SYSTEM AND METHOD FOR IDENTIFYING COMPATIBLE USERS
    2.
    发明申请
    SYSTEM AND METHOD FOR IDENTIFYING COMPATIBLE USERS 有权
    用于识别兼容用户的系统和方法

    公开(公告)号:US20140342836A1

    公开(公告)日:2014-11-20

    申请号:US14449382

    申请日:2014-08-01

    Inventor: Nathan Pearce

    Abstract: Systems and methods are provided for an automatic user or friend recommendation system that matches players that have compatible play styles, play schedules, or the like. Behavioral data is collected or entered from players, and a profile of each player is created and compared to calculate a compatibility score. If the compatibility score exceeds a predetermined threshold, then the players are marked as compatible, or a degree of compatibility may be calculated and displayed as well. Users can edit their profile, e.g., on a web application or in-game. Users may also interact with optional and incremental demographic survey questions as they log in. A notification of compatible players may be provided via the web application or via an in-game indication. For example, a glow may appear around a compatible player, or compatible players may be displayed in a list, such as an instant messaging client.

    Abstract translation: 为自动用户或朋友推荐系统提供系统和方法,该系统与具有兼容播放风格,播放时间表等的播放器相匹配。 从玩家收集或输入行为数据,并创建并比较每个玩家的个人资料以计算兼容性分数。 如果兼容性分数超过预定阈值,则玩家被标记为兼容性,或者也可以计算和显示兼容性程度。 用户可以编辑他们的个人资料,例如在网络应用程序或游戏中。 用户还可以在登录时与可选和增量人口统计问题进行交互。可以通过网络应用程序或通过游戏内指示来提供兼容玩家的通知。 例如,兼容播放器周围可能会出现辉光,或者兼容播放器可能会显示在列表中,例如即时消息客户端。

    SYSTEM AND METHOD OF AUTOMATIC ENTRY CREATION FOR BLOGS, WEB PAGES OR FILE-SHARING SITES BASED ON GAME EVENTS
    6.
    发明申请
    SYSTEM AND METHOD OF AUTOMATIC ENTRY CREATION FOR BLOGS, WEB PAGES OR FILE-SHARING SITES BASED ON GAME EVENTS 有权
    基于游戏活动的博客,网页或文件共享站点的自动创建系统和方法

    公开(公告)号:US20140342826A1

    公开(公告)日:2014-11-20

    申请号:US14447271

    申请日:2014-07-30

    Inventor: Nathan Pearce

    Abstract: Systems and methods are provided for at least partially automating content generation of blog entries chronicling an entity's interaction with a multiuser environment. The same may combine automatic data generation with user-generated and/or user-edited or created narrative. The systems and methods may be employed for automatically generating and publishing descriptions, such as posting blog articles. In one implementation, a system automatically posts blog articles with automatic screenshots and automatically-generated descriptive copy of events that occur within a video game, such as in a massive multiplayer online role-playing game.

    Abstract translation: 提供了系统和方法,用于至少部分自动化记录实体与多用户环境的交互的博客条目的内容生成。 同样可以将自动数据生成与用户生成和/或用户编辑或创建的叙述相结合。 系统和方法可以用于自动生成和发布描述,诸如发布博客文章。 在一个实现中,系统自动地发布具有自动截图的博客文章以及自动生成在视频游戏中发生的事件的描述性副本,例如在大型多人在线角色扮演游戏中。

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