Gesture enhanced input device
    1.
    发明授权
    Gesture enhanced input device 有权
    手势增强输入装置

    公开(公告)号:US08992323B2

    公开(公告)日:2015-03-31

    申请号:US13285823

    申请日:2011-10-31

    IPC分类号: G07F13/00 G07F17/32

    摘要: Various embodiments disclosed herein are directed to a virtual player interface such as button deck for a gaming device. The interface includes a touch screed display which displays one or more button icons. The size, shape and location of the button icons may be reconfigured based upon player interaction or selection. Button functions or selections may be combined into a single button. The button reconfiguration may be saved to a player account to be applied when the player uses the gaming device or other applicable device. Haptic or audible feedback may be applied to the button icon based upon the location of the player's touch relative to a target position on the icon.

    摘要翻译: 本文公开的各种实施例涉及虚拟播放器接口,例如用于游戏设备的按钮面板。 该界面包括显示一个或多个按钮图标的触摸平板显示器。 可以基于玩家交互或选择来重新配置按钮图标的大小,形状和位置。 按钮功能或选择可以组合成单个按钮。 当玩家使用游戏设备或其他适用的设备时,按钮重新配置可以被保存到播放器帐户以被应用。 基于玩家的触摸相对于图标上的目标位置的位置,触觉或听觉反馈可被应用于按钮图标。

    Gesture Enhanced Input Device
    4.
    发明申请
    Gesture Enhanced Input Device 审中-公开
    手势增强输入设备

    公开(公告)号:US20100113140A1

    公开(公告)日:2010-05-06

    申请号:US12619635

    申请日:2009-11-16

    IPC分类号: A63F9/24 A63F13/00

    摘要: Various embodiments disclosed herein are directed to a gesture enhanced game play system that includes a display subsystem, a sensor subsystem, and one or more computing subsystems. The display subsystem is configured to display images related to one or more games to be played on at least a first game playing surface. The images include a virtual game layout having a number of demarcations of at least one area associated with the play of the one or more games. The sensor subsystem is configured to detect at least one physical aspect of at least one game related piece when the game related piece is at least proximate the virtual game layout. The one or more computing subsystems communicatively coupled to the display subsystem to control the images displayed by the display subsystem. Additionally, one or more computing subsystems are communicatively coupled to the sensor subsystem to receive information indicative of the at least one physical aspect of the game related piece sensed by the sensor subsystem. The sensor subsystem is configured to detect multiple touch gestures, wherein gestures include simultaneous touches by multiple fingers, consecutive touches by a single finger, touching and sliding of a finger, touching and sliding of multiple fingers, and combinations thereof.

    摘要翻译: 本文公开的各种实施例涉及包括显示子系统,传感器子系统和一个或多个计算子系统的手势增强游戏系统。 显示子系统被配置为在至少第一游戏面上显示与要播放的一个或多个游戏相关的图像。 图像包括虚拟游戏布局,其具有与一个或多个游戏的游戏相关联的至少一个区域的划分的数量。 传感器子系统被配置为当游戏相关片段至少接近虚拟游戏布局时,检测至少一个游戏相关片段的至少一个物理方面。 所述一个或多个计算子系统通信地耦合到所述显示子系统以控制由所述显示子系统显示的图像。 另外,一个或多个计算子系统通信地耦合到传感器子系统以接收指示由传感器子系统感测到的游戏相关片段的至少一个物理方面的信息。 传感器子系统被配置为检测多个触摸手势,其中手势包括多个手指的同时触摸,单个手指的连续触摸,手指的触摸和滑动,多个手指的触摸和滑动以及其组合。

    Safe illumination for computerized facial recognition
    5.
    发明授权
    Safe illumination for computerized facial recognition 有权
    计算机化面部识别的安全照明

    公开(公告)号:US08644564B1

    公开(公告)日:2014-02-04

    申请号:US12957359

    申请日:2010-11-30

    IPC分类号: G06K9/00

    摘要: In an embodiment, a method is provided. The method includes setting an IR (infrared) level to a first predetermined level. The method also includes reading an image and determining if a face is detected. If a face is not detected, the method sets the IR level to zero and waits a first predetermined amount of time. The method further includes repeating the setting the IR level to the first predetermined level and the reading an image. The method also includes determining a face is detected. The method further includes setting the IR level to a second predetermined level. The method also includes reading an image and determining if a face is recognized. The method may further include setting the IR level to zero and waiting a second predetermined amount of time. The method may also include setting the IR level to the first predetermined level, reading an image and determining if a face is detected.

    摘要翻译: 在一个实施例中,提供了一种方法。 该方法包括将IR(红外)电平设置为第一预定电平。 该方法还包括读取图像并确定是否检测到脸部。 如果未检测到脸部,则该方法将IR电平设置为零并等待第一预定时间量。 该方法还包括将IR电平设置为第一预定电平并读取图像。 该方法还包括确定检测到面部。 该方法还包括将IR电平设置为第二预定电平。 该方法还包括读取图像并确定脸部是否被识别。 该方法还可以包括将IR电平设置为零并等待第二预定时间量。 该方法还可以包括将IR电平设置为第一预定电平,读取图像并确定是否检测到脸部。

    CARD HAVING A FLEXIBLE, DYNAMICALLY CHANGEABLE DISPLAY, A SET OF SUCH CARDS AND RELATED SYSTEM AND METHOD
    7.
    发明申请
    CARD HAVING A FLEXIBLE, DYNAMICALLY CHANGEABLE DISPLAY, A SET OF SUCH CARDS AND RELATED SYSTEM AND METHOD 审中-公开
    具有灵活,动态可更改显示的卡,一套这样的卡和相关系统和方法

    公开(公告)号:US20130099447A1

    公开(公告)日:2013-04-25

    申请号:US13276868

    申请日:2011-10-19

    申请人: Stephen Patton

    发明人: Stephen Patton

    IPC分类号: A63F1/02

    摘要: A dynamically changeable, flexible card is set forth such as a playing card or a set of playing cards. The cards have one or more flexible displays controlled by a controller to change the display(s). The controller may interface with a wireless communication device to control the displays For card games, the electronic display can be changed so that only several such cards need be used to play the game. The face value content of the display can be changed by contact or wirelessly.

    摘要翻译: 提出了一种动态可变的灵活卡,例如扑克牌或一组扑克牌。 这些卡具有由控制器控制以改变显示器的一个或多个柔性显示器。 控制器可以与无线通信设备接口来控制显示器对于纸牌游戏,可以改变电子显示器,使得仅需要使用几张这样的卡来玩游戏。 显示屏的面值内容可以通过联系方式或无线方式进行更改。

    Biofeedback for a gaming device, such as an electronic gaming machine (EGM)
    8.
    发明授权
    Biofeedback for a gaming device, such as an electronic gaming machine (EGM) 有权
    游戏设备的生物反馈,例如电子游戏机(EGM)

    公开(公告)号:US08308562B2

    公开(公告)日:2012-11-13

    申请号:US12111760

    申请日:2008-04-29

    申请人: Stephen Patton

    发明人: Stephen Patton

    摘要: Environmental feedback and/or biofeedback is associated with one or more players' emotions in real time. The emotional feedback is provided to a game device being used by the player, such an electronic gaming machine (EGM). The game device uses the biofeedback and/or environmental feedback to appropriately adjust the game play to maximize the game's entertainment value to the player(s). The player(s) can be identified, and the game device matches the emotional response with certain game elements being presented at that time and associates this matching to the identified player. The matches can be used to make an adjustment to the game device, to the environments, and/or to take some other action. The game device can also store the matches, combined with any collected environmental and/or biometric stimuli, on a game server or player tracking database via the network.

    摘要翻译: 环境反馈和/或生物反馈与一个或多个玩家的情绪实时相关。 将情绪反馈提供给玩家即使使用的游戏装置,如电子游戏机(EGM)。 游戏装置使用生物反馈和/或环境反馈来适当地调整游戏,以使玩家的游戏娱乐价值最大化。 可以识别玩家,并且游戏设备将情绪响应与当时呈现的某些游戏元素相匹配,并将该匹配与所识别的玩家相关联。 比赛可用于对游戏设备,环境进行调整和/或采取其他行动。 游戏装置还可以通过网络将匹配结合任何收集的环境和/或生物特征刺激存储在游戏服务器或玩家跟踪数据库上。

    VIDEO SWITCHER AND TOUCH ROUTER METHOD FOR A GAMING MACHINE
    9.
    发明申请
    VIDEO SWITCHER AND TOUCH ROUTER METHOD FOR A GAMING MACHINE 有权
    用于游戏机的视频切换器和触摸路由器方法

    公开(公告)号:US20120258803A1

    公开(公告)日:2012-10-11

    申请号:US13527405

    申请日:2012-06-19

    IPC分类号: A63F13/06

    CPC分类号: G07F17/3211 G07F17/3267

    摘要: A gaming method for presenting both gaming content based video signals and secondary video signals over a single display using a Display Manager is disclosed. The Display Manager receives one or more video signals from a Gaming Controller and one or more video signals from a system device, and then displays one or multiple video signals on one or more shared displays. The screen may be split between multiple signals, or one or more signals may overlay one or more background signals. The overlaid signals may completely obscure the background signals, or they may provide a level of transparency by allowing the background signal to be partially or completely visible. The Display Manager splits, overlays, superimposes, or otherwise shares the display among the video input signals. A touch router device interprets touches at a touch screen shared display to transform coordinates to enable interpretation of the player's touch inputs.

    摘要翻译: 公开了一种使用显示管理器在单个显示器上呈现基于游戏内容的视频信号和次要视频信号的游戏方法。 显示管理器从游戏控制器接收一个或多个视频信号和来自系统设备的一个或多个视频信号,然后在一个或多个共享显示器上显示一个或多个视频信号。 屏幕可以在多个信号之间分离,或者一个或多个信号可以覆盖一个或多个背景信号。 覆盖的信号可能完全遮蔽背景信号,或者它们可以通过允许背景信号部分或完全可见来提供透明度水平。 显示管理器在视频输入信号之间分割,叠加,叠加或以其他方式共享显示。 触摸路由器设备解释在触摸屏共享显示器上的触摸以变​​换坐标以使得能够解释玩家的触摸输入。