SCHEDULING IMAGE COMPOSITION IN A PROCESSOR BASED ON OVERLAPPING OF AN IMAGE COMPOSITION PROCESS AND AN IMAGE SCAN-OUT OPERATION FOR DISPLAYING A COMPOSED IMAGE

    公开(公告)号:US20210109346A1

    公开(公告)日:2021-04-15

    申请号:US17070410

    申请日:2020-10-14

    Abstract: Scheduling image composition in a processor based on overlapping of an image composition process and image scan-out operation for displaying an image is disclosed. The processor is configured to periodically schedule a composition process to generate composition passes on the received eyebuffers to generate a display-corrected image for scan-out to a display device. To reduce the motion-to-photon latency, the processor is configured to delay scheduling of the composition process to be closer in time to the scan-out deadline such that there is an overlap in execution of the composition process at the scan-out deadline and image scan-out operation. The scheduling of the composition process can be delayed to only generate a desired number of display lines for the display-corrected image before the scan-out deadline such that lines of the display-corrected image can continue to be available faster than needed for scanning out by the image scan-out operation without scan-out delay.

    SYSTEM AND METHOD OF DYNAMICALLY THROTTLING CPU FREQUENCY FOR GAMING WORKLOADS
    3.
    发明申请
    SYSTEM AND METHOD OF DYNAMICALLY THROTTLING CPU FREQUENCY FOR GAMING WORKLOADS 有权
    用于游戏工作负载的动态CPU频率的系统和方法

    公开(公告)号:US20150130821A1

    公开(公告)日:2015-05-14

    申请号:US14448556

    申请日:2014-07-31

    Abstract: An example method of scaling a central processing unit (CPU) frequency of at least one CPU includes tracking an average quantity of graphics library calls made per graphics library draw call per frame of rendering. The method further includes detecting, based on tracking the average quantity of graphics library calls made per graphics library draw call per frame of rendering, a gaming workload on a computing device including a CPU. The method also includes switching the computing device to a gaming mode. Switching the computing device to a gaming mode includes reducing a CPU FMax of the CPU executing on the computing device.

    Abstract translation: 缩放至少一个CPU的中央处理单元(CPU)频率的示例性方法包括跟踪每个呈现的每个图形库绘制调用所绘制的图形库调用的平均数量。 该方法还包括基于跟踪每个图形绘制画面每个图形绘制绘图的图形库调用的平均数量来检测包括CPU的计算设备上的游戏工作负载。 该方法还包括将计算设备切换到游戏模式。 将计算设备切换到游戏模式包括减少在计算设备上执行的CPU的CPU FMax。

    DITHERED VARIABLE RATE SHADING
    4.
    发明申请

    公开(公告)号:US20190035049A1

    公开(公告)日:2019-01-31

    申请号:US15954384

    申请日:2018-04-16

    Abstract: Aspects of this disclosure relate to a device for generating image content that includes a memory and processing circuitry coupled to the memory. The processing circuitry is configured to determine a dithered fractional VRS value for a core block based on a dithering factor for the core block and a fractional VRS value for the core block and determine a dithered fractional shading rate based on the dithered fractional VRS value. The processing circuitry is further configured to render the image based on the dithered fractional shading rate.

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