INFORMATION PROCESSING PROGRAM AND INFORMATION PROCESSING APPARATUS
    1.
    发明申请
    INFORMATION PROCESSING PROGRAM AND INFORMATION PROCESSING APPARATUS 有权
    信息处理程序和信息处理装置

    公开(公告)号:US20100083187A1

    公开(公告)日:2010-04-01

    申请号:US12539820

    申请日:2009-08-12

    IPC分类号: G06F3/048

    摘要: A game apparatus as one example of an information processing apparatus includes an LCD, a touch panel provided to the LCD, and a CPU core. The CPU core displays a “Yes” button to which a command of allowing save of temporarily-stored sound data is assigned, on the LCD. When a designating operation of an arbitrary position within the displayed button is performed with a stick or the like, which position within the button is designated is specified through a touch panel, a condition is set to the command on the basis of the specified position, and information processing in relation to the command is executed according to the set condition.

    摘要翻译: 作为信息处理装置的一个示例的游戏装置包括LCD,提供给LCD的触摸面板和CPU核心。 CPU核心显示一个“是”按钮,在LCD上分配了允许保存临时存储的声音数据的命令。 当通过棒等进行显示按钮内的任意位置的指定操作时,通过触摸面板指定按钮内的哪个位置,根据指定的位置将条件设定为该命令, 并且根据设定条件执行与该命令有关的信息处理。

    VIDEO GAME SYSTEMS AND METHODS
    2.
    发明申请
    VIDEO GAME SYSTEMS AND METHODS 有权
    视频游戏系统和方法

    公开(公告)号:US20130005485A1

    公开(公告)日:2013-01-03

    申请号:US13610085

    申请日:2012-09-11

    IPC分类号: A63F9/24

    摘要: Example systems and methods relate to a video game in which multiple players each supply inputs to a respective input device to control a corresponding game character in a game world. Movements and actions of each game character are controlled in accordance with respective first game character control operations during the playing of the video game. If one of a plurality of conditions is satisfied by one of the players, the one player's game character is protected from harm in the game world. Movements and actions of the protected game character are controlled in accordance with a second game character control operation. The protecting of the one player's game character is stopped in response to one or more protecting stopping conditions, whereby the game character is again controllable in accordance with the first game character control operation.

    摘要翻译: 示例系统和方法涉及一种视频游戏,其中多个玩家每个向相应的输入设备提供输入以控制游戏世界中相应的游戏角色。 根据游戏过程中的各自的第一游戏角色控制操作来控制每个游戏角色的动作和动作。 如果玩家之一满足多个条件中的一个条件,则游戏世界中的一个玩家的游戏角色被保护免受伤害。 根据第二游戏角色控制操作来控制受保护的游戏角色的移动和动作。 响应于一个或多个保护停止条件停止一个玩家的游戏角色的保护,由此根据第一游戏角色控制操作再次控制游戏角色。

    VIDEO GAME SYSTEMS AND METHODS
    3.
    发明申请
    VIDEO GAME SYSTEMS AND METHODS 审中-公开
    视频游戏系统和方法

    公开(公告)号:US20130005468A1

    公开(公告)日:2013-01-03

    申请号:US13610023

    申请日:2012-09-11

    IPC分类号: A63F13/06

    摘要: Example systems and methods relate to a video game in which multiple players each supply inputs to a respective input device to control a corresponding game character in a game world. Movements and actions of each game character are controlled in accordance with a first game character control operation during the playing of the video game. If a condition is voluntarily satisfied by one of the players, the one player's game character is protected from harm in the game world. Movements and actions of the protected game character are controlled in accordance with a second game character control operation. The protecting of the one player's game character is stopped in response to one or more protecting stopping conditions, whereby the game character is again controllable in accordance with the first game character control operation.

    摘要翻译: 示例系统和方法涉及一种视频游戏,其中多个玩家每个向相应的输入设备提供输入以控制游戏世界中相应的游戏角色。 根据在游戏过程中的第一游戏角色控制操作来控制每个游戏角色的动作和动作。 如果一个球员自愿满足条件,则玩家的游戏角色在游戏世界中受到保护,免受伤害。 根据第二游戏角色控制操作来控制受保护的游戏角色的移动和动作。 响应于一个或多个保护停止条件停止一个玩家的游戏角色的保护,由此根据第一游戏角色控制操作再次控制游戏角色。

    HAND-HELD GAME APPARATUS AND GAME PROGRAM
    4.
    发明申请
    HAND-HELD GAME APPARATUS AND GAME PROGRAM 有权
    手持游戏设备和游戏程序

    公开(公告)号:US20090176567A1

    公开(公告)日:2009-07-09

    申请号:US12398790

    申请日:2009-03-05

    IPC分类号: A63F13/00

    摘要: A hand-held game apparatus and a game program are provided which allow a user to play a game while going back and forth between two kinds of maps, namely, a narrow-range map and a broad-range map game, and arbitrarily change the displayed state of at least one of the broad-range map and the narrow-range map by manipulating a touch panel which is mounted on a liquid crystal display section for displaying the broad-range map. As liquid crystal display sections embodying two screens, a first liquid crystal display section and a second liquid crystal display section are provided, with a touch panel mounted on the second liquid crystal display section. The first liquid crystal display section displays a narrow-range map, and the second liquid crystal display section displays a broad-range map. If the player manipulates the touch panel to point to a coordinate position on the broad-range map, thus designating coordinates for a narrow-range map to display, an image of the narrow-range map, which is changed as desired, is displayed. If the player indicates a moving direction on the broad-range map, thus designating a scroll direction, the broad-range map displayed on the second liquid crystal display section is moved (scrolled).

    摘要翻译: 提供了一种手持游戏装置和游戏程序,其允许用户在两​​种地图(即窄范围地图和广范围地图游戏)之间来回地玩游戏,并且任意地改变 通过操作安装在液晶显示部分上的用于显示宽范围图的触摸面板来显示宽范围图和窄范围图中的至少一个的显示状态。 作为实现两个屏幕的液晶显示部分,设置有第一液晶显示部分和第二液晶显示部分,其中安装在第二液晶显示部分上的触摸面板。 第一液晶显示部显示窄范围图,第二液晶显示部显示宽幅图。 如果玩家操纵触摸面板指向大范围地图上的坐标位置,从而指定要显示的窄范围地图的坐标,则显示根据需要改变的窄范围地图的图像。 如果播放器在宽范围地图上指示移动方向,因此指定滚动方向,则显示在第二液晶显示部分上的宽范围地图被移动(滚动)。

    APPARATUS AND METHOD FOR GYRO-CONTROLLED GAMING VIEWPOINT WITH AUTO-CENTERING
    5.
    发明申请
    APPARATUS AND METHOD FOR GYRO-CONTROLLED GAMING VIEWPOINT WITH AUTO-CENTERING 有权
    自动对中控制游戏视点的装置和方法

    公开(公告)号:US20120309518A1

    公开(公告)日:2012-12-06

    申请号:US13152829

    申请日:2011-06-03

    IPC分类号: A63F13/00

    摘要: An apparatus and method is provided for gyro-controlled gaming viewpoint with auto-centering. A virtual camera is positioned at a first position while the virtual camera views a first object at a first direction. Once the system moves, the virtual camera moves to a second position based on a measurement by an angular velocity sensor. While the virtual camera moves to the second position, the viewing direction of the virtual camera simultaneously so as to keep the first object positioned in a same position of a viewing direction of the virtual camera. The apparatus and method allow the system to move a virtual camera based on a measurement of a gyroscope while keeping an object of importance in the center of the field-of-view of the virtual camera.

    摘要翻译: 提供了一种用于具有自动定心的陀螺控制游戏观点的装置和方法。 虚拟相机位于第一位置,而虚拟相机在第一方向上观看第一物体。 一旦系统移动,虚拟相机就会根据角速度传感器的测量值移动到第二位置。 当虚拟相机移动到第二位置时,同时进行虚拟照相机的观看方向,以便使第一物体保持在与虚拟照相机的观看方向相同的位置上。 该装置和方法允许系统基于陀螺仪的测量来移动虚拟摄像机,同时将重要对象保持在虚拟摄像机的视场的中心。

    HAND-HELD GAME APPARATUS AND GAME PROGRAM
    8.
    发明申请
    HAND-HELD GAME APPARATUS AND GAME PROGRAM 有权
    手持游戏设备和游戏程序

    公开(公告)号:US20120052945A1

    公开(公告)日:2012-03-01

    申请号:US13289190

    申请日:2011-11-04

    IPC分类号: A63F13/00 A63F13/06

    摘要: A hand-held game apparatus and a game program are provided which allow a user to play a game while going back and forth between a narrow-range image and a broad-range image of map. The user can manipulate a touch panel which mounted on a display section for displaying the broad-range image. If the user manipulates the touch panel to point to a coordinate position on the broad-range image, thus designating coordinates for the narrow-range image, a changed narrow-range is displayed. If the user indicates a moving direction on the broad-range image, thus designating a scroll direction, the displayed broad-range image is moved (scrolled).

    摘要翻译: 提供了一种手持游戏装置和游戏程序,其允许用户在窄范围图像和地图的广范围图像之间来回地玩游戏。 用户可以操纵安装在显示部分上用于显示宽范围图像的触摸面板。 如果用户操纵触摸面板指向宽范围图像上的坐标位置,因此指定窄范围图像的坐标,则显示改变的窄范围。 如果用户在宽范围图像上指示移动方向,则指定滚动方向,则移动(滚动)所显示的宽范围图像。

    VIDEO GAME SYSTEMS AND METHODS
    9.
    发明申请
    VIDEO GAME SYSTEMS AND METHODS 有权
    视频游戏系统和方法

    公开(公告)号:US20130005462A1

    公开(公告)日:2013-01-03

    申请号:US13610066

    申请日:2012-09-11

    IPC分类号: A63F13/06

    摘要: Example systems and methods relate to a video game in which multiple players each supply inputs to a respective input device to control a corresponding game character in a game world. Movements and actions of each game character are controlled in accordance with a first game character control operation during the playing of the video game. If one or more conditions is satisfied by one of the players, the one player's game character is protected from harm in the game world. Movements and actions of the protected game character are controlled in accordance with a second game character control operation. The protecting of the one player's game character is stopped in response to one or more protecting stopping conditions, whereby the game character is again controllable in accordance with the first game character control operation. If all game characters are protected, current playing of the video game ends.

    摘要翻译: 示例系统和方法涉及一种视频游戏,其中多个玩家每个向相应的输入设备提供输入以控制游戏世界中相应的游戏角色。 根据在游戏过程中的第一游戏角色控制操作来控制每个游戏角色的动作和动作。 如果其中一个玩家满足一个或多个条件,则玩家的游戏角色将被保护免受游戏世界的伤害。 根据第二游戏角色控制操作来控制受保护的游戏角色的移动和动作。 响应于一个或多个保护停止条件停止一个玩家的游戏角色的保护,由此根据第一游戏角色控制操作再次控制游戏角色。 如果所有游戏角色受到保护,则视频游戏的当前播放结束。

    APPARATUS AND METHOD FOR REPOSITIONING A VIRTUAL CAMERA BASED ON A CHANGED GAME STATE
    10.
    发明申请
    APPARATUS AND METHOD FOR REPOSITIONING A VIRTUAL CAMERA BASED ON A CHANGED GAME STATE 有权
    基于更改游戏状态的虚拟摄像机记录装置和方法

    公开(公告)号:US20120309519A1

    公开(公告)日:2012-12-06

    申请号:US13152879

    申请日:2011-06-03

    IPC分类号: A63F9/24

    摘要: An apparatus and method is provided for controlling a virtual camera. The virtual camera is positioned in a first position and a first direction while an object is in a first state and the virtual camera is moved to a second position and second direction when the object transitions from a first state to a second state. The virtual camera is held in the second position and second direction while the object is in the second state and then moves back to the first position and first direction when the object transitions from the second state back to the first state. While the virtual camera is in the second position and second direction, the lowest part of the object is made more easily viewable.

    摘要翻译: 提供了一种用于控制虚拟相机的装置和方法。 当物体处于第一状态时,虚拟照相机位于第一位置和第一方向,并且当物体从第一状态转换到第二状态时,虚拟照相机被移动到第二位置和第二方向。 当物体处于第二状态时,虚拟照相机被保持在第二位置和第二方向上,然后当物体从第二状态转换回到第一状态时,返回到第一位置和第一方向。 当虚拟相机处于第二位置和第二方向时,物体的最低部分被更容易地看到。