ADAPTIVELY PRESENTING CONTENT BASED ON USER KNOWLEDGE
    1.
    发明申请
    ADAPTIVELY PRESENTING CONTENT BASED ON USER KNOWLEDGE 审中-公开
    基于用户知识的适应性内容

    公开(公告)号:US20130157245A1

    公开(公告)日:2013-06-20

    申请号:US13327324

    申请日:2011-12-15

    IPC分类号: G09B7/00

    CPC分类号: G09B7/02 G09B7/04

    摘要: One or more automatically generated questions regarding subject matter of a body of text are presented (e.g., displayed) to a user. A user input of one or more answers to the one or more automatically generated questions is received, and the body of text is presented to the user, adapted based on a correctness of the one or more answers. The body of text is adapted to emphasize portions of the body of text that are estimated as not having been mastered by the user based on estimated probabilities of user mastery of the various portions of the body of text generated based on the correctness of the one or more answers.

    摘要翻译: 关于文本主体的主题的一个或多个自动产生的问题被呈现(例如,显示)给用户。 接收对一个或多个自动产生的问题的一个或多个答案的用户输入,并且基于一个或多个答案的正确性来适应文本主体以适应用户。 文本正文适于强调基于用户掌握基于所述文本的正确性生成的文本主体的各个部分的估计概率而被估计为未被用户掌握的文本正文部分 更多的答案。

    GAME PARADIGM FOR LANGUAGE LEARNING AND LINGUISTIC DATA GENERATION
    2.
    发明申请
    GAME PARADIGM FOR LANGUAGE LEARNING AND LINGUISTIC DATA GENERATION 审中-公开
    用于语言学习和语言数据生成的游戏范例

    公开(公告)号:US20130084976A1

    公开(公告)日:2013-04-04

    申请号:US13251225

    申请日:2011-10-01

    IPC分类号: A63F9/24 G06F17/20

    CPC分类号: G06F17/2845

    摘要: The gaming and linguistic data generating technique described herein provides an online multiplayer game that can generate linguistic data, such as, for example, monolingual paraphrase data or multilingual parallel data, as a by-product of the game. The game is designed along the lines of sketch-and-convey paradigm. The game can be played as follows. A phrase is chosen from a phrase corpus and is given to one player (the “Drawer”) who then conveys it to the other player (the “Guesser”) by drawing a picture of the phrase. The Guesser guesses at the components of the phrase either in the same language as the phrase or possibly in a different language. If the Guesser's guesses converge to the chosen phrase, this generates monolingual paraphrases (if the game is played in the same language), and parallel text (if the game is played between multilingual players or two monolingual players in different languages).

    摘要翻译: 本文描述的游戏和语言数据生成技术提供了一种在线多人游戏,其可以生成语言数据,例如单语释义数据或多语言并行数据,作为游戏的副产品。 游戏是沿着素描和传达范式的设计。 游戏可以播放如下。 一个短语从短语语料库中选出,并被给予一个玩家(抽屉),然后通过绘制该短语的图片将其传送给另一个玩家(Guesser)。 猜猜猜这个短语的组成部分是用短语或者用不同语言的相同的语言。 如果Guesser的猜测与所选择的短语相吻合,则会产生单语释义(如果游戏以同一种语言播放)和平行文本(如果游戏是在多语种玩家或两种不同语言的单语玩家之间玩的)。

    Modifying a System in Response to Indications of User Frustration
    4.
    发明申请
    Modifying a System in Response to Indications of User Frustration 审中-公开
    修改系统以响应用户沮丧的指示

    公开(公告)号:US20100082516A1

    公开(公告)日:2010-04-01

    申请号:US12239886

    申请日:2008-09-29

    IPC分类号: G06N5/02

    摘要: An illustrative frustration processing system modifies the operation of a target system to improve its performance. In one case, the frustration processing system receives express indications that a user is frustrated in the course of interacting with the target system. The frustration processing system responds to these indications by modifying the operation of the target system to reduce the likelihood that the user will be frustrated in the future. The frustration processing system can modify the operation of the target system by applying a policy to the target system. The policy, in turn, is created using a prediction model. The prediction model predicts when a user is likely to be frustrated based on the user's prior indications of frustration.

    摘要翻译: 说明性的挫折处理系统修改目标系统的操作以改善其性能。 在一种情况下,挫折处理系统收到用户在与目标系统交互的过程中受挫的明确指示。 挫折处理系统通过修改目标系统的操作来应对这些指示,以减少用户将来沮丧的可能性。 挫败处理系统可以通过向目标系统应用策略来修改目标系统的操作。 该策略又是使用预测模型创建的。 预测模型预测用户何时可能根据用户先前的沮丧指示感到沮丧。

    PROVIDING CONTEXT FOR WEB ARTICLES
    5.
    发明申请
    PROVIDING CONTEXT FOR WEB ARTICLES 有权
    提供网站文章的背景

    公开(公告)号:US20090319449A1

    公开(公告)日:2009-12-24

    申请号:US12143765

    申请日:2008-06-21

    IPC分类号: G06F15/18 G06F17/30 G06N5/02

    CPC分类号: G06F17/30014

    摘要: An overwhelming number of articles are available everyday via the internet. Unfortunately, it is impossible to peruse more than a handful, and it is difficult to ascertain an article's social context. The techniques disclosed herein address this problem by harnessing implicit and explicit contextual information from social media. By extracting text surrounding a hyperlink to an article in a post and assessing the article as a function of content surrounding the hyperlink, an article's social context is determined and presented. Additionally, articles that are sufficiently similar in content may be grouped to establish a many-to-one relationship between posts and an article, creating a more accurate assessment.

    摘要翻译: 每天通过互联网可以获得绝大多数的文章。 不幸的是,不可能仔细阅读,而且很难确定文章的社会背景。 本文所揭示的技术通过利用来自社交媒体的隐含和明确的上下文信息来解决这个问题。 通过提取文章中超文本文章中的文章,并根据超链接的内容评估文章,确定并呈现文章的社会语境。 此外,内容足够相似的文章可以被分组以在帖子和文章之间建立多对一关系,从而创建更准确的评估。

    METHODS OF ESTABLISHING A COMMUNICATIONS LINK USING PERCEPTUAL SENSING OF A USER'S PRESENCE
    6.
    发明申请
    METHODS OF ESTABLISHING A COMMUNICATIONS LINK USING PERCEPTUAL SENSING OF A USER'S PRESENCE 审中-公开
    使用用户存在的感知建立通信链路的方法

    公开(公告)号:US20070229652A1

    公开(公告)日:2007-10-04

    申请号:US11755734

    申请日:2007-05-30

    IPC分类号: H04N7/14

    CPC分类号: H04N21/44218 H04N7/147

    摘要: A method of establishing a communications link uses automatic sensing of a computer user's presence and activity state to record user attributes in a form accessible to other computers in a communications network. Such automatic sensing may include keyboard/mouse monitors, cameras with associated image processing algorithms, speech detectors, RF radiation detectors, and infrared sensors. Preferably, the attribute recording is done in a server process which can be accessed by other computer programs. A first application of this method is to inform persons at remote locations whether the party to be called is available to receive a call. A second application of the method is to use a Connection Agent to determine whether all desired participants for a conference, or at least a quorum of them, are present and available, so that the conference can be started. A third application of the method is to allow a called party to adjust the kind of notification, if any, he or she receives of an incoming call, depending upon what activity is currently engaging the called party.

    摘要翻译: 建立通信链路的方法使用计算机用户的存在和活动状态的自动感测来以通信网络中的其他计算机可访问的形式记录用户属性。 这种自动感测可以包括键盘/鼠标监视器,具有相关联的图像处理算法的摄像机,语音检测器,RF辐射检测器和红外传感器。 优选地,属性记录在可由其他计算机程序访问的服务器进程中完成。 该方法的第一个应用是通知远程位置的人员是否可以接收呼叫的被叫方。 该方法的第二个应用是使用连接代理来确定是否存在会议的所有期望的参与者,或者至少其中的法定人数,并且可用,以便可以开始会议。 该方法的第三个应用是允许被叫方根据当前正在与被叫方接合的活动来调整他或她接收到来电的通知类型(如果有的话)。

    System and process for controlling a shared display given inputs from multiple users using multiple input modalities
    7.
    发明申请
    System and process for controlling a shared display given inputs from multiple users using multiple input modalities 有权
    用于使用多种输入模式给来自多个用户的输入的控制共享显示器的系统和过程

    公开(公告)号:US20050198578A1

    公开(公告)日:2005-09-08

    申请号:US10758574

    申请日:2004-01-15

    CPC分类号: G06F9/451

    摘要: A system and process for controlling common information displays, referred to as shared displays, is presented. The system and process allows multiple modes of input using a set of modules that accept and display data from a variety of sources. Input modules are able to understand data from a single mode of communication and to be able to generate messages as output accordingly. An optional translation module takes discrete message units and converts them into commands or requests that can be processed by a logic module. The logic module includes any application that is running on the shared display. A layout module lays out the information output by the logic module and a display module takes the layout data and converts the information to a form that can be readily displayed on a display device.

    摘要翻译: 提出了一种用于控制公共信息显示的系统和过程,被称为共享显示。 系统和过程允许使用一组接收和显示来自各种来源的数据的多个模块输入。 输入模块能够从单一通信模式中理解数据,并能够相应地生成消息作为输出。 可选的翻译模块采用离散的消息单元,并将其转换为可由逻辑模块处理的命令或请求。 逻辑模块包括在共享显示器上运行的任何应用程序。 布局模块布置逻辑模块输出的信息,显示模块将布局数据转换成可以容易地显示在显示设备上的形式。

    Items selection via automatic generalization

    公开(公告)号:US10108934B2

    公开(公告)日:2018-10-23

    申请号:US12474025

    申请日:2009-07-10

    IPC分类号: G06Q10/10 G06F9/451

    摘要: A method and system, are provided herein, for automatic selection of one or more items (e.g., files, emails, etc.) in a user interface, based upon selection data received from a user (hard labels) and possibly also predicted (soft) labels (e.g., from a label prediction algorithm) based on behavior data associated with the selections. More particularly, a user selects and deselects items as positive and negative examples that are used as explicit labels to form an item selection list. The explicit labels are used possibly along with additional, predicted labels to create a list of generated items the user may want to select. This list is returned to the user interface as automatically selected items. In one example, the selection list may be iteratively updated upon receiving subsequent user selection data (e.g., user may select items incorrectly selected) by determining alternative items that the user may be interested in selecting.

    Automatic accompaniment for vocal melodies
    9.
    发明授权
    Automatic accompaniment for vocal melodies 失效
    自动伴奏的声乐旋律

    公开(公告)号:US07985917B2

    公开(公告)日:2011-07-26

    申请号:US12758671

    申请日:2010-04-12

    IPC分类号: G10H1/06 G10H1/38

    摘要: A graphical user interface for facilitating generation of an accompaniment for a recorded audio melody is described. A Hidden Markov Model, trained with blended chord transition matrices and melody observation matrices, is used for providing the accompaniment for the recorded audio melody. The recorded audio melody includes segments. Frequency analysis of the recorded audio melody is performed. The total duration of each fundamental frequency within a segment of the melody is summed. Based on the summing, a probability for each possible chord for each segment is computed. Based on the computed probabilities, a set of chords are selected for the segments. The chords are displayed on a chord chart of the graphical user interface. The graphical user interface facilitates various manipulations using the chords and/or controls, and generation of a new accompaniment for a recorded audio melody based on the manipulations.

    摘要翻译: 描述了一种图形用户界面,用于便于生成记录的音乐旋律的伴奏。 用混合和弦过渡矩阵和旋律观察矩阵训练的隐马尔可夫模型用于为记录的音频旋律提供伴奏。 录制的音乐旋律包括片段。 对录制的音乐旋律进行频率分析。 旋律中段内每个基频的总持续时间相加。 基于求和,计算每个段的每个可能的和弦的概率。 基于计算出的概率,为段选择一组和弦。 和弦显示在图形用户界面的和弦图上。 图形用户界面便于使用和弦和/或控制的各种操作,以及基于操作产生用于记录的音频旋律的新伴奏。

    Items Selection Via Automatic Generalization
    10.
    发明申请
    Items Selection Via Automatic Generalization 审中-公开
    通过自动泛化的项目选择

    公开(公告)号:US20110010669A1

    公开(公告)日:2011-01-13

    申请号:US12474025

    申请日:2009-07-10

    IPC分类号: G06F3/048

    摘要: A method and system, are provided herein, for automatic selection of one or more items (e.g., files, emails, etc.) in a user interface, based upon selection data received from a user (hard labels) and possibly also predicted (soft) labels (e.g., from a label prediction algorithm) based on behavior data associated with the selections. More particularly, a user selects and deselects items as positive and negative examples that are used as explicit labels to form an item selection list. The explicit labels are used possibly along with additional, predicted labels to create a list of generated items the user may want to select. This list is returned to the user interface as automatically selected items. In one example, the selection list may be iteratively updated upon receiving subsequent user selection data (e.g., user may select items incorrectly selected) by determining alternative items that the user may be interested in selecting.

    摘要翻译: 本文提供了一种方法和系统,用于基于从用户接收的选择数据(硬标签)和可能还预测的(软的)来自动选择用户界面中的一个或多个项目(例如,文件,电子邮件等) )标签(例如,从标签预测算法),基于与选择相关联的行为数据。 更具体地,用户选择和取消选择作为用作显式标签以形成项目选择列表的正和负例子的项目。 显式标签可能与附加的预测标签一起使用,以创建用户可能想要选择的生成项目的列表。 该列表作为自动选择的项目返回到用户界面。 在一个示例中,可以通过确定用户可能感兴趣的选择的替代项来接收后续的用户选择数据(例如,用户可以选择未被选择的项目)来迭代地更新选择列表。