社交关系形成组。 团队由小组成员组成。 团队形成是基于游戏相关兴趣。 每个团队被分配一个维护在单个游戏中并跨越游戏的多个会话的身份。 团队可以在游戏环境中进行交互,就像个人用户可以互动一样。 团队可以与其他团队和组外的团队一起玩游戏。 团队成员可以相互玩游戏。 团队统计和成果可以累积和汇总。 团队简介提供有关团队的信息,例如团队成员的列表。 通过团队简介,团队成员可以查看有关团队其他成员的信息,例如他们所属的其他团队。 团队成员可以发送和接收团队内消息。
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公开(公告)号:US20110269551A1
公开(公告)日:2011-11-03
申请号:US13183396
申请日:2011-07-14
IPC分类号: A63F9/24
CPC分类号: A63F13/795 , A63F13/12 , A63F13/87 , A63F2300/5546 , A63F2300/556 , A63F2300/5566
摘要: Groups are formed, in a computer-based (e.g., on-line) gaming environment, based on social relationships between players. Teams are formed from members of the group. Team formation is based on a game related interest. Each team is assigned an identity that is maintained within a single game and across multiple sessions of a game. The team can interact within the gaming environment much like an individual user can interact. Teams can play games with other in-group and out-of-group teams. Team members can play games with each other. Team statistics and achievements can be accumulated and aggregated. Team profiles provide information about the team, such as a list of the members of the team. Via team profiles, a member of a team can see information about other members of the team, such as other teams to which they belong. Team members can send and receive intra-team messages.
摘要翻译: 基于计算机(例如,在线)游戏环境,基于玩家之间的社交关系形成组。 团队由小组成员组成。 团队形成是基于游戏相关兴趣。 每个团队被分配一个维护在单个游戏中并跨越游戏的多个会话的身份。 团队可以在游戏环境中进行交互,就像个人用户可以互动一样。 团队可以与其他团队和组外的团队一起玩游戏。 团队成员可以相互玩游戏。 团队统计和成果可以累积和汇总。 团队简介提供有关团队的信息,例如团队成员的列表。 通过团队简介,团队成员可以查看有关团队其他成员的信息,例如他们所属的其他团队。 团队成员可以发送和接收团队内消息。
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