DATA PROCESSING DEVICE, DATA PROCESSING METHOD, PROGRAM, PROGRAM RECORDING MEDIUM, DATA RECORDING MEDIUM, AND DATA STRUCTURE
    2.
    发明申请
    DATA PROCESSING DEVICE, DATA PROCESSING METHOD, PROGRAM, PROGRAM RECORDING MEDIUM, DATA RECORDING MEDIUM, AND DATA STRUCTURE 失效
    数据处理设备,数据处理方法,程序,程序记录介质,数据记录介质和数据结构

    公开(公告)号:US20090142043A1

    公开(公告)日:2009-06-04

    申请号:US11720630

    申请日:2005-11-10

    IPC分类号: H04N5/00 G11B7/00

    摘要: A data reproducing apparatus, which is capable of reproducing stream data according to time stamps without need to have an independent time counting clock. At step S141, it is determined whether a received access unit has a time stamp. When the access unit has a time stamp, the flow advances to step S142. At step S142, a value of the time stamp is set. When the access unit does not have a time stamp. The flow advances to step S144. At step S144, a value corresponding to the previous pic_struct is added to the current time. Thereafter, the flow advances to step S143. At step S143, the current pic_struct is stored for the next process. The present invention is capable of being applied to for example a game device using a DVD.

    摘要翻译: 一种数据再现装置,其能够根据时间戳再现流数据,而不需要具有独立的时间计数时钟。 在步骤S141中,确定接收的存取单元是否具有时间戳。 当访问单元具有时间戳时,流程前进到步骤S142。 在步骤S142,设定时间戳的值。 当访问单元没有时间戳时。 流程前进到步骤S144。 在步骤S144,将与先前pic_struct对应的值加到当前时间。 此后,流程前进到步骤S143。 在步骤S143,存储当前的pic_struct用于下一个处理。 本发明能够应用于例如使用DVD的游戏装置。

    Data processing device, data processing method, program, program recording medium, data recording medium, and data structure
    4.
    发明授权
    Data processing device, data processing method, program, program recording medium, data recording medium, and data structure 失效
    数据处理装置,数据处理方法,程序,程序记录介质,数据记录介质和数据结构

    公开(公告)号:US08346059B2

    公开(公告)日:2013-01-01

    申请号:US11720630

    申请日:2005-11-10

    IPC分类号: H04N9/80

    摘要: A data reproducing apparatus, which is capable of reproducing stream data according to time stamps without need to have an independent time counting clock. At step S141, it is determined whether a received access unit has a time stamp. When the access unit has a time stamp, the flow advances to step S142. At step S142, a value of the time stamp is set. When the access unit does not have a time stamp. The flow advances to step S144. At step S144, a value corresponding to the previous pic_struct is added to the current time. Thereafter, the flow advances to step S143. At step S143, the current pic_struct is stored for the next process. The present invention is capable of being applied to for example a game device using a DVD.

    摘要翻译: 一种数据再现装置,其能够根据时间戳再现流数据,而不需要具有独立的时间计数时钟。 在步骤S141中,确定接收的存取单元是否具有时间戳。 当访问单元具有时间戳时,流程前进到步骤S142。 在步骤S142,设定时间戳的值。 当访问单元没有时间戳时。 流程前进到步骤S144。 在步骤S144,将与先前pic_struct对应的值加到当前时间。 此后,流程前进到步骤S143。 在步骤S143,存储当前的pic_struct用于下一个处理。 本发明能够应用于例如使用DVD的游戏装置。

    Reproduction apparatus, reproduction method, reproduction program, record medium, and data structure
    6.
    发明授权
    Reproduction apparatus, reproduction method, reproduction program, record medium, and data structure 有权
    再现装置,再现方法,再现程序,记录介质和数据结构

    公开(公告)号:US08139926B2

    公开(公告)日:2012-03-20

    申请号:US11289272

    申请日:2005-11-30

    摘要: A reproduction apparatus has a player section, a content reproduction section, an interface section. The player section has a read section reading data from the record medium on which the content data containing at least one of a video data stream and an audio data stream and a reproduction control program controlling the reproduction of the content data are recorded, an input section accepting an input from a user, and an output section outputting the reproduced content data. The content reproduction section reproduces the content data according to the reproduction control program. The interface section interfaces among the content reproduction section, the reproduction control program, and the player section. When a command representing an end of the reproduced content data is described in the reproduction control program, the reproduction control program supplies the command to the interface section and the interface section executes a process corresponding to the command.

    摘要翻译: 再现装置具有播放器部分,内容再现部分,接口部分。 播放器部分具有从记录介质读取数据的读取部分,其中记录了包含视频数据流和音频数据流中的至少一个的内容数据和控制内容数据的再现的再现控制程序,输入部分 接收来自用户的输入,以及输出部,输出再现的内容数据。 内容再现部分根据再现控制程序再现内容数据。 接口部分在内容再现部分,再现控制程序和播放器部分之间进行接口。 当在再现控制程序中描述表示再现的内容数据的结束的命令时,再现控制程序将该命令提供给接口部分,并且接口部分执行与该命令相对应的处理。

    Reproduction apparatus, reproduction method, reproduction program, record medium, and data structure
    7.
    发明申请
    Reproduction apparatus, reproduction method, reproduction program, record medium, and data structure 有权
    再现装置,再现方法,再现程序,记录介质和数据结构

    公开(公告)号:US20060158969A1

    公开(公告)日:2006-07-20

    申请号:US11289272

    申请日:2005-11-30

    IPC分类号: G11B5/09

    摘要: A reproduction apparatus has a player section, a content reproduction section, an interface section. The player section has a read section reading data from the record medium on which the content data containing at least one of a video data stream and an audio data stream and a reproduction control program controlling the reproduction of the content data are recorded, an input section accepting an input from a user, and an output section outputting the reproduced content data. The content reproduction section reproduces the content data according to the reproduction control program. The interface section interfaces among the content reproduction section, the reproduction control program, and the player section. When a command representing an end of the reproduced content data is described in the reproduction control program, the reproduction control program supplies the command to the interface section and the interface section executes a process corresponding to the command.

    摘要翻译: 再现装置具有播放器部分,内容再现部分,接口部分。 播放器部分具有从记录介质读取数据的读取部分,其中记录了包含视频数据流和音频数据流中的至少一个的内容数据和控制内容数据的再现的再现控制程序,输入部分 接收来自用户的输入,以及输出部,输出再现的内容数据。 内容再现部分根据再现控制程序再现内容数据。 接口部分在内容再现部分,再现控制程序和播放器部分之间进行接口。 当在再现控制程序中描述表示再现的内容数据的结束的命令时,再现控制程序将该命令提供给接口部分,并且接口部分执行与该命令相对应的处理。

    Reproducing apparatus, reproducing method, reproducing program, recording medium, and data structure
    9.
    发明授权
    Reproducing apparatus, reproducing method, reproducing program, recording medium, and data structure 失效
    再现装置,再现方法,再现程序,记录介质和数据结构

    公开(公告)号:US08369683B2

    公开(公告)日:2013-02-05

    申请号:US11720609

    申请日:2005-11-10

    IPC分类号: H04N9/80

    摘要: A state transition of a player operation is explicitly defined to facilitate the production of interactive contents. As a player model for reproducing a disk, a model including a player 300 for reproducing a stream, a platform 301 providing an interface between the player 300 and a hardware, and a script player 302 for realizing a scenario intended by a content producer is conceived. The states of the player 300 are defined by four states defined by combinations of two states as to whether the play list reproduction is performed or not and two states as to whether the command 311 is accepted or not. The state transition of the player 300 among the four states is generated by a method 313 from the script layer 302, but not by the player 300 itself or the command 311. The states of the player 300 are small in number, and the conditions for state transition are definite. Therefore, the interactive contents can be easily produced and mounted on devices.

    摘要翻译: 显式定义播放器操作的状态转换以促进交互内容的制作。 作为再现磁盘的播放器模型,设计包括用于再现流的播放器300的模型,提供播放器300和硬件之间的接口的平台301以及用于实现内容制作者想要的场景的脚本播放器302 。 播放器300的状态由关于播放列表再现是否执行的两个状态的组合定义的四个状态以及关于命令311是否被接受的两个状态来定义。 通过方法313从脚本层302生成玩家300在四种状态中的状态转移,而不是由玩家300本身或命令311产生。玩家300的状态数量少, 国家过渡是明确的。 因此,交互式内容可以容易地制作并安装在设备上。

    REPRODUCING APPARATUS, REPRODUCING METHOD, REPRODUCING PROGRAM, RECORDING MEDIUM, AND DATA STRUCTURE
    10.
    发明申请
    REPRODUCING APPARATUS, REPRODUCING METHOD, REPRODUCING PROGRAM, RECORDING MEDIUM, AND DATA STRUCTURE 失效
    再现设备,再现方法,重现程序,记录介质和数据结构

    公开(公告)号:US20090279867A1

    公开(公告)日:2009-11-12

    申请号:US11720609

    申请日:2005-11-10

    IPC分类号: H04N5/91 H04N5/00

    摘要: A state transition of a player operation is explicitly defined to facilitate the production of interactive contents. As a player model for reproducing a disk, a model including a player 300 for reproducing a stream, a platform 301 providing an interface between the player 300 and a hardware, and a script player 302 for realizing a scenario intended by a content producer is conceived. The states of the player 300 are defined by four states defined by combinations of two states as to whether the play list reproduction is performed or not and two states as to whether the command 311 is accepted or not. The state transition of the player 300 among the four states is generated by a method 313 from the script layer 302, but not by the player 300 itself or the command 311. The states of the player 300 are small in number, and the conditions for state transition are definite. Therefore, the interactive contents can be easily produced and mounted on devices.

    摘要翻译: 显式定义播放器操作的状态转换以促进交互内容的制作。 作为再现磁盘的播放器模型,设计包括用于再现流的播放器300的模型,提供播放器300和硬件之间的接口的平台301以及用于实现内容制作者想要的场景的脚本播放器302 。 播放器300的状态由关于播放列表再现是否执行的两个状态的组合定义的四个状态以及关于命令311是否被接受的两个状态来定义。 通过方法313从脚本层302生成玩家300在四种状态中的状态转移,而不是由玩家300本身或命令311产生。玩家300的状态数量少, 国家过渡是明确的。 因此,交互式内容可以容易地制作并安装在设备上。