Track-based music performance architecture
    1.
    发明授权
    Track-based music performance architecture 有权
    基于音轨的音乐表演架构

    公开(公告)号:US06169242A

    公开(公告)日:2001-01-02

    申请号:US09243326

    申请日:1999-02-02

    IPC分类号: A63H500

    摘要: The invention utilizes segments and tracks to generate and playback musical performances. A segment is implemented as a programming object, and represents a specified musical piece. The segment comprises a plurality of tracks, each of which is implemented as a programming object. The tracks are of different types, and generate music in a variety of ways. However, every track supports an identical track interface that is utilized by the segment object. To play the musical piece, a performance supervisor makes repeated calls to the segment object to play specified intervals of the musical piece. In response, the segment object calls its track objects, requesting them to play the specified interval. The tracks generate the requested interval in accordance with their own methods. In some cases, the track objects communicate and cooperate with each other to generate their musical tracks.

    摘要翻译: 本发明利用段和轨道来产生和回放音乐表演。 段被实现为编程对象,并且表示指定的乐曲。 该段包括多个轨道,每个轨道被实现为编程对象。 轨道是不同的类型,并以各种方式产生音乐。 然而,每个轨道都支持由段对象使用的相同轨道接口。 要播放音乐作品,演出主管重复调用片段对象以播放音乐作品的指定间隔。 作为响应,段对象调用其跟踪对象,请求它们播放指定的间隔。 轨道根据自己的方法生成所请求的间隔。 在某些情况下,轨道对象彼此通信和协作以产生其音轨。

    Inter-track communication of musical performance data
    2.
    发明授权
    Inter-track communication of musical performance data 失效
    音乐演奏数据的轨道间通信

    公开(公告)号:US06541689B1

    公开(公告)日:2003-04-01

    申请号:US09243083

    申请日:1999-02-02

    IPC分类号: G10H700

    摘要: A music generation system includes a segment manager and a plurality of segment objects. Each segment object has one or more track objects. Each track object containing a time sequence of musical performance data. Some of the track objects are dependent track objects and some of the track objects are controlling track objects. The dependent track objects contain dependent musical performance data that is interpreted based on controlling musical performance data contained in one or more of the controlling track objects. Each of the controlling track objects contains a predefined type of controlling musical performance data, wherein a plurality of different control type identifiers correspond respectively to different predefined types of controlling musical performance data. When a dependent track object needs controlling musical performance data, the track object calls the segment manager with an argument comprising a control type identifier. The segment manager responds by calling one or more segment objects with arguments that include the received control type identifier. In response a called segment object identifies one of its track objects that contains the requested type of controlling musical performance data and returns the musical performance data from the identified track object to the segment manager.

    摘要翻译: 音乐生成系统包括片段管理器和多个片段对象。 每个段对象都有一个或多个轨道对象。 每个轨道对象包含一个音乐演奏数据的时间序列。 一些轨道对象是依赖的轨道对象,一些轨道对象是控制轨道对象。 依赖轨道对象包含依赖于音乐演奏数据,该数据基于控制包含在一个或多个控制轨道对象中的演奏数据来解释。 每个控制轨迹对象包含预定类型的控制演奏数据,其中多个不同的控制类型标识符分别对应于不同的预定类型的控制演奏数据。 当依赖轨道对象需要控制演奏数据时,轨道对象使用包括控制类型标识符的参数来调用段管理器。 段管理员通过调用一个或多个包含接收到的控制类型标识符的参数的段对象进行响应。 作为响应,被叫分段对象识别其中包含所请求类型的控制演奏数据的轨道对象之一,并将演奏数据从所识别的轨道对象返回给分段管理器。

    Playing multiple concurrent instances of musical segments
    3.
    发明授权
    Playing multiple concurrent instances of musical segments 失效
    播放音乐段的多个并发实例

    公开(公告)号:US06433266B1

    公开(公告)日:2002-08-13

    申请号:US09243192

    申请日:1999-02-02

    IPC分类号: A63H500

    摘要: A musical performance is generated by a segment object and a plurality of constituent track objects. Multiple segment instances can be played concurrently by instantiating multiple state objects corresponding to the segment instances. Each state object stores state information for the track objects of the segment object. When calling a track object to play a portion of its track, the state object provides the stored state information and the track object plays in accordance with the provided state information. The track object updates the state information and returns it to the segment object. Each state object calls the same track objects, but maintains a different set of state information for use by the track objects. This allows multiple concurrent instances of the tracks, without requiring actual duplication of the track objects.

    摘要翻译: 音乐表演由段对象和多个组成轨道对象产生。 可以通过实例化与段实例相对应的多个状态对象来同时播放多个段实例。 每个状态对象存储段对象的轨迹对象的状态信息。 当调用轨道对象来播放其轨道的一部分时,状态对象提供所存储的状态信息,并且跟踪对象根据所提供的状态信息播放。 轨道对象更新状态信息并将其返回到段对象。 每个状态对象调用相同的跟踪对象,但是维护一组不同的状态信息供轨道对象使用。 这允许轨道的多个并发实例,而不需要实际复制轨道对象。

    Dynamically halting music event streams and flushing associated command
queues
    4.
    发明授权
    Dynamically halting music event streams and flushing associated command queues 有权
    动态停止音乐事件流并刷新相关的命令队列

    公开(公告)号:US6150599A

    公开(公告)日:2000-11-21

    申请号:US243072

    申请日:1999-02-02

    CPC分类号: G10H1/0066 G10H2240/305

    摘要: A system for processing music events includes a plurality of different music sources that provide music events to a performance manager. In response to receiving a music event, the performance manager calculates a time sequence of individual MIDI commands to implement the music event, and places a first of these events in a command queue. The performance manager monitors the command queue, and removes and processes individual commands from the command queue at the times indicated by their timestamps. Upon removing a non-concluding individual command of particular time sequence from the command queue, the music processing component determines a subsequent individual command of the particular time sequence and places it in the command queue. Upon receiving a flush instruction for a particular music source, the performance manager identifies any individual commands in the command queue corresponding to the music source, processes any of the commands that are off commands, and discards any other commands. Certain commands have associated reset values that are applied when the commands are removed from the queue in response to a flush instruction.

    摘要翻译: 用于处理音乐事件的系统包括向演奏管理器提供音乐事件的多个不同的音乐源。 响应于接收到音乐事件,演奏管理器计算各个MIDI命令的时间序列以实现音乐事件,并将这些事件中的第一个放在命令队列中。 性能管理器监视命令队列,并在其时间戳指示的时间从命令队列中删除和处理各个命令。 在从命令队列中移除特定时间序列的非结束单独命令时,音乐处理组件确定特定时间序列的后续单独命令并将其放置在命令队​​列中。 在接收到特定音乐源的刷新指令时,性能管理器识别与音乐源相对应的命令队列中的任何单独命令,处理任何关闭命令的命令,并丢弃任何其他命令。 某些命令具有相应的重置值,当这些命令从队列中移除以响应flush操作时应用。

    System and method for arranging and invoking music event processors
    5.
    发明授权
    System and method for arranging and invoking music event processors 有权
    用于排列和调用音乐事件处理器的系统和方法

    公开(公告)号:US5902947A

    公开(公告)日:1999-05-11

    申请号:US154335

    申请日:1998-09-16

    IPC分类号: G10H1/00 G10H7/00 G09B15/02

    摘要: A music processing system that processes music events includes a performance supervisor and a graph object. The graph object defines an ordered graph of music event processors, through which music events are routed. The graph object has a graph interface with methods allowing an application to insert and remove event processors in the graph. In addition, the graph interface has a method that can be called to update a music event data structure that represents the music event. This updating consists up supplying an identification of a music event processor that is next to receive the music event. Each event processor has a processor interface, which includes an initialization method and a process event method for performing the actual processing of a music event. Each processor supports one of a plurality of delivery timing modes, and also supports a subset of available event types. When inserting a music event processor in a graph, an application program can specify which instrument channel the event processor is to act upon.

    摘要翻译: 处理音乐事件的音乐处理系统包括表演主管和图形对象。 图形对象定义了音乐事件处理器的有序图,音乐事件处理器通过该有序图路由音乐事件。 图形对象具有图形界面,其中包含允许应用程序在图中插入和删除事件处理器的方法。 另外,图形界面具有可被调用来更新表示音乐事件的音乐事件数据结构的方法。 该更新包括提供接下来接收音乐事件的音乐事件处理器的标识。 每个事件处理器具有处理器接口,其包括用于执行音乐事件的实际处理的初始化方法和处理事件方法。 每个处理器支持多个递送定时模式之一,并且还支持可用事件类型的子集。 当在图形中插入音乐事件处理器时,应用程序可以指定事件处理器要采取的哪个仪器通道。

    System and method for employing slot level locking of a cache
    6.
    发明授权
    System and method for employing slot level locking of a cache 有权
    采用高速缓存的槽级锁定的系统和方法

    公开(公告)号:US06785714B1

    公开(公告)日:2004-08-31

    申请号:US09672728

    申请日:2000-09-28

    IPC分类号: G06F1200

    CPC分类号: G06F17/30902

    摘要: A system and method for employing slot level cache locking are disclosed. When a rich media file request occurs, a general lock is put on the cache to determine whether the file has already been allocated a location in the cache. If a location has been previously allocated, an attempt is made to lock the specific slot in the cache where the file is stored, and if successful, the general cache lock is released. In the event a slot has not been previously allocated, a next available slot is obtained and the cache slot is locked. The general lock on the cache is released. In either scenario, once the cache slot lock is achieved, the processing of the file request continues such as by requesting the file from a third party server. Additionally, upon release of the general cache lock, additional media file requests can be processed concurrently without having to wait for the continued processing of the file request.

    摘要翻译: 公开了一种采用时隙高速缓存锁定的系统和方法。 当富媒体文件请求发生时,将在缓存上放置一般锁,以确定该文件是否已经在高速缓存中分配了一个位置。 如果先前已经分配了某个位置,则尝试锁定存储文件的高速缓存中的特定时隙,如果成功,将释放一般高速缓存锁。 如果未先前分配时隙,则获得下一个可用时隙,并锁定高速缓存槽。 缓存上的一般锁定被释放。 在任一情况下,一旦达到高速缓存插槽锁定,则文件请求的处理继续,例如通过从第三方服务器请求文件。 此外,在释放一般的高速缓存锁之后,可以同时处理附加的媒体文件请求,而不必等待文件请求的继续处理。