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公开(公告)号:US20240024762A1
公开(公告)日:2024-01-25
申请号:US18354152
申请日:2023-07-18
发明人: Maurizio Cerrato , Daniele Bernabei , Mark Friend , Hogarth Andall , Richard Downey , Danjeli Schembri , Daniel Israel Pereira Jimenez
IPC分类号: A63F13/22 , A63F13/211 , A63F13/533
CPC分类号: A63F13/22 , A63F13/211 , A63F13/533
摘要: An entertainment system includes circuitry configured to receive input signals from at least a first input device and a second input device, where each input signal corresponds to a control in one of the input devices, determine whether each input signal is included in a respective control subset allocated to the input device from which the input signal was received, determine if each input signal is an input signal to be utilised based on whether it is included in the respective control subset, treat input signals to be utilised from any of the input devices as input signals from the same single input device, and determine, according to a predetermined control scheme, a process to be executed based on the input signals to be utilised, and where the respective control subsets each comprise at least one control not found in the other control subsets, and the respective control subsets together comprise a full complement of controls for an input device.
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公开(公告)号:US20230372828A1
公开(公告)日:2023-11-23
申请号:US18317239
申请日:2023-05-15
IPC分类号: A63F13/795 , A63F13/533 , A63F13/48
CPC分类号: A63F13/795 , A63F13/533 , A63F13/48
摘要: A game selection system includes an emotion processor configured to obtain a current emotional state of a user; a descriptor processor configured to obtain one or more emotion descriptors associated with one or more games; an evaluation processor configured to predict an emotion outcome for the user for the or each game, based upon the user's current emotional state and the one or more emotion descriptors of the respective games; and a selection processor configured to select one or more games in response to whether their respective emotion outcomes meet at least a first predetermined criterion.
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公开(公告)号:US20240123352A1
公开(公告)日:2024-04-18
申请号:US18483747
申请日:2023-10-10
发明人: Jesus Lucas Barcias , Lazaros Michailidis , Mandana Jenabzadeh , Mark Friend , Daniele Bernabei , Maria Chiara Monti
IPC分类号: A63F13/67 , A63F13/212 , A63F13/213 , A63F13/215 , A63F13/79
CPC分类号: A63F13/67 , A63F13/212 , A63F13/213 , A63F13/215 , A63F13/79
摘要: An affective gaming system includes: an administrator unit configured to host a session of a video game; a receiving unit configured to receive biometric data associated with two or more users participating in the session of a video game; a first generating unit configured to generate, based on at least part of the biometric data, current emotion data associated with each of the two or more users; a selecting unit configured to select a first user based on at least part of the current emotion data; a second generating unit configured to generate, based at least in part on the current emotion data that is associated with a second user, target emotion data associated with the first user; and a modifying unit configured to modify, responsive to the difference between the target emotion data and the current emotion data that is associated with the first user, one or more aspects of the video game that are specific to the first user.
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公开(公告)号:US20240123351A1
公开(公告)日:2024-04-18
申请号:US18483725
申请日:2023-10-10
发明人: Jesus Lucas Barcias , Lazaros Michailidis , Mandana Jenabzadeh , Mark Friend , Daniele Bernabei , Maria Chiara Monti
摘要: An affective gaming system includes: an administrator unit configured to host a session of a video game; a receiving unit configured to receive biometric data associated with a first user of a plurality of users participating in the session of a video game; a first generating unit configured to generate, based on at least part of the biometric data, current emotion data associated with the first user; a second generating unit configured to generate, based at least in part on the current emotion data associated with the first user, target emotion data associated with the first user; and a modifying unit configured to modify, responsive to the difference between the target emotion data associated with the first user and the current emotion data associated with the first user, one or more aspects of the video game that are specific to the first user.
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公开(公告)号:US20240100421A1
公开(公告)日:2024-03-28
申请号:US18468872
申请日:2023-09-18
摘要: An input device for controlling a computing system includes one or more sensors configured to sense a change in weight distribution of a user positioned on the input device in use, and a transmitter configured to transmit a signal based on the sensed change in weight distribution, for use in a virtual joystick input to a computing system.
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公开(公告)号:US20230321545A1
公开(公告)日:2023-10-12
申请号:US18297025
申请日:2023-04-07
发明人: Philip Cockram , Mandana Jenabzadeh , Christopher William Henderson , Michael Eder , Daniele Bernabei
IPC分类号: A63F13/65 , A63F13/212
CPC分类号: A63F13/65 , A63F13/212
摘要: A game selection system includes: an emotion processor configured to obtain a current emotional state of a user; a descriptor processor configured to obtain one or more emotion descriptors associated with one or more games; an evaluation processor configured to predict an emotion outcome for the user for the or each game, based upon the user's current emotional state and the one or more emotion descriptors of the respective games; and a selection processor configured to select one or more games in response to whether their respective emotion outcomes meet at least a first predetermined criterion.
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