SYSTEM AND METHOD FOR GENERATING TICKETS ON DEMAND
    2.
    发明申请
    SYSTEM AND METHOD FOR GENERATING TICKETS ON DEMAND 审中-公开
    用于生成需求的系统和方法

    公开(公告)号:US20100311496A1

    公开(公告)日:2010-12-09

    申请号:US12645578

    申请日:2009-12-23

    IPC分类号: A63F9/24

    摘要: According to one aspect, provided are systems and methods for generating unrestricted games (e.g. promotional games) that preserve predetermination and/or do not introduce chance elements into the games while at the same time reduce the overhead associated with generating and maintaining entries (i.e. tickets) into the games. As part of systems and methods for creating ticketed entries, values can be assigned to any of one or more of players, game machines, or games. These values can used as unique identifiers. Additionally, information already associated with any one or more of the players, game machines, or games can also be used to generate these values. The values can have static components and can be combined with dynamic components, that can be used individually, separately, or in combination. In one example a predetermined numeric value is used, stored as part of a record. In another, static information can be used to generate the numeric value, or a component of the value. Once the value, in some examples a seed, is obtained the value is used with a deterministic function to provide deterministically an output. The output permits retrieval of an outcome from for example a prize matrix of predetermined game outcomes. According to another aspect, the systems and methods provided permit deterministic ticket generation without having to generate and/or maintain the entries for any game.

    摘要翻译: 根据一个方面,提供了用于生成不限制游戏(例如促销游戏)的系统和方法,其保持预定义和/或不将机会元素引入到游戏中,同时减少与生成和维护条目相关联的开销(即,票 )进入游戏。 作为创建票据条目的系统和方法的一部分,值可以分配给一个或多个玩家,游戏机或游戏中的任何一个。 这些值可以用作唯一标识符。 另外,也可以使用与任何一个或多个玩家,游戏机或游戏相关联的信息来产生这些值。 这些值可以具有静态组件,并且可以与动态组件结合使用,可以单独使用,单独使用或组合使用。 在一个示例中,使用预定的数值作为记录的一部分存储。 另一方面,静态信息可用于生成数值或值的组成部分。 一旦在一些示例中获得了种子的值,则该值与确定性函数一起使用以提供确定性的输出。 输出允许从例如预定游戏结果的奖励矩阵检索结果。 根据另一方面,所提供的系统和方法允许确定性票据生成,而不必为任何游戏生成和/或维护条目。

    METHOD AND APPARATUS FOR PROVIDING PLAYER INCENTIVES
    3.
    发明申请
    METHOD AND APPARATUS FOR PROVIDING PLAYER INCENTIVES 有权
    提供玩家激励的方法和装置

    公开(公告)号:US20100029376A1

    公开(公告)日:2010-02-04

    申请号:US12433435

    申请日:2009-04-30

    IPC分类号: A63F9/24

    摘要: A system and method is provided for incentivizing players to visit a gambling location. In one aspect, a qualified person is invited to play an electronic game which has a plurality of outcomes, at least one of which is a winning outcome. One aspect relates to accumulating outcomes. Another relates to incentives provided to player program member(s). In some embodiments, the person does not need to be qualified. In one embodiment, the person may be required to redeem the outcome at the gambling location, in another at a redemption location. In one embodiment, a player is required to take an action in order to redeem an outcome. In some embodiments, game play and/or redemption and/or any action must occur in a specified time, respectively. In one embodiment the electronic game is not located at a gambling location, in another it is not located at a redemption location. According to another aspect, redemption systems and methods are provided for facilitating determination and validation of bonus awards by a bonus game operator. According to one embodiment, processing of redemption occurs at a gambling location using equipment connected to a bonus game operator, that retrieves awards corresponding to player entries.

    摘要翻译: 提供了一种系统和方法,用于激励玩家访问赌博场所。 一方面,合格的人被邀请玩具有多个结果的电子游戏,其中至少一个是获胜结果。 一方面涉及积累成果。 另一个涉及向玩家计划成员提供的奖励。 在一些实施例中,该人不需要合格。 在一个实施例中,该人可能被要求在赌博地点兑换结果,另一个在兑换位置。 在一个实施例中,玩家需要采取行动以兑换结果。 在一些实施例中,游戏和/或兑换和/或任何动作必须分别在指定时间内发生。 在一个实施例中,电子游戏不位于赌博位置,而另一个不位于兑换位置。 根据另一方面,提供了兑换系统和方法,以便于奖励游戏运营商的奖励奖励的确定和验证。 根据一个实施例,使用连接到奖金游戏运营商的设备在赌博地点进行兑换处理,该奖励游戏运营商检索对应于玩家条目的奖励。

    Method and apparatus for providing player incentives
    4.
    发明授权
    Method and apparatus for providing player incentives 有权
    提供玩家激励的方法和装置

    公开(公告)号:US08157635B2

    公开(公告)日:2012-04-17

    申请号:US12433435

    申请日:2009-04-30

    IPC分类号: A63F13/00

    摘要: A system and method is provided for incentivizing players to visit a gambling location. In one aspect, a qualified person is invited to play an electronic game which has a plurality of outcomes, at least one of which is a winning outcome. One aspect relates to accumulating outcomes. Another relates to incentives provided to player program member(s). In some embodiments, the person does not need to be qualified. In one embodiment, the person may be required to redeem the outcome at the gambling location, in another at a redemption location. In one embodiment, a player is required to take an action in order to redeem an outcome. In some embodiments, game play and/or redemption and/or any action must occur in a specified time, respectively. In one embodiment the electronic game is not located at a gambling location, in another it is not located at a redemption location. According to another aspect, redemption systems and methods are provided for facilitating determination and validation of bonus awards by a bonus game operator. According to one embodiment, processing of redemption occurs at a gambling location using equipment connected to a bonus game operator, that retrieves awards corresponding to player entries.

    摘要翻译: 提供了一种系统和方法,用于激励玩家访问赌博场所。 一方面,合格的人被邀请玩具有多个结果的电子游戏,其中至少一个是获胜结果。 一方面涉及积累成果。 另一个涉及向玩家计划成员提供的奖励。 在一些实施例中,该人不需要合格。 在一个实施例中,该人可能被要求在赌博地点兑换结果,另一个在兑换位置。 在一个实施例中,玩家需要采取行动以兑换结果。 在一些实施例中,游戏和/或兑换和/或任何动作必须分别在指定时间内发生。 在一个实施例中,电子游戏不位于赌博位置,而另一个不位于兑换位置。 根据另一方面,提供了兑换系统和方法,以便于奖励游戏运营商的奖励奖励的确定和验证。 根据一个实施例,使用连接到奖金游戏运营商的设备在赌博地点进行兑换处理,该奖励游戏运营商检索对应于玩家条目的奖励。