摘要:
Systems and methods for tracking and communicating data regarding table game activities across multiple gaming establishments are disclosed. A single local system or multiple systems networked over a wide area can be implemented. A WAN of automated table game tracking units can be associated with a centralized server and a centralized tracking database. Each electronic gaming activity tracking unit tracks player information and table activity and forwards this data to the centralized server. Data collected at a first gaming establishment can be made available in real time at a second separate gaming establishment. Cameras capture visual images and RFID readers capture RFID chip data from subject gaming tables, and these images and data are forwarded to the centralized server. Analysis and modification of different data sets and correlation from visual images and RFID data to respective data sets can be performed and stored at a system database.
摘要:
Methods and systems for providing a universal bonus within a gaming environment are disclosed. Such systems include universal bonuses that are made available to patrons of both gaming machines and other non-gaming machine gaming venues, such as gaming tables. Systems can include a gaming machine, a gaming table, and a universal system server. Tracking devices at both the gaming machines and gaming tables or other gaming venues facilitate the tracking of gaming events that give rise to the eligibility of a player to participate in the universal bonus. The same singular universal bonus is then made available to players playing entirely different games and/or at different gaming venues. Incorporated into the system are considerations for including slot machines, video poker machines, blackjack tables, poker tables, craps tables, roulette tables, keno lounges, sports books and other wager based games offered by a casino or other gaming establishment.
摘要:
Apparatus and methods related to multi-player casino games are described. An electronic gaming device is provided that allows a live player to compete against a virtual player in a multi-player wager-based game. The electronic gaming device can comprise a multi-player game engine that does not distinguish between virtual players and live players. The electronic gaming device can be configured to simulate the decision making of a virtual player and associated behaviors of the virtual player during game play. In some instances, the simulated behaviors of the virtual player output at the electronic gaming device can be learned by a live player so that the live player can make better or more advantageous game play decisions. The simulated behaviors of the virtual player can be conveyed to the live player via visual images, such as simulated facial expressions of the virtual player.
摘要:
A disclosed gaming machine provides method and apparatus for presenting a plurality of game outcome presentations derived from one or more virtual 3-D gaming environments stored on the gaming machine. While a game of chance is being played on the gaming machine, two-dimensional images derived from a three-dimensional object in the 3-D gaming environment may be rendered to a display screen on the gaming machine in real-time as part of the game outcome presentation. To add excitement to the game, a 3-D position of the 3-D object and other features of the 3-D gaming environment may be controlled by a game player. Nearly an unlimited variety of virtual objects, such as slot reels, gaming machines and casinos, may be modeled in the 3-D gaming environment.
摘要:
An interrogating system can include an interrogating apparatus configured to transmit toward and receive from a subject in a subject position, millimeter-wave electromagnetic radiation. Such a system can also include a controller configured to operate the interrogating apparatus, and produce data representative of a characteristic of the subject from received radiation. Some embodiments of such an interrogating system may include interrogating apparatus adapted to be mounted to a vehicle or at a vehicle loading zone, to interrogate passengers and/or other persons prior to boarding or accessing the vehicle. Such embodiments may include one or more controllers positioned within the vehicle or at the loading zone.
摘要:
A casino gambling system may comprise a plurality of casino gambling units and at least one computer that may include a biometric input apparatus capable of generating digital data representing a unique physical characteristic of a user and a controller operatively coupled to the biometric input apparatus. The controller may be programmed to control access to the computer based upon digital data generated by the biometric input apparatus. The biometric input apparatus may be a camera for generating an image of a person's face, an eye scanner, a fingerprint scanner, or a microphone and a voice digitizer. The gambling units may be programmed to play a game selected from the group of video games consisting of video poker, video blackjack, video slots, video keno and video poker.
摘要:
This invention provides methods and devices for presenting a plurality of game elements on one or more display devices. The game elements may comprise, for example, bingo cards, playing cards, hands of playing cards, etc. Some implementations of the invention involve displaying a plurality of game elements as surfaces of a three-dimensional object. Preferably, the orientation of the three-dimensional object can be varied to display selected game elements. The game elements may be selected by a player and/or by a logic device. In some implementations, the three-dimensional object comprises a “carousel” that can be re-oriented (e.g., rotated) to display game elements.
摘要:
Systems and methods for transacting ticket vouchers and other suitable cashless instruments at gaming tables are disclosed. A network interface to a cashless instrument transaction clearinghouse can facilitate communications across disparate units and gaming properties to enable the automated validation, acceptance and tracking of cashless instruments at both a given site and across a WAN. Cashless instrument transactions at gaming tables can include ticket to gaming chip and gaming chip to ticket conversions, and can be made involving automated validation, acceptance, storage and tracking of cashless instruments having associated monetary and/or promotional values. Softcount procedures are adjusted to include more readily traceable cashless instruments. Cashless instrument promotional values can include courtesy “roundups” of monetary amounts, as well as general and specific gaming table promotions to encourage play across many different casino gaming venues.
摘要:
A gaming machine award system acts over a gaming machine network having a plurality of gaming devices coupled thereto. The award system includes a bonus server coupled to the network and having stored thereon a trigger condition. A game play tracker tracks game play across the network of gaming devices and detects an occurrence of the trigger condition. The bonus server sends out a selection signal over the network to a selected gaming machine responsive to the detected trigger condition. A printer associated with the selected gaming machine is structured to generate printed output responsive to receipt of said selection signal. The printed ticket is a cashless instrument that may be redeemed or played per the nature and characteristics of the award given.
摘要:
Apparatus and methods related to multi-player casino games are described. An electronic gaming device is provided that allows a live player to compete against a virtual player in a multi-player wager-based game. The electronic gaming device can comprise a multi-player game engine that does not distinguish between virtual players and live players. The electronic gaming device can be configured to simulate the decision making of a virtual player and associated behaviors of the virtual player during game play. In some instances, the simulated behaviors of the virtual player output at the electronic gaming device can be learned by a live player so that the live player can make better or more advantageous game play decisions. The simulated behaviors of the virtual player can be conveyed to the live player via visual images, such as simulated facial expressions of the virtual player.