Game apparatus and recording medium recording game program
    1.
    发明授权
    Game apparatus and recording medium recording game program 有权
    游戏装置和记录媒体记录游戏程序

    公开(公告)号:US09259644B2

    公开(公告)日:2016-02-16

    申请号:US13438243

    申请日:2012-04-03

    摘要: As an example, a value obtained by adding the magnitudes of a plurality of angular velocities around respective axes indicated by angular velocity data obtained from an input device including gyroscopic sensors, is used to calculate a rotation parameter indicating a rotation amount. A predetermined object which is rotated, depending on the rotation amount corresponding to the rotation parameter, is displayed on a display device. As another example, when it is determined, based on the angular velocity data, that the attitude of the input device is stable, a stability flag which indicates that the attitude of the input device has been at least once stable is set and updated to ON. When there is an input device whose stability flag is OFF, the aforementioned determination is performed and a screen including a result of the determination is displayed on a display device.

    摘要翻译: 作为示例,使用通过将由包括陀螺仪传感器的输入装置获得的角速度数据指示的各个轴附近的多个角速度的大小相加而获得的值来计算表示旋转量的旋转参数。 根据与旋转参数对应的旋转量旋转的预定对象被显示在显示装置上。 作为另一个例子,当基于角速度数据确定输入装置的姿态稳定时,设置表示输入装置的姿态至少一次稳定的稳定性标志,并将其更新为ON 。 当存在其稳定性标志为OFF的输入装置时,执行上述确定,并且在显示装置上显示包括确定结果的屏幕。

    GAME APPARATUS AND RECORDING MEDIUM RECORDING GAME PROGRAM
    2.
    发明申请
    GAME APPARATUS AND RECORDING MEDIUM RECORDING GAME PROGRAM 有权
    游戏装置和记录中等记录游戏程序

    公开(公告)号:US20100248844A1

    公开(公告)日:2010-09-30

    申请号:US12478548

    申请日:2009-06-04

    IPC分类号: A63F9/24

    摘要: As an example, a value obtained by adding the magnitudes of a plurality of angular velocities around respective axes indicated by angular velocity data obtained from an input device including gyroscopic sensors, is used to calculate a rotation parameter indicating a rotation amount. A predetermined object which is rotated, depending on the rotation amount corresponding to the rotation parameter, is displayed on a display device. As another example, when it is determined, based on the angular velocity data, that the attitude of the input device is stable, a stability flag which indicates that the attitude of the input device has been at least once stable is set and updated to ON. When there is an input device whose stability flag is OFF, the aforementioned determination is performed and a screen including a result of the determination is displayed on a display device.

    摘要翻译: 作为示例,使用通过将由包括陀螺仪传感器的输入装置获得的角速度数据指示的各个轴附近的多个角速度的大小相加而获得的值来计算表示旋转量的旋转参数。 根据与旋转参数对应的旋转量旋转的预定对象被显示在显示装置上。 作为另一个例子,当基于角速度数据确定输入装置的姿态稳定时,设置表示输入装置的姿态至少一次稳定的稳定性标志,并将其更新为ON 。 当存在其稳定性标志为OFF的输入装置时,执行上述确定,并且在显示装置上显示包括确定结果的屏幕。

    Game apparatus and recording medium recording game program
    3.
    发明授权
    Game apparatus and recording medium recording game program 有权
    游戏装置和记录媒体记录游戏程序

    公开(公告)号:US08246458B2

    公开(公告)日:2012-08-21

    申请号:US12478548

    申请日:2009-06-04

    IPC分类号: A63F9/24

    摘要: As an example, a value obtained by adding the magnitudes of a plurality of angular velocities around respective axes indicated by angular velocity data obtained from an input device including gyroscopic sensors, is used to calculate a rotation parameter indicating a rotation amount. A predetermined object which is rotated, depending on the rotation amount corresponding to the rotation parameter, is displayed on a display device. As another example, when it is determined, based on the angular velocity data, that the attitude of the input device is stable, a stability flag which indicates that the attitude of the input device has been at least once stable is set and updated to ON. When there is an input device whose stability flag is OFF, the aforementioned determination is performed and a screen including a result of the determination is displayed on a display device.

    摘要翻译: 作为示例,使用通过将由包括陀螺仪传感器的输入装置获得的角速度数据指示的各个轴附近的多个角速度的大小相加而获得的值来计算表示旋转量的旋转参数。 根据与旋转参数对应的旋转量旋转的预定对象被显示在显示装置上。 作为另一个例子,当基于角速度数据确定输入装置的姿态稳定时,设置表示输入装置的姿态至少一次稳定的稳定性标志,并将其更新为ON 。 当存在其稳定性标志为OFF的输入装置时,执行上述确定,并且在显示装置上显示包括确定结果的屏幕。

    Game system, game apparatus, storage medium having game program stored therein, and game process method
    4.
    发明授权
    Game system, game apparatus, storage medium having game program stored therein, and game process method 有权
    游戏系统,游戏装置,存储有游戏程序的存储介质和游戏处理方法

    公开(公告)号:US09132347B2

    公开(公告)日:2015-09-15

    申请号:US13212648

    申请日:2011-08-18

    IPC分类号: A63F13/00 A63F13/40 A63F13/20

    摘要: An example game system includes a game apparatus, an operating device, and a hand-held device. The game apparatus receives first operation data from the operating device and second operation data from the hand-held device, and performs a predetermined game control process. Furthermore, the game apparatus generates a first game image of a virtual game space representing a result of the game control process, based on a first virtual camera, and the game apparatus also generates a second game image based on a second virtual camera. The first game image is outputted to a first display device provided independently of the hand-held device. The second game image is outputted to a second display device of the hand-held device. Moreover, the game apparatus performs as the game control process a process for controlling a position of the second virtual camera based on the first operation data and an attitude of the second virtual camera based on the second operation data.

    摘要翻译: 示例性游戏系统包括游戏装置,操作装置和手持装置。 游戏装置从操作装置接收第一操作数据和来自手持装置的第二操作数据,并执行预定的游戏控制处理。 此外,游戏装置基于第一虚拟摄像机生成表示游戏控制处理结果的虚拟游戏空间的第一游戏图像,游戏装置还根据第二虚拟摄像机生成第二游戏图像。 将第一游戏图像输出到独立于手持装置设置的第一显示装置。 将第二游戏图像输出到手持装置的第二显示装置。 此外,游戏装置根据第二操作数据,根据第一操作数据和第二虚拟摄像机的姿态来执行用于控制第二虚拟摄像机的位置的处理作为游戏控制处理。

    Game system, game apparatus, storage medium having game program stored therein, and game process method
    5.
    发明授权
    Game system, game apparatus, storage medium having game program stored therein, and game process method 有权
    游戏系统,游戏装置,存储有游戏程序的存储介质和游戏处理方法

    公开(公告)号:US08956209B2

    公开(公告)日:2015-02-17

    申请号:US13211679

    申请日:2011-08-17

    IPC分类号: A63F9/00 A63F13/219 A63F13/30

    摘要: An example game system includes a game apparatus, an operating device, and a hand-held device. The game apparatus receives first operation data from the operating device and second operation data from the hand-held device, and performs a predetermined game control process. Furthermore, the game apparatus generates a first game image of a virtual game space representing a result of the game control process, based on a first virtual camera, and the game apparatus also generates a second game image based on a second virtual camera. The first game image is outputted to a first display device provided independently of the hand-held device. The second game image is outputted to a second display device of the hand-held device. Moreover, the game apparatus performs as the game control process a process for controlling an attitude of the first virtual camera based on the first operation data and a position of the first virtual camera based on the second operation data.

    摘要翻译: 示例性游戏系统包括游戏装置,操作装置和手持装置。 游戏装置从操作装置接收第一操作数据和来自手持装置的第二操作数据,并执行预定的游戏控制处理。 此外,游戏装置基于第一虚拟摄像机生成表示游戏控制处理结果的虚拟游戏空间的第一游戏图像,游戏装置还根据第二虚拟摄像机生成第二游戏图像。 将第一游戏图像输出到独立于手持装置设置的第一显示装置。 将第二游戏图像输出到手持装置的第二显示装置。 此外,游戏装置作为游戏控制处理,基于第一操作数据和基于第二操作数据的第一虚拟相机的位置来执行用于控制第一虚拟相机的姿势的处理。

    Accessory device, electronic musical instrument and teaching apparatus
    6.
    发明授权
    Accessory device, electronic musical instrument and teaching apparatus 有权
    配件装置,电子乐器及教学仪器

    公开(公告)号:US07848699B2

    公开(公告)日:2010-12-07

    申请号:US11690274

    申请日:2007-03-23

    IPC分类号: G09B11/00 G10F1/12

    CPC分类号: G09B5/00 G09B7/00

    摘要: In an electronic musical instrument, an interface part obtains user information from a dedicated accessory device logically connected to the electronic musical instrument. An access part accesses a server using the user information obtained through the interface part. A character information acquisition part obtains character information which represents a character and which corresponds to the user information, from the server or the dedicated accessory device. A lesson information acquisition part obtains, from the server, lesson information which represents a lesson work to be practiced. A control part performs control operation to display the character created based on the character information obtained by the character information acquisition part while the electronic musical instrument is logically connected to the dedicated accessory device through the interface part, and to display the lesson information when the lesson information has been obtained by the lesson information acquisition part.

    摘要翻译: 在电子乐器中,接口部分从逻辑上连接到电子乐器的专用附件装置获得用户信息。 访问部分使用通过接口部分获得的用户信息访问服务器。 字符信息获取部件从服务器或专用附件装置获取表示字符并对应于用户信息的字符信息。 课程信息获取部分从服务器获得代表要实践的课程的课程信息。 当电子乐器通过接口部分逻辑地连接到专用附件装置时,控制部分执行控制操作以显示基于由字符信息获取部分获得的字符信息创建的字符,并且在课程中显示课程信息 课程信息获取部分已获得信息。

    Drum Pad and Manufacturing Method Thereof
    7.
    发明申请
    Drum Pad and Manufacturing Method Thereof 有权
    鼓垫及其制造方法

    公开(公告)号:US20100282048A1

    公开(公告)日:2010-11-11

    申请号:US12776299

    申请日:2010-05-07

    IPC分类号: G10H3/00 B32B37/24 G10D13/02

    CPC分类号: G10D13/024 G10D13/029

    摘要: A drum pad capable of providing an excellent percussion feeling and securely adhering a base portion to a body portion made of rubber. The drum pad has a rear-side clothlike material which is provided on a rear surface of the body portion and into which the rubber of the body portion is impregnated. The base portion is fixed to a rear surface of the rear-side clothlike material via a fixing layer made of pressure sensitive adhesive or adhesive and provided on the rear surface of the rear-side clothlike material.

    摘要翻译: 一种鼓垫,能够提供优良的打击感,并将基部牢固地粘附到由橡胶制成的主体部分上。 鼓垫具有背面的布状材料,其设置在主体部分的后表面上,并且主体部分的橡胶被浸渍在该背面中。 基部通过由压敏粘合剂或粘合剂制成的固定层固定在后侧布状材料的后表面上,并设置在后侧布状材料的后表面上。

    Keyboard apparatus
    8.
    发明授权
    Keyboard apparatus 有权
    键盘装置

    公开(公告)号:US07332663B2

    公开(公告)日:2008-02-19

    申请号:US11490751

    申请日:2006-07-20

    申请人: Kenichi Nishida

    发明人: Kenichi Nishida

    IPC分类号: G10D13/02

    CPC分类号: G10C3/12

    摘要: A key unit having a white key unit and a black key unit in which main bodies of a plurality of white keys and black keys, respectively, are coupled to respective common key support parts via coupling parts pivotably in a key depression direction is mounted on a keyboard frame. In the black key unit, a total width in a key arrangement direction of each of the coupling parts is wider than a key width of the black key main body, whereby the coupling parts restrict yawing in a key width direction when the black keys are depressed/released. In the white key unit, each of the coupling parts is narrower in total width in the key arrangement direction than each of the coupling parts in the black key unit, and guide parts are provided on free end sides of the white keys to restrict yawing in the key arrangement direction.

    摘要翻译: 具有白键单元和黑键单元的键单元,其中分别通过多个白键和黑键的主体通过耦合部件在按键方向上可枢转地联接到相应的公共键支撑部件上,安装在 键盘框架 在黑键单元中,每个耦合部分的键排列方向上的总宽度比黑键主体的键宽宽,由此当黑键被按下时,耦合部件在键宽度方向上限制偏航 /发布。 在白键单元中,每个耦合部分在键布置方向上的总宽度比黑键单元中的每个耦合部分窄,并且引导部分设置在白键的自由端侧,以限制偏转 关键安排方向。

    Keyboard apparatus
    9.
    发明授权
    Keyboard apparatus 有权
    键盘装置

    公开(公告)号:US07297854B2

    公开(公告)日:2007-11-20

    申请号:US11488975

    申请日:2006-07-18

    申请人: Kenichi Nishida

    发明人: Kenichi Nishida

    IPC分类号: G10C3/12

    CPC分类号: G10C3/12

    摘要: A keyboard apparatus having a construction which can maintain an excellent balance in touch feeling between white keys and black keys and can be made compact in size in the longitudinal direction. The driven part of each of mass bodies associated with respective white keys and the driven part of each of mass bodies associated with respective black keys are at the same longitudinal location, and at the same time the distance between the driven part of each black key-associated mass body and a pivotal motion support associated therewith is longer than the distance between the driven part of each white key-associated mass body and a pivotal motion support associated therewith.

    摘要翻译: 具有可以在白键和黑键之间保持良好的触感平衡的结构的键盘装置,并且可以使其在纵向方向上的尺寸紧凑。 与相应的白键相关联的每个质量体的被驱动部分和与各个黑键相关联的每个质量体的被驱动部分处于相同的纵向位置,并且同时,每个黑色按键的被驱动部分之间的距离, 相关联的质量体和与其相关联的枢转运动支撑件比每个白键关联质量体的被驱动部分和与其相关联的枢转运动支撑件之间的距离更长。

    Keyboard apparatus of electronic musical instrument
    10.
    发明申请
    Keyboard apparatus of electronic musical instrument 有权
    电子乐器键盘乐器

    公开(公告)号:US20070131099A1

    公开(公告)日:2007-06-14

    申请号:US11638778

    申请日:2006-12-13

    IPC分类号: G01P3/00 G10H5/00

    CPC分类号: G10H1/46 G10H1/057

    摘要: A keyboard apparatus of this electronic musical instrument is provided with touch curves TW1 through TWp, TB1 through TBq each defining a velocity value Vc varying with a key-depression velocity Kv (TD). Each of keys K1 through Kn of a keyboard 14k is associated with one of the touch curves TW1 through Twp, TB1 through TBq by touch selecting tables SW, SB in accordance with an equalization rule and a weighting rule. Upon a key-depression, in accordance with the velocity curve TWr, TBs selected on the basis of an actual depressed key position Ki (M2), an actual key-depression velocity Kva is converted into a velocity Vca for controlling emission of a tone (M3).

    摘要翻译: 该电子乐器的键盘装置设置有触摸曲线TW1至TWp,TB1至TBq,每个定义以键按压速度Kv(TD)变化的速度值Vc。 根据均衡规则和加权规则,通过触摸选择表SW,SB将键盘14k的键K 1至Kn中的每一个与触摸曲线TW1至Twp,TB1至TBq中的一个相关联。 按键按下时,根据实际按下的键位Ki(M 2),根据实际的按键位置Ki(M 2)选择的速度曲线TWr,TB,将实际按键按压速度Kva转换为用于控制音调发射的速度Vca (M 3)。