Abstract:
A method of rendering at least one of paths forming an object includes setting an initial value to each of tiles included in a frame based on a position and a proceeding direction of the at least one of paths, calculating a winding number of each of the tiles through which the at least one of paths passes, among the tiles included in the frame, based on the set initial value, and determining whether to perform shading based on the set initial value and the calculated winding number.
Abstract:
A rendering method includes receiving resolution information including an optimal resolution for rendering images constituting a frame, a number of multi-samples, and resolution factors of the respective images, rendering the images at the optimal resolution, and adjusting a resolution of each of the rendered images based on the resolution factors and the number of multi-samples.
Abstract:
A method of rendering at least one of paths forming an object includes setting an initial value to each of tiles included in a frame based on a position and a proceeding direction of the at least one of paths, calculating a winding number of each of the tiles through which the at least one of paths passes, among the tiles included in the frame, based on the set initial value, and determining whether to perform shading based on the set initial value and the calculated winding number.
Abstract:
A computing system includes a memory device comprising a memory array and an internal processor configured to perform a first sub pipeline of a graphics pipeline for tile-based rendering by using graphics data stored in the memory array, for offload processing of the first sub pipeline from a host processor; and the host processor configured to perform a second sub pipeline of the graphics pipeline by using a result of the first sub pipeline stored in the memory array.
Abstract:
A method of performing path rendering includes selecting a tile including a path from tiles in a frame based on tile bin data, splitting the selected tile into a plurality of first sub-tiles, selecting a first sub-tile that does not include the path from the plurality of first sub-tiles, and updating an initial winding number of the selected first sub-tile. The tile bin data includes an initial winding number of each of the tiles in the frame.
Abstract:
Computing apparatus and methods are provided for performing a tile-based graphics pipeline. The graphics pipeline includes a binning pipeline configured to generate a tile list of objects indicating which tile vertices, primitives, or patches the objects belong to; and a rendering pipeline configured to render an object, per tile, based on the tile list generated in the binning pipeline. Each of the binning pipeline and the rendering pipeline is configured to implement a tessellation pipeline. The graphics pipeline may be configured to operate in an efficiency mode to defer or lower tessellation by performing tessellation in one of the binning and rendering pipelines or by setting a new lower tessellation factor.
Abstract:
A rendering method includes receiving an input including pixel pattern information of a device configured to display a rendered image, generating a pixel pattern of the rendered image using the received input indicating pixel pattern information, and outputting a pixel value of the rendered image into a frame buffer using the generated pixel pattern.
Abstract:
A method and apparatus of processing rendering data are disclosed. The method of processing rendering data includes comparing texture information of a first tile with texture information of a second tile that is rendered after the first tile, selecting at least one piece of texture data from pieces of texture data of the first tile according to a frequency of use of the at least one piece of texture data for rendering the second tile, and changing the selected at least one piece of texture data into another piece of texture data. When an image is rendered, the method and apparatus may more efficiently use resources.
Abstract:
An accelerator, an operation method of the accelerator, and an accelerator system including the accelerator are disclosed. The operation method includes receiving one or more workloads assigned on an accelerator, determining reuse data of the workloads based on hardware resource information and/or a memory access cost of the accelerator when a plurality of processing units included in the accelerator performs the workloads, and providing a result of performing the workloads.
Abstract:
A method of executing a graphics pipeline includes calculating, while executing the graphics pipeline on a current frame, a resource for processing properties of an object included in a following frame, determining, based on a result of the calculating, whether to perform a pre-process for the object included in the following frame, performing the pre-processing, when the pre-process is determined to be performed, comprising transforming the properties of the object that are to be processed in a graphics pipeline for the following frame, and executing, when the pre-process is to be performed, the graphics pipeline for the following frame by using the transformed properties of the object.