Abstract:
A graphics data processing method and apparatus are disclosed. The graphics data processing method includes determining a guard band region having a distance range which is predetermined in a viewing direction from a position of a virtual camera, outside a virtualization region representing regions of objects able to be displayed on a screen among a plurality of objects included in graphics data. The method further includes acquiring position information of each of the plurality of objects, determining a region where at least one object among the plurality of objects is located, based on the acquired position information, and performing at least one of clipping and culling on data of the at least one object, based on the determined region.
Abstract:
A method of rendering at least one of paths forming an object includes setting an initial value to each of tiles included in a frame based on a position and a proceeding direction of the at least one of paths, calculating a winding number of each of the tiles through which the at least one of paths passes, among the tiles included in the frame, based on the set initial value, and determining whether to perform shading based on the set initial value and the calculated winding number.
Abstract:
A method of rendering at least one of paths forming an object includes setting an initial value to each of tiles included in a frame based on a position and a proceeding direction of the at least one of paths, calculating a winding number of each of the tiles through which the at least one of paths passes, among the tiles included in the frame, based on the set initial value, and determining whether to perform shading based on the set initial value and the calculated winding number.
Abstract:
Computing apparatus and methods are provided for performing a tile-based graphics pipeline. The graphics pipeline includes a binning pipeline configured to generate a tile list of objects indicating which tile vertices, primitives, or patches the objects belong to; and a rendering pipeline configured to render an object, per tile, based on the tile list generated in the binning pipeline. Each of the binning pipeline and the rendering pipeline is configured to implement a tessellation pipeline. The graphics pipeline may be configured to operate in an efficiency mode to defer or lower tessellation by performing tessellation in one of the binning and rendering pipelines or by setting a new lower tessellation factor.
Abstract:
An electrical polarization filter, an electronic apparatus including the electrical polarization filter, and a method of operating the electronic apparatus are provided. The electrical polarization filter includes a liquid crystal panel configured to control a polarization angle of incident light and a polarization unit configured to display a linear polarization characteristic. The liquid crystal panel includes first and second transparent plates, first and second electrodes provided between the first transparent plate and the second transparent plate, and a liquid crystal layer provided between the first electrode and the second electrode, wherein the incident light directly enters one of the first and second transparent plate provided on an outer side. The polarization unit may be a passive type polarization unit or an active type polarization unit.
Abstract:
A curve rendering method includes calculating a step size based on a length of a straight line connecting a start point and an end point among control points of a curve to be rendered, and calculating initial values of a forward differencing algorithm (FDA) based on the calculated step size and coefficient values of an equation of the curve that is determined based on the control points. The method further includes generating an FDA table based on the initial values, and calculating a coordinate value of a pixel based on the FDA table.
Abstract:
A method of rendering at least one of paths forming an object includes setting an initial value to each of tiles included in a frame based on a position and a proceeding direction of the at least one of paths, calculating a winding number of each of the tiles through which the at least one of paths passes, among the tiles included in the frame, based on the set initial value, and determining whether to perform shading based on the set initial value and the calculated winding number.
Abstract:
Provided is a method of managing commands, which includes receiving a frame buffer object (FBO) change command, comparing an FBO designated by the FBO change command with a FBO currently processed by a graphics processing unit (GPU) to determine whether the two FBOs are the same as each other, and managing the FBO change command or a flush command based on a result of the comparison.
Abstract:
A method of performing path rendering, includes acquiring information of vertexes in an object to be rendered in a frame, and calculating a winding number of a pixel in the frame, based on a relationship between a position of the pixel and a proceeding direction of a path connecting the vertexes. The method further includes determining whether to assign a color to the pixel, based on the winding number.