Returning passed objects in a surface based computing environment using a virtual bungee
    1.
    发明授权
    Returning passed objects in a surface based computing environment using a virtual bungee 失效
    使用虚拟蹦极在基于表面的计算环境中返回传递的对象

    公开(公告)号:US08161403B2

    公开(公告)日:2012-04-17

    申请号:US11951002

    申请日:2007-12-05

    IPC分类号: G06F3/048

    摘要: The present invention discloses a solution for a surface based computing device to return passed objects. That is, software of the surface based computing device can permit software objects appearing within a display of a surface based computing device to be passed among users positioned about the surface based computing device. The surface based computing device can also include software maintaining linkages between passed software objects and return positions defined for each of the passed software objects. Further software can be configured to automatically return at least one of the passed software objects from a current position on the display to an associated return position responsive to an occurrence of a return object event relating to that passed software object. Visual representation of the linkages can be optionally shown on the surface based computing device and the passing objects can be optionally animated.

    摘要翻译: 本发明公开了一种用于基于表面的计算设备返回已传送对象的解决方案。 也就是说,基于表面的计算设备的软件可以允许在基于表面的计算设备周围的用户之间传递出现在基于表面的计算设备的显示器内的软件对象。 基于表面的计算设备还可以包括维护传递的软件对象之间的连接的软件和为每个所传递的软件对象定义的返回位置。 可以将进一步的软件配置为响应于与所传递的软件对象相关的返回对象事件的发生,自动地将所传递的软件对象中的至少一个从显示器上的当前位置返回到相关联的返回位置。 链接的视觉表示可以可选地在基于表面的计算设备上显示,并且可以任选地动画传递对象。

    Method to continue instant messaging exchange when exiting a virtual world
    2.
    发明授权
    Method to continue instant messaging exchange when exiting a virtual world 有权
    退出虚拟世界时继续即时消息交换的方法

    公开(公告)号:US07970840B2

    公开(公告)日:2011-06-28

    申请号:US12166637

    申请日:2008-07-02

    IPC分类号: G06F15/16 G06F3/048

    CPC分类号: G06Q10/00

    摘要: A method, system and computer program product for associating a virtual instant messaging client, of an avatar, with a standard instant messaging account. When a communication transcript is completed in a virtual instant messaging session, the communication transcript is stored. Wherein the stored communication transcript is an archived virtual world (VW) communication transcript. The archived VW communication transcript is associated with one or more instant messaging clients. A request is received to continue communication, with one or more avatars, when a virtual instant messaging session is completed. When the request is received a graphical user interface (GUI) is automatically displayed. One or more of the following selections are enabled: communicate via the instant messaging session or do not communicate via the instant messaging session. When the selection to communicate, with the one or more avatars, via the instant messaging session is received, the system dynamically initiates an instant messaging session. The GUI is automatically closed when a do not communicate via the instant messaging session selection is received. Access to the archived VW communication transcript is enabled during one or more instant messaging sessions. The content of the archived VW communication transcript is automatically displayed when the archived VW communication transcript is accessed during the instant messaging session.

    摘要翻译: 一种用于将化身的虚拟即时消息客户端与标准即时消息账户相关联的方法,系统和计算机程序产品。 当在虚拟即时通讯会话中完成通信记录时,存储通信记录。 其中存储的通信记录是存档的虚拟世界(VW)通信记录。 存档的大众通信记录与一个或多个即时消息客户端相关联。 当虚拟即时消息会话完成时,接收到请求以继续与一个或多个化身的通信。 当接收到请求时,会自动显示图形用户界面(GUI)。 启用以下一个或多个选项:通过即时消息传递会话进行通信,或者不通过即时消息传递会话进行通信。 当接收到通过即时消息通信与一个或多个化身进行通信的选择时,系统动态地启动即时消息接发会话。 当不通过接收到即时消息传递会话选择进行通信时,GUI被自动关闭。 在一个或多个即时通讯会话期间启用存档的大众通讯记录。 在即时通讯会话期间访问归档的大众通讯记录文件时,将自动显示存档的大众通讯记录的内容。

    Method to Invite Users to a Virtual World Using Instant Messaging
    3.
    发明申请
    Method to Invite Users to a Virtual World Using Instant Messaging 有权
    使用即时消息邀请用户进入虚拟世界的方法

    公开(公告)号:US20090282109A1

    公开(公告)日:2009-11-12

    申请号:US12119031

    申请日:2008-05-12

    IPC分类号: G06F15/16

    摘要: A method, system and computer-usable medium are disclosed for initiating a session in a virtual world. An instant messaging system (IMS) comprises a registry of IMS user identifiers cross-referenced to their corresponding virtual world user identifiers. A first IMS user implements a virtual world invitation module as a result of an IMS session to invite a second IMS user to participate in a virtual world session. The first IMS user selects the IMS user identifier of the second IMS user, followed by selection of a target virtual world and a virtual world identifier. Once completed, the invitation is sent the IMS user identifier of the second IMS user, who receives the invitation and signifies their acceptance or declination. If accepted, the cross-referenced virtual world user identifiers of the first and second IMS users are used to log them into the agreed-upon virtual world venue and initiate a virtual world session.

    摘要翻译: 公开了用于在虚拟世界中启动会话的方法,系统和计算机可用介质。 即时消息系统(IMS)包括与其对应的虚拟世界用户标识符交叉参考的IMS用户标识符的注册表。 作为IMS会话的结果,第一IMS用户实现虚拟世界邀请模块,以邀请第二IMS用户参与虚拟世界会话。 第一IMS用户选择第二IMS用户的IMS用户标识符,随后选择目标虚拟世界和虚拟世界标识符。 一旦完成,邀请将发送第二个IMS用户的IMS用户标识符,他们收到邀请并表示他们的接受或拒绝。 如果被接受,则使用第一和第二IMS用户的交叉引用的虚拟世界用户标识符将它们记录到协商的虚拟世界场地并发起虚拟世界会话。

    SELECTING A LANGUAGE ENCODING OF A STATIC COMMUNICATION IN A VIRTUAL UNIVERSE
    4.
    发明申请
    SELECTING A LANGUAGE ENCODING OF A STATIC COMMUNICATION IN A VIRTUAL UNIVERSE 有权
    选择虚拟大学中的静态通信语言编码

    公开(公告)号:US20090210213A1

    公开(公告)日:2009-08-20

    申请号:US12032530

    申请日:2008-02-15

    IPC分类号: G06F17/28

    摘要: A static communication can be presented efficiently in different languages to facilitate propagation of the static communication across language boundaries. A static communication object that represents a static communication can be loaded with different language encodings of the static communication. When a trigger occurs (e.g., an avatar accesses the static communication object), a language encoding of the static communication that can be understood by the avatar is presented to the avatar. As the static communication propagates throughout the virtual universe, additional language encodings can be added to the static communication object.

    摘要翻译: 可以以不同的语言有效地呈现静态通信,以便于跨语言边界传播静态通信。 可以使用静态通信的不同语言编码来加载表示静态通信的静态通信对象。 当触发发生时(例如,化身访问静态通信对象),可以将该化身可以理解的静态通信的语言编码呈现给化身。 当静态通信在整个虚拟宇宙中传播时,可以向静态通信对象添加额外的语言编码。

    Specifying during meeting establishment when respondents are to be prompted for attendance intentions
    5.
    发明授权
    Specifying during meeting establishment when respondents are to be prompted for attendance intentions 失效
    在会议期间指定受访者被提示出席意向时

    公开(公告)号:US08126974B2

    公开(公告)日:2012-02-28

    申请号:US12114547

    申请日:2008-05-02

    IPC分类号: G06F15/16

    CPC分类号: G06Q10/109

    摘要: A meeting initialization request for a meeting can be identified. The meeting initialization request can specify a prompt time for attendance intentions. A programmatic trigger, referred to as a prompt trigger, can be established for the prompt time. A firing of this prompt trigger can occur when a current time equals the prompt time. At this time, at least one potential attendee for the meeting can be determined. A set of potential attendees is typically defined by the meeting initiator within the meeting initialization request. An intention message can be sent to the determined potential attendee responsive to a firing of the programmatic trigger. This intention message can be sent at a time close to the prompt time. The intention message can prompt the potential attendee to indicate whether the potential attendee intends to attend the meeting.

    摘要翻译: 可以识别会议的会议初始化请求。 会议初始化请求可以指定出勤意向的提示时间。 可以为提示时间建立一个称为提示触发器的编程触发器。 当当前时间等于提示时间时,可能会触发此提示触发。 此时,可以确定至少有一名潜在的会议参加者。 一组潜在的参加者通常由会议发起者在会议初始化请求中定义。 响应于程序化触发的触发,意向消息可以被发送到确定的潜在参与者。 该意图消息可以在接近提示时间的时间发送。 意图消息可以促使潜在参与者指示潜在参加者是否打算参加会议。

    Method to invite users to a virtual world using instant messaging
    6.
    发明授权
    Method to invite users to a virtual world using instant messaging 有权
    使用即时消息邀请用户进入虚拟世界的方法

    公开(公告)号:US07970837B2

    公开(公告)日:2011-06-28

    申请号:US12119031

    申请日:2008-05-12

    IPC分类号: G06F15/16

    摘要: A method, system and computer-usable medium are disclosed for initiating a session in a virtual world. An instant messaging system (IMS) comprises a registry of IMS user identifiers cross-referenced to their corresponding virtual world user identifiers. A first IMS user implements a virtual world invitation module as a result of an IMS session to invite a second IMS user to participate in a virtual world session. The first IMS user selects the IMS user identifier of the second IMS user, followed by selection of a target virtual world and a virtual world identifier. Once completed, the invitation is sent the IMS user identifier of the second IMS user, who receives the invitation and signifies their acceptance or declination. If accepted, the cross-referenced virtual world user identifiers of the first and second IMS users are used to log them into the agreed-upon virtual world venue and initiate a virtual world session.

    摘要翻译: 公开了用于在虚拟世界中启动会话的方法,系统和计算机可用介质。 即时消息系统(IMS)包括与其对应的虚拟世界用户标识符交叉参考的IMS用户标识符的注册表。 作为IMS会话的结果,第一IMS用户实现虚拟世界邀请模块,以邀请第二IMS用户参与虚拟世界会话。 第一IMS用户选择第二IMS用户的IMS用户标识符,随后选择目标虚拟世界和虚拟世界标识符。 一旦完成,邀请将发送第二个IMS用户的IMS用户标识符,他们收到邀请并表示他们的接受或拒绝。 如果被接受,则使用第一和第二IMS用户的交叉引用的虚拟世界用户标识符将它们记录到协商的虚拟世界场地并发起虚拟世界会话。

    METHOD TO CONTINUE INSTANT MESSAGING EXCHANGE WHEN EXITING A VIRTUAL WORLD
    7.
    发明申请
    METHOD TO CONTINUE INSTANT MESSAGING EXCHANGE WHEN EXITING A VIRTUAL WORLD 有权
    继续在虚拟世界中出现即时消息交换的方法

    公开(公告)号:US20100005141A1

    公开(公告)日:2010-01-07

    申请号:US12166637

    申请日:2008-07-02

    IPC分类号: G06F15/16

    CPC分类号: G06Q10/00

    摘要: A method, system and computer program product for associating a virtual instant messaging client, of an avatar, with a standard instant messaging account. When a communication transcript is completed in a virtual instant messaging session, the communication transcript is stored. Wherein the stored communication transcript is an archived virtual world (VW) communication transcript. The archived VW communication transcript is associated with one or more instant messaging clients. A request is received to continue communication, with one or more avatars, when a virtual instant messaging session is completed. When the request is received a graphical user interface (GUI) is automatically displayed. One or more of the following selections are enabled: communicate via the instant messaging session or do not communicate via the instant messaging session. When the selection to communicate, with the one or more avatars, via the instant messaging session is received, the system dynamically initiates an instant messaging session. The GUI is automatically closed when a do not communicate via the instant messaging session selection is received. Access to the archived VW communication transcript is enabled during one or more instant messaging sessions. The content of the archived VW communication transcript is automatically displayed when the archived VW communication transcript is accessed during the instant messaging session.

    摘要翻译: 一种用于将化身的虚拟即时消息客户端与标准即时消息账户相关联的方法,系统和计算机程序产品。 当在虚拟即时通讯会话中完成通信记录时,存储通信记录。 其中存储的通信记录是存档的虚拟世界(VW)通信记录。 存档的大众通信记录与一个或多个即时消息客户端相关联。 当虚拟即时消息会话完成时,接收到请求以继续与一个或多个化身的通信。 当接收到请求时,会自动显示图形用户界面(GUI)。 启用以下一个或多个选项:通过即时消息传递会话进行通信,或者不通过即时消息传递会话进行通信。 当接收到通过即时消息通信与一个或多个化身进行通信的选择时,系统动态地启动即时消息接发会话。 当不通过接收到即时消息传递会话选择进行通信时,GUI被自动关闭。 在一个或多个即时通讯会话期间启用存档的大众通讯记录。 在即时通讯会话期间访问归档的大众通讯记录文件时,将自动显示存档的大众通讯记录的内容。