Save Game Load Time Reduction for Cloud Gaming
    1.
    发明申请
    Save Game Load Time Reduction for Cloud Gaming 审中-公开
    节省游戏加载时间减少云游戏

    公开(公告)号:US20160023109A1

    公开(公告)日:2016-01-28

    申请号:US14805419

    申请日:2015-07-21

    IPC分类号: A63F13/355 A63F13/95 A63F9/24

    摘要: A cloud gaming system is disclosed. One example includes a game console that is configured to execute video games. The game console provides an interface for a remote client device to interface with the game console and request that games be played. The game console being located in a first data center. The system further includes a storage server connected to the game console over a network connection in the first data center. A save data server is also provided and is located in a second data center. A data selection logic of the game console is provided. The data selection logic is configured to retrieve save data from the save data server and cache the save data to a save data disk of the game console. The data selection logic is configured to automatically retrieve the save data upon detecting a session initiation for a user account associated with the remote client device. The data selection logic is configured to retrieve the save data that has a likelihood of being used during the session. In one example, the likelihood of being used is determined based on historical game play as associated with the user account.

    摘要翻译: 公开了一种云游戏系统。 一个例子包括被配置为执行视频游戏的游戏控制台。 游戏机提供了一个用于远程客户端设备与游戏控制台接口并请求播放游戏的界面。 游戏机位于第一个数据中心。 该系统还包括通过第一数据中心中的网络连接连接到游戏控制台的存储服务器。 还提供保存数据服务器,并位于第二个数据中心。 提供游戏控制台的数据选择逻辑。 数据选择逻辑被配置为从保存数据服务器检索保存数据,并将保存数据缓存到游戏控制台的保存数据盘。 数据选择逻辑被配置为在检测到与远程客户端设备相关联的用户帐户的会话发起时自动检索保存数据。 数据选择逻辑被配置为检索在会话期间具有被使用的可能性的保存数据。 在一个示例中,使用的可能性是基于与用户帐户相关联的历史游戏来确定的。

    Save game load time reduction for cloud gaming

    公开(公告)号:US11083963B2

    公开(公告)日:2021-08-10

    申请号:US14805419

    申请日:2015-07-21

    摘要: A cloud gaming system having a game console that is configured to execute video games is provided. The game console provides an interface for a remote client device to interface with the game console and request that games be played. The game console being located in a first data center. The system further includes a storage server connected to the game console over a network connection in the first data center. A save data server is also provided and is located in a second data center. Data selection logic of the game console is provided. The data selection logic is configured to retrieve save data from the save data server and cache the save data to a save data disk of the game console. The data selection logic is configured to automatically retrieve the save data upon detecting a session initiation for a user account.