Method and system of playing and controlling a contest for a large number of simultaneous contestants
    5.
    发明授权

    公开(公告)号:US07076434B1

    公开(公告)日:2006-07-11

    申请号:US09536518

    申请日:2000-03-22

    IPC分类号: G06F17/60

    摘要: A method of using a communication network so that a large multitude of users may simultaneously compete in a skill-based contest includes identifying a large multitude of contestants; grouping the contestants into subsets according to group criteria; and matching contestants within the subsets into subcompetitions. The method also includes, for each subcompetition, presenting a competition task over the communications network to the contestants of the subcompetition; monitoring responses to the competition task from each subcompetition; and determining a subcompetition status of each contestant in the subcompetition; and grouping at least some of the contestants according to at least one of the group criteria or subcompetition status. One or more steps are repeated until there is a unique winner of the contest. The contest begins for all contestants at a fixed start time and converges to the unique winner in a fixed, short amount of time after the start time.

    摘要翻译: 使用通信网络使得大量用户可以在基于技能的比赛中同时竞争的方法包括识别大量参赛者; 根据组标准将参赛者分组成子集; 并将子集中的匹配参赛者分为子竞争。 该方法还包括对于每个子竞争,通过通信网络向子竞争的参赛者呈现比赛任务; 监测每个次级竞赛对竞争任务的反应; 以及确定所述子竞争中每个参赛者的次竞争状态; 以及根据组标准或子竞争状态中的至少一个对至少一些参赛者进行分组。 重复一个或多个步骤,直到比赛的唯一获胜者为止。 竞赛开始时间为固定的开始时间,并在开始时间之后固定,短暂的时间内收敛于唯一的获胜者。