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公开(公告)号:US11688128B2
公开(公告)日:2023-06-27
申请号:US17572883
申请日:2022-01-11
Applicant: Tobii AB
Inventor: Fredrik Lindh
CPC classification number: G06T15/50 , G02B27/01 , G06F3/011 , G06F3/013 , G06T15/06 , G06T15/20 , G06T2200/04
Abstract: A method for determining a focus target of a user's gaze in a three-dimensional (“3D”) scene is disclosed. The method may include determining a first gaze direction of a user into a 3D scene, where the 3D scene includes a plurality of components. The method may also include executing a first plurality of line traces in the 3D scene, where each of the first plurality of Line traces is in proximity to the first gaze direction. The method may further include determining a confidence value for each component intersected by at least one of the first plurality of line traces. The method may additionally include identifying as a focus target of the user the component having the highest confidence value of all components intersected by at least one of the first plurality of line traces.
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公开(公告)号:US10885882B2
公开(公告)日:2021-01-05
申请号:US16211917
申请日:2018-12-06
Applicant: Tobii AB
Inventor: Daan Pieter Nijs , Fredrik Lindh
Abstract: According to the invention, a method for reducing aliasing artifacts in foveated rendering is disclosed. The method may include accessing a high resolution image and a low resolution image corresponding to the high resolution image, and calculating a difference between a pixel of the high resolution image and a sample associated with the low resolution image. The sample of the low resolution image corresponds to the pixel of the high resolution image. The method may further include modifying the pixel to generate a modified pixel of the high resolution image based on determining that the difference is higher than or equal to a threshold value. The modification may be made such that an updated difference between the modified pixel and the sample is smaller than the original difference.
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公开(公告)号:US20200184933A1
公开(公告)日:2020-06-11
申请号:US16211917
申请日:2018-12-06
Applicant: Tobii AB
Inventor: Daan Pieter Nijs , Fredrik Lindh
Abstract: According to the invention, a method for reducing aliasing artifacts in foveated rendering is disclosed. The method may include accessing a high resolution image and a low resolution image corresponding to the high resolution image, and calculating a difference between a pixel of the high resolution image and a sample associated with the low resolution image. The sample of the low resolution image corresponds to the pixel of the high resolution image. The method may further include modifying the pixel to generate a modified pixel of the high resolution image based on determining that the difference is higher than or equal to a threshold value. The modification may be made such that an updated difference between the modified pixel and the sample is smaller than the original difference.
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公开(公告)号:US10607401B2
公开(公告)日:2020-03-31
申请号:US15941595
申请日:2018-03-30
Applicant: Tobii AB
Inventor: Fredrik Lindh
Abstract: A method for determining a focus target of a user's gaze in a three-dimensional (“3D”) scene is disclosed. The method may include determining a first gaze direction of a user into a 3D scene, where the 3D scene includes a plurality of components. The method may also include executing a first plurality of line traces in the 3D scene, where each of the first plurality of line traces is in proximity to the first gaze direction. The method may further include determining a confidence value for each component intersected by at least one of the first plurality of line traces. The method may additionally include identifying as a focus target of the user the component having the highest confidence value of all components intersected by at least one of the first plurality of line traces.
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公开(公告)号:US20180225511A1
公开(公告)日:2018-08-09
申请号:US15818439
申请日:2017-11-20
Applicant: Tobii AB
Inventor: Simon Gustafsson , Henrik Björk , Fredrik Lindh , Anders Olsson
IPC: G06K9/00 , G06F3/01 , G02B27/00 , G02B27/01 , G06F3/03 , G06F3/0481 , G09G5/34 , G06F3/0485 , G06F3/0484 , A61B3/113
CPC classification number: G06K9/00604 , A61B3/113 , G02B27/0093 , G02B27/017 , G02B27/0179 , G02B2027/0138 , G02B2027/014 , G02B2027/0187 , G06F3/012 , G06F3/013 , G06F3/0304 , G06F3/04815 , G06F3/04845 , G06F3/0485 , G06F2203/0381 , G09G5/34 , G09G2340/0464 , G09G2354/00
Abstract: A method for panning content on a display of a wearable device is disclosed. The method may include determining, via an eye tracking device, a gaze direction of a user. The method may also include determining, via a movement detection system, a head direction of the user. The method may further include, based at least in part on the gaze direction and the head direction both being consistent with a particular direction, causing content displayed on a display of the wearable device to be panned in the particular direction. The method may additionally include determining during panning of the content, via the eye tracking device, that the gaze direction of the user has returned to a neutral position. The method may moreover include, based at least in part on the gaze direction of the user returning to the neutral position, causing content displayed on the display to stop panning.
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公开(公告)号:US20220130107A1
公开(公告)日:2022-04-28
申请号:US17572883
申请日:2022-01-11
Applicant: Tobii AB
Inventor: Fredrik Lindh
Abstract: A method for determining a focus target of a user's gaze in a three-dimensional (“3D”) scene is disclosed. The method may include determining a first gaze direction of a user into a 3D scene, where the 3D scene includes a plurality of components. The method may also include executing a first plurality of line traces in the 3D scene, where each of the first plurality of Line traces is in proximity to the first gaze direction. The method may further include determining a confidence value for each component intersected by at least one of the first plurality of line traces. The method may additionally include identifying as a focus target of the user the component having the highest confidence value of all components intersected by at least one of the first plurality of line traces.
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公开(公告)号:US11270499B2
公开(公告)日:2022-03-08
申请号:US16796120
申请日:2020-02-20
Applicant: Tobii AB
Inventor: Fredrik Lindh
Abstract: A method for determining a focus target of a user's gaze in a three-dimensional (“3D”) scene is disclosed. The method may include determining a first gaze direction of a user into a 3D scene, where the 3D scene includes a plurality of components. The method may also include executing a first plurality of line traces in the 3D scene, where each of the first plurality of line traces is in proximity to the first gaze direction. The method may further include determining a confidence value for each component intersected by at least one of the first plurality of line traces. The method may additionally include identifying as a focus target of the user the component having the highest confidence value of all components intersected by at least one of the first plurality of line traces.
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公开(公告)号:US20200285311A1
公开(公告)日:2020-09-10
申请号:US16773056
申请日:2020-01-27
Applicant: Tobii AB
Inventor: Fredrik Lindh , Mattias Gustavsson , Anders Vennstrom , Andreas Edling
Abstract: A method for determining if a user's gaze is directed in the direction of a zone of interest in a 3D scene comprises: providing a 3D scene containing a zone of interest; associating a property with the zone of interest; creating a bitmap representing the location of the zone of interest in a projected view of the 3D scene, each pixel of the bitmap to which the zone of interest is projected storing the property of the zone of interest; detecting the direction of the user's gaze; using the bitmap to determine if the detected user's gaze is directed in the direction of the zone of interest.
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公开(公告)号:US20190155383A1
公开(公告)日:2019-05-23
申请号:US16256427
申请日:2019-01-24
Applicant: Tobii AB
Inventor: Fredrik Lindh , Mattias Gustavsson , Anders Vennstrom , Andreas Edling
CPC classification number: G06F3/013 , A61B3/113 , G01C21/165 , G05D1/0242 , G05D1/0244 , G05D1/0263 , G05D1/027 , G06T19/006
Abstract: A method for determining if a user's gaze is directed in the direction of a zone of interest in a 3D scene comprises: providing a 3D scene containing a zone of interest; associating a property with the zone of interest; creating a bitmap representing the location of the zone of interest in a projected view of the 3D scene, each pixel of the bitmap to which the zone of interest is projected storing the property of the zone of interest; detecting the direction of the user's gaze; using the bitmap to determine if the detected user's gaze is directed in the direction of the zone of interest.
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公开(公告)号:US20180321903A1
公开(公告)日:2018-11-08
申请号:US16031457
申请日:2018-07-10
Applicant: Tobii AB
Inventor: Anders Vennström , Fredrik Lindh
CPC classification number: G06F3/165 , G02B27/00 , G06F3/012 , G06F3/013 , G06F3/017 , G06F3/167 , G06F2203/0381 , H04S7/303 , H04S7/307 , H04S7/308 , H04S2400/01 , H04S2400/13 , H04S2420/07
Abstract: According to the invention, a method for providing audio to a user is disclosed. The method may include determining, with an eye tracking device, a gaze point of a user on a display. The method may also include causing, with a computer system, an audio device to produce audio to the user, where content of the audio may be based at least in part on the gaze point of the user on the display.
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