摘要:
One or more automatically generated questions regarding subject matter of a body of text are presented (e.g., displayed) to a user. A user input of one or more answers to the one or more automatically generated questions is received, and the body of text is presented to the user, adapted based on a correctness of the one or more answers. The body of text is adapted to emphasize portions of the body of text that are estimated as not having been mastered by the user based on estimated probabilities of user mastery of the various portions of the body of text generated based on the correctness of the one or more answers.
摘要:
The gaming and linguistic data generating technique described herein provides an online multiplayer game that can generate linguistic data, such as, for example, monolingual paraphrase data or multilingual parallel data, as a by-product of the game. The game is designed along the lines of sketch-and-convey paradigm. The game can be played as follows. A phrase is chosen from a phrase corpus and is given to one player (the “Drawer”) who then conveys it to the other player (the “Guesser”) by drawing a picture of the phrase. The Guesser guesses at the components of the phrase either in the same language as the phrase or possibly in a different language. If the Guesser's guesses converge to the chosen phrase, this generates monolingual paraphrases (if the game is played in the same language), and parallel text (if the game is played between multilingual players or two monolingual players in different languages).
摘要:
Relating higher-level descriptive musical metadata to lower-level musical elements to enable creation of a song map, song model, backing track, or the like. The musical elements are queried based on input metadata to create a set of musical elements of varying types such as notes, chords, song structures, and the like. The set of musical elements is provided to a user for selection of particular musical elements The selected musical elements represent the song model.
摘要:
An illustrative frustration processing system modifies the operation of a target system to improve its performance. In one case, the frustration processing system receives express indications that a user is frustrated in the course of interacting with the target system. The frustration processing system responds to these indications by modifying the operation of the target system to reduce the likelihood that the user will be frustrated in the future. The frustration processing system can modify the operation of the target system by applying a policy to the target system. The policy, in turn, is created using a prediction model. The prediction model predicts when a user is likely to be frustrated based on the user's prior indications of frustration.
摘要:
An overwhelming number of articles are available everyday via the internet. Unfortunately, it is impossible to peruse more than a handful, and it is difficult to ascertain an article's social context. The techniques disclosed herein address this problem by harnessing implicit and explicit contextual information from social media. By extracting text surrounding a hyperlink to an article in a post and assessing the article as a function of content surrounding the hyperlink, an article's social context is determined and presented. Additionally, articles that are sufficiently similar in content may be grouped to establish a many-to-one relationship between posts and an article, creating a more accurate assessment.
摘要:
A method of establishing a communications link uses automatic sensing of a computer user's presence and activity state to record user attributes in a form accessible to other computers in a communications network. Such automatic sensing may include keyboard/mouse monitors, cameras with associated image processing algorithms, speech detectors, RF radiation detectors, and infrared sensors. Preferably, the attribute recording is done in a server process which can be accessed by other computer programs. A first application of this method is to inform persons at remote locations whether the party to be called is available to receive a call. A second application of the method is to use a Connection Agent to determine whether all desired participants for a conference, or at least a quorum of them, are present and available, so that the conference can be started. A third application of the method is to allow a called party to adjust the kind of notification, if any, he or she receives of an incoming call, depending upon what activity is currently engaging the called party.
摘要:
A system and process for controlling common information displays, referred to as shared displays, is presented. The system and process allows multiple modes of input using a set of modules that accept and display data from a variety of sources. Input modules are able to understand data from a single mode of communication and to be able to generate messages as output accordingly. An optional translation module takes discrete message units and converts them into commands or requests that can be processed by a logic module. The logic module includes any application that is running on the shared display. A layout module lays out the information output by the logic module and a display module takes the layout data and converts the information to a form that can be readily displayed on a display device.
摘要:
A method and system, are provided herein, for automatic selection of one or more items (e.g., files, emails, etc.) in a user interface, based upon selection data received from a user (hard labels) and possibly also predicted (soft) labels (e.g., from a label prediction algorithm) based on behavior data associated with the selections. More particularly, a user selects and deselects items as positive and negative examples that are used as explicit labels to form an item selection list. The explicit labels are used possibly along with additional, predicted labels to create a list of generated items the user may want to select. This list is returned to the user interface as automatically selected items. In one example, the selection list may be iteratively updated upon receiving subsequent user selection data (e.g., user may select items incorrectly selected) by determining alternative items that the user may be interested in selecting.
摘要:
A graphical user interface for facilitating generation of an accompaniment for a recorded audio melody is described. A Hidden Markov Model, trained with blended chord transition matrices and melody observation matrices, is used for providing the accompaniment for the recorded audio melody. The recorded audio melody includes segments. Frequency analysis of the recorded audio melody is performed. The total duration of each fundamental frequency within a segment of the melody is summed. Based on the summing, a probability for each possible chord for each segment is computed. Based on the computed probabilities, a set of chords are selected for the segments. The chords are displayed on a chord chart of the graphical user interface. The graphical user interface facilitates various manipulations using the chords and/or controls, and generation of a new accompaniment for a recorded audio melody based on the manipulations.
摘要:
A method and system, are provided herein, for automatic selection of one or more items (e.g., files, emails, etc.) in a user interface, based upon selection data received from a user (hard labels) and possibly also predicted (soft) labels (e.g., from a label prediction algorithm) based on behavior data associated with the selections. More particularly, a user selects and deselects items as positive and negative examples that are used as explicit labels to form an item selection list. The explicit labels are used possibly along with additional, predicted labels to create a list of generated items the user may want to select. This list is returned to the user interface as automatically selected items. In one example, the selection list may be iteratively updated upon receiving subsequent user selection data (e.g., user may select items incorrectly selected) by determining alternative items that the user may be interested in selecting.