Image processing apparatus and image processing program
    2.
    发明申请
    Image processing apparatus and image processing program 有权
    图像处理装置和图像处理程序

    公开(公告)号:US20050012740A1

    公开(公告)日:2005-01-20

    申请号:US10620758

    申请日:2003-07-17

    IPC分类号: G06T15/00

    摘要: An image processing apparatus includes a CPU, and the CPU renders a golf course in a 3-dimension virtual space in conjunction with a GPU. A grid for representing an inclination and undulations of a configuration of the golf course is also rendered. Specifically, a grid line is constructed by a series of grid line elements of plural number. With respect to each of sections of the grid, the number of the grid line elements is changed depending upon an inclination of each section, and rendering is performed as if the grid line itself flows throughout the grid at a constant speed.

    摘要翻译: 图像处理装置包括CPU,并且CPU与GPU结合呈现三维虚拟空间中的高尔夫球场。 还呈现了用于表示高尔夫球场的构造的倾斜度和起伏的格栅。 具体来说,网格线由多个多个网格线元素构成。 对于网格的每个部分,根据每个部分的倾斜度来改变网格线元素的数量,并且执行渲染,就好像网格线本身以恒定的速度流过网格。

    Game machine, game program, and information storage medium
    3.
    发明授权
    Game machine, game program, and information storage medium 有权
    游戏机,游戏程序和信息存储介质

    公开(公告)号:US07582010B2

    公开(公告)日:2009-09-01

    申请号:US10656272

    申请日:2003-09-08

    IPC分类号: A63F13/06

    摘要: A game machine and a game program are provided which allow a wide variety of players to enjoy a game, represented by a golf game, in which the player performs an operation of moving an object. The present invention provides a golf game machine that displays a scene in which a player character 71 hits a ball in a game field according to a shot power and a hit location. In addition, the golf game machine displays on a display device a gauge 77 and a cursor 78 which moves on the gauge. The golf game machine adopts an auto shot operation, in which a third input is omitted in the shot operation, and a manual shot operation, which requires the third input. This allows a wide variety of players to enjoy the golf game.

    摘要翻译: 提供了游戏机和游戏程序,其允许各种各样的玩家享受由高尔夫游戏代表的游戏,玩家执行移动对象的操作。 本发明提供了一种高尔夫球游戏机,其根据射击力和命中位置显示玩家角色71在游戏场中击球的场景。 此外,高尔夫游戏机在显示装置上显示仪表77和在量规上移动的光标78。 高尔夫游戏机采用自动拍摄操作,其中在拍摄操作中省略了第三输入,并且需要第三输入的手动拍摄操作。 这使得各种各样的玩家可以享受高尔夫游戏。

    Game system and storage medium for storing game program
    4.
    发明授权
    Game system and storage medium for storing game program 有权
    用于存储游戏程序的游戏系统和存储介质

    公开(公告)号:US08348734B2

    公开(公告)日:2013-01-08

    申请号:US11118331

    申请日:2005-05-02

    IPC分类号: A63F13/12

    摘要: A game system moves a player character in a virtual game space in accordance with an operation by a player. Further, the player character's moving amount per predetermined unit time is detected at each predetermined time interval. A predetermined parameter (gage amount) value is calculated at each predetermined time interval based on the moving amount detected at each predetermined time interval. Also, the game system adds the predetermined parameter value calculated at each predetermined time interval for accumulation. In response to a predetermined operation performed by the player, the game system causes the player character to perform a predetermined motion (e.g., special shot) on a condition such that a value obtained as a result of the addition reaches a predetermined value.

    摘要翻译: 游戏系统根据玩家的操作移动虚拟游戏空间中的玩家角色。 此外,在每个预定时间间隔检测每个预定单位时间的玩家角色的移动量。 基于在每个预定时间间隔检测到的移动量,在每个预定时间间隔计算预定参数(量具量)值。 此外,游戏系统添加在每个预定时间间隔计算的用于累积的预定参数值。 响应于玩家执行的预定操作,游戏系统使得玩家角色在使得作为添加的结果获得的值达到预定值的条件下执行预定的运动(例如,特殊镜头)。

    Game apparatus and storage medium storing game program
    5.
    发明授权
    Game apparatus and storage medium storing game program 有权
    存储游戏程序的游戏装置和存储介质

    公开(公告)号:US08182343B2

    公开(公告)日:2012-05-22

    申请号:US12400251

    申请日:2009-03-09

    摘要: Provided is a game apparatus performing game processing using acceleration data outputted from an acceleration sensor that detects acceleration in directions of at least two axes with respect to an input device. Range setting means sets, for determining first acceleration relating to at least one axis among the at least two axes, a plurality of determination ranges for the first acceleration. Range control means changes, by using the acceleration data, at least one of the determination ranges according to second acceleration relating to at least one axis among the at least two axes, the at least one axis including at least a different axis from the at least one axis relating to the first acceleration. Determination means determines which determination range includes the first acceleration indicated by the acceleration data. Came processing means performs game processing according to a determination result provided by the determination means.

    摘要翻译: 提供一种游戏装置,其使用从加速度传感器输出的加速度数据进行游戏处理,加速度数据相对于输入装置检测至少两个轴的方向的加速度。 用于确定与所述至少两个轴中的至少一个轴相关的第一加速度的范围设定装置集合用于所述第一加速度的多个确定范围。 范围控制意味着通过使用加速度数据来改变根据与至少两个轴之间的至少一个轴相关的第二加速度的至少一个确定范围,所述至少一个轴至少包括与至少一个轴不同的轴 一轴与第一加速度有关。 确定装置确定哪个确定范围包括由加速度数据指示的第一加速度。 来电处理装置根据由确定装置提供的确定结果执行游戏处理。

    Image processing apparatus and image processing program
    6.
    发明授权
    Image processing apparatus and image processing program 有权
    图像处理装置和图像处理程序

    公开(公告)号:US07023434B2

    公开(公告)日:2006-04-04

    申请号:US10620758

    申请日:2003-07-17

    IPC分类号: G06T15/00

    摘要: An image processing apparatus includes a CPU, and the CPU renders a golf course in a 3-dimension virtual space in conjunction with a GPU. A grid for representing an inclination and undulations of a configuration of the golf course is also rendered. Specifically, a grid line is constructed by a series of grid line elements of plural number. With respect to each of sections of the grid, the number of the grid line elements is changed depending upon an inclination of each section, and rendering is performed as if the grid line itself flows throughout the grid at a constant speed.

    摘要翻译: 图像处理装置包括CPU,并且CPU与GPU结合呈现三维虚拟空间中的高尔夫球场。 还呈现了用于表示高尔夫球场的构造的倾斜度和起伏的格栅。 具体来说,网格线由多个多个网格线元素构成。 对于网格的每个部分,根据每个部分的倾斜度来改变网格线元素的数量,并且执行渲染,就好像网格线本身以恒定的速度流过网格。

    Storage medium storing game program and game apparatus
    7.
    发明申请
    Storage medium storing game program and game apparatus 有权
    存储媒体存储游戏程序和游戏装置

    公开(公告)号:US20050255900A1

    公开(公告)日:2005-11-17

    申请号:US11123211

    申请日:2005-05-06

    IPC分类号: A63F13/10 A63F13/00

    摘要: A game apparatus causes a character object to perform a first hitting motion on the necessary condition that a to-be-hit object is present in a first area 104a which is set based on a position of the character object in a virtual game space, and causes the character object to perform a second hitting motion on the necessary condition that the to-be-hit object is present in a second area 104b, 104c, or 104d. Furthermore, the game apparatus adjusts a position of at least one of at least a part of the character object and the to-be-hit object, such that when the character object is caused to perform the second hitting motion, the character object and the to-be-hit object are in a predetermined positional relationship.

    摘要翻译: 游戏装置使字符对象在基于虚拟游戏空间中的角色对象的位置而设定的第一区域104a中存在被要命中的对象的必要条件下进行第一击打动作, 并且使所述角色对象在所述待命中对象存在于第二区域104b,104c或104d中的必要条件上执行第二击球运动。 此外,游戏装置调整字符对象和被击中对象的至少一部分中的至少一方的位置,使得当使角色对象进行第二击球动作时,角色对象和 待命中物体处于预定的位置关系。

    Storage medium storing game program and game apparatus
    8.
    发明授权
    Storage medium storing game program and game apparatus 有权
    存储媒体存储游戏程序和游戏装置

    公开(公告)号:US08123600B2

    公开(公告)日:2012-02-28

    申请号:US11123211

    申请日:2005-05-06

    IPC分类号: A63F13/00

    摘要: A game apparatus causes a character object to perform a first hitting motion on the necessary condition that a to-be-hit object is present in a first area 104a which is set based on a position of the character object in a virtual game space, and causes the character object to perform a second hitting motion on the necessary condition that the to-be-hit object is present in a second area 104b, 104c, or 104d. Furthermore, the game apparatus adjusts a position of at least one of at least a part of the character object and the to-be-hit object, such that when the character object is caused to perform the second hitting motion, the character object and the to-be-hit object are in a predetermined positional relationship.

    摘要翻译: 游戏装置使字符对象在基于虚拟游戏空间中的角色对象的位置设定的第一区域104a中存在被要命中的对象的必要条件下进行第一击球动作,以及 使得该字符对象在第二区域104b,104c或104d中存在待命中对象的必要条件下执行第二击打运动。 此外,游戏装置调整字符对象和被击中对象的至少一部分中的至少一方的位置,使得当使角色对象进行第二击球动作时,角色对象和 待命中物体处于预定的位置关系。

    GAME APPARATUS AND STORAGE MEDIUM STORING GAME PROGRAM
    9.
    发明申请
    GAME APPARATUS AND STORAGE MEDIUM STORING GAME PROGRAM 有权
    游戏设备和存储媒体存储游戏程序

    公开(公告)号:US20100178988A1

    公开(公告)日:2010-07-15

    申请号:US12400251

    申请日:2009-03-09

    IPC分类号: A63F9/24

    摘要: Provided is a game apparatus performing game processing using acceleration data outputted from an acceleration sensor that detects acceleration in directions of at least two axes with respect to an input device. Range setting means sets, for determining first acceleration relating to at least one axis among the at least two axes, a plurality of determination ranges for the first acceleration. Range control means changes, by using the acceleration data, at least one of the determination ranges according to second acceleration relating to at least one axis among the at least two axes, the at least one axis including at least a different axis from the at least one axis relating to the first acceleration. Determination means determines which determination range includes the first acceleration indicated by the acceleration data. Came processing means performs game processing according to a determination result provided by the determination means.

    摘要翻译: 提供一种游戏装置,其使用从加速度传感器输出的加速度数据进行游戏处理,加速度数据相对于输入装置检测至少两个轴的方向的加速度。 用于确定与所述至少两个轴中的至少一个轴相关的第一加速度的范围设定装置集合用于所述第一加速度的多个确定范围。 范围控制意味着通过使用加速度数据来改变根据与至少两个轴之间的至少一个轴相关的第二加速度的至少一个确定范围,所述至少一个轴至少包括与至少一个轴不同的轴 一轴与第一加速度有关。 确定装置确定哪个确定范围包括由加速度数据指示的第一加速度。 来电处理装置根据由确定装置提供的确定结果执行游戏处理。

    Video game device and storage medium storing video game program
    10.
    发明授权
    Video game device and storage medium storing video game program 有权
    视频游戏装置和存储视频游戏程序的存储介质

    公开(公告)号:US07297056B2

    公开(公告)日:2007-11-20

    申请号:US10827404

    申请日:2004-04-20

    IPC分类号: A63F9/00

    摘要: A turning point marker on a power gauge and an impact point object are displayed in a game image. The impact point object is displayed according to the current lie. The turning point marker is positioned away from the left end of the power gauge depending on the difficulty of the shot. The moving direction of a cursor moving along the power gauge is reversed at the turning point marker. With the turning point marker, it is possible to clearly indicate to the player how limited the power available is under the current situation as compared with the situation where the maximum power is available, and thus how difficult it is to play the current situation.

    摘要翻译: 功率计和冲击点对象上的转折标记被显示在游戏图像中。 冲击点对象根据现在的情况显示。 根据拍摄的难度,转向点标记位置远离电量表的左端。 沿着电量表移动的光标的移动方向在转折点标记处相反。 使用转折标记,与最大功率可用的情况相比,可以向玩家清楚地指出当前情况下的可用功率有多大限制,因此玩现在的情况是多么困难。