PATCHED SHADING IN GRAPHICS PROCESSING
    1.
    发明申请
    PATCHED SHADING IN GRAPHICS PROCESSING 审中-公开
    图形处理中的贴图

    公开(公告)号:US20130265307A1

    公开(公告)日:2013-10-10

    申请号:US13829900

    申请日:2013-03-14

    Abstract: Aspects of this disclosure relate to a process for rendering graphics that includes designating a hardware shading unit of a graphics processing unit (GPU) to perform first shading operations associated with a first shader stage of a rendering pipeline. The process also includes switching operational modes of the hardware shading unit upon completion of the first shading operations. The process also includes performing, with the hardware shading unit of the GPU designated to perform the first shading operations, second shading operations associated with a second, different shader stage of the rendering pipeline.

    Abstract translation: 本公开的方面涉及用于渲染图形的过程,其包括指定图形处理单元(GPU)的硬件着色单元,以执行与呈现流水线的第一着色器阶段相关联的第一着色操作。 该过程还包括在第一着色操作完成时切换硬件着色单元的操作模式。 该过程还包括使用被指定为执行第一着色操作的GPU的硬件着色单元执行与渲染管线的第二不同着色器阶段相关联的第二着色操作。

    RENDERING GRAPHICS DATA USING VISIBILITY INFORMATION
    2.
    发明申请
    RENDERING GRAPHICS DATA USING VISIBILITY INFORMATION 有权
    使用可见性信息渲染图形数据

    公开(公告)号:US20140198119A1

    公开(公告)日:2014-07-17

    申请号:US13744111

    申请日:2013-01-17

    CPC classification number: G06T11/40 G06T15/005

    Abstract: In some examples, aspects of this disclosure relate to a method for rendering an image. For example, the method includes generating visibility information indicating visible primitives of the image. The method also includes rendering the image using a binning configuration, wherein the binning configuration is based on the visibility information.

    Abstract translation: 在一些示例中,本公开的方面涉及用于呈现图像的方法。 例如,该方法包括产生指示图像的可见原始图像的可见性信息。 该方法还包括使用合并配置呈现图像,其中分档配置基于可见性信息。

    Multi-mode memory access techniques for performing graphics processing unit-based memory transfer operations
    3.
    发明授权
    Multi-mode memory access techniques for performing graphics processing unit-based memory transfer operations 有权
    用于执行图形处理单元的存储器传送操作的多模式存储器存取技术

    公开(公告)号:US09245496B2

    公开(公告)日:2016-01-26

    申请号:US13725393

    申请日:2012-12-21

    Abstract: This disclosure describes techniques for performing memory transfer operations with a graphics processing unit (GPU) based on a selectable memory transfer mode, and techniques for selecting a memory transfer mode for performing all or part of a memory transfer operation with a GPU. In some examples, the techniques of this disclosure may include selecting a memory transfer mode for performing at least part of a memory transfer operation, and performing, with a GPU, the memory transfer operation based on the selected memory transfer mode. The memory transfer mode may be selected from a set of at least two different memory transfer modes that includes an interleave memory transfer mode and a sequential memory transfer mode. The techniques of this disclosure may be used to improve the performance of GPU-assisted memory transfer operations.

    Abstract translation: 本公开描述了基于可选存储器传输模式的用于执行图形处理单元(GPU)的存储器传送操作的技术,以及用于选择用于执行与GPU的存储器传送操作的全部或部分的存储器传送模式的技术。 在一些示例中,本公开的技术可以包括选择用于执行存储器传送操作的至少一部分的存储器传送模式,以及基于所选择的存储器传输模式使用GPU执行存储器传送操作。 可以从包括交织存储器传送模式和顺序存储器传输模式的至少两个不同的存储器传输模式的集合中选择存储器传送模式。 本公开的技术可以用于改善GPU辅助的存储器传送操作的性能。

    MULTI-MODE MEMORY ACCESS TECHNIQUES FOR PERFORMING GRAPHICS PROCESSING UNIT-BASED MEMORY TRANSFER OPERATIONS
    4.
    发明申请
    MULTI-MODE MEMORY ACCESS TECHNIQUES FOR PERFORMING GRAPHICS PROCESSING UNIT-BASED MEMORY TRANSFER OPERATIONS 有权
    用于执行图形处理的多模式存储器访问技术基于单元的存储器传输操作

    公开(公告)号:US20140176586A1

    公开(公告)日:2014-06-26

    申请号:US13725393

    申请日:2012-12-21

    Abstract: This disclosure describes techniques for performing memory transfer operations with a graphics processing unit (GPU) based on a selectable memory transfer mode, and techniques for selecting a memory transfer mode for performing all or part of a memory transfer operation with a GPU. In some examples, the techniques of this disclosure may include selecting a memory transfer mode for performing at least part of a memory transfer operation, and performing, with a GPU, the memory transfer operation based on the selected memory transfer mode. The memory transfer mode may be selected from a set of at least two different memory transfer modes that includes an interleave memory transfer mode and a sequential memory transfer mode. The techniques of this disclosure may be used to improve the performance of GPU-assisted memory transfer operations.

    Abstract translation: 本公开描述了基于可选存储器传输模式的用于执行图形处理单元(GPU)的存储器传送操作的技术,以及用于选择用于执行与GPU的存储器传送操作的全部或部分的存储器传送模式的技术。 在一些示例中,本公开的技术可以包括选择用于执行存储器传送操作的至少一部分的存储器传送模式,以及基于所选择的存储器传输模式,使用GPU执行存储器传送操作。 可以从包括交织存储器传送模式和顺序存储器传输模式的至少两个不同的存储器传输模式的集合中选择存储器传送模式。 本公开的技术可以用于改善GPU辅助的存储器传送操作的性能。

    Rendering graphics data using visibility information
    5.
    发明授权
    Rendering graphics data using visibility information 有权
    使用可见性信息渲染图形数据

    公开(公告)号:US09087410B2

    公开(公告)日:2015-07-21

    申请号:US13744111

    申请日:2013-01-17

    CPC classification number: G06T11/40 G06T15/005

    Abstract: In some examples, aspects of this disclosure relate to a method for rendering an image. For example, the method includes generating visibility information indicating visible primitives of the image. The method also includes rendering the image using a binning configuration, wherein the binning configuration is based on the visibility information.

    Abstract translation: 在一些示例中,本公开的方面涉及用于呈现图像的方法。 例如,该方法包括产生指示图像的可见原始图像的可见性信息。 该方法还包括使用合并配置呈现图像,其中分档配置基于可见性信息。

    Hardware enforced content protection for graphics processing units
    6.
    发明授权
    Hardware enforced content protection for graphics processing units 有权
    硬件强制执行图形处理单元的内容保护

    公开(公告)号:US08931108B2

    公开(公告)日:2015-01-06

    申请号:US13769687

    申请日:2013-02-18

    Abstract: A graphics processing unit (GPU) is configured to access a first memory unit according to one of an unsecure mode and a secure mode. The GPU may include a memory access controller configured to allow the GPU to read data from only an unsecure portion of the first memory unit when the GPU is in the unsecure mode, and configured to allow the GPU to write data only to a secure portion of the first memory unit when the GPU is in the secure mode.

    Abstract translation: 图形处理单元(GPU)被配置为根据不安全模式和安全模式之一访问第一存储器单元。 GPU可以包括存储器访问控制器,其被配置为当GPU处于不安全模式时允许GPU仅从第一存储器单元的不安全部分读取数据,并且被配置为允许GPU将数据仅写入到 当GPU处于安全模式时的第一个存储单元。

    HARDWARE ENFORCED CONTENT PROTECTION FOR GRAPHICS PROCESSING UNITS
    7.
    发明申请
    HARDWARE ENFORCED CONTENT PROTECTION FOR GRAPHICS PROCESSING UNITS 有权
    硬件执行图形处理单元的内容保护

    公开(公告)号:US20140237609A1

    公开(公告)日:2014-08-21

    申请号:US13769687

    申请日:2013-02-18

    Abstract: This disclosure proposes techniques for graphics processing. In one example, a graphics processing unit (GPU) is configured to access a first memory unit according to one of an unsecure mode and a secure mode. The GPU comprises a memory access controller configured to allow the GPU to read data from only an unsecure portion of the first memory unit when the GPU is in the unsecure mode, and configured to allow the GPU to write data only to a secure portion of the first memory unit when the GPU is in the secure mode.

    Abstract translation: 本公开提出了用于图形处理的技术。 在一个示例中,图形处理单元(GPU)被配置为根据不安全模式和安全模式之一访问第一存储器单元。 GPU包括存储器访问控制器,其被配置为当GPU处于不安全模式时允许GPU仅从第一存储器单元的不安全部分读取数据,并且被配置为允许GPU仅将数据写入到安全部分 当GPU处于安全模式时的第一个存储单元。

    PATCHED SHADING IN GRAPHICS PROCESSING
    8.
    发明申请
    PATCHED SHADING IN GRAPHICS PROCESSING 审中-公开
    图形处理中的贴图

    公开(公告)号:US20130265308A1

    公开(公告)日:2013-10-10

    申请号:US13830075

    申请日:2013-03-14

    Abstract: Aspects of this disclosure relate to a process for rendering graphics that includes performing, with a hardware unit of a graphics processing unit (GPU) designated for vertex shading, a vertex shading operation to shade input vertices so as to output vertex shaded vertices, wherein the hardware unit adheres to an interface that receives a single vertex as an input and generates a single vertex as an output. The process also includes performing, with the hardware unit of the GPU designated for vertex shading, a hull shading operation to generate one or more control points based on one or more of the vertex shaded vertices, wherein the one or more hull shading operations operate on at least one of the one or more vertex shaded vertices to output the one or more control points.

    Abstract translation: 本公开的方面涉及用于渲染图形的处理,其包括使用指定为顶点着色的图形处理单元(GPU)的硬件单元执行顶点着色操作以遮蔽输入顶点以输出顶点着色顶点,其中, 硬件单元遵循接收单个顶点作为输入并生成单个顶点作为输出的接口。 该过程还包括使用指定用于顶点着色的GPU的硬件单元执行船体着色操作,以基于顶点着色顶点中的一个或多个生成一个或多个控制点,其中所述一个或多个船体着色操作操作 所述一个或多个顶点着色顶点中的至少一个以输出所述一个或多个控制点。

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