Game device, method for controlling game device, program, and information storage medium
    1.
    发明授权
    Game device, method for controlling game device, program, and information storage medium 有权
    游戏装置,游戏装置控制方法,程序和信息存储介质

    公开(公告)号:US08444463B2

    公开(公告)日:2013-05-21

    申请号:US13057388

    申请日:2009-06-03

    IPC分类号: A63F13/00

    摘要: A game device is provided. The game device includes a pass target selector, an operated target switcher, a first player controller, and a second player controller. The pass target selector selects a player character to be a pass target in a case where a first player character is in possession of a moving object. The switcher switches the user operated target from the first player character to a second player character. The first player controller moves the first player character and the moving object after switching, based on a position of an opponent player character, determines whether positions of the first player character or the moving object and the second character satisfy a condition, and causes, if the condition is satisfied, the first player character to make a pass to the second player character. The second player controller moves the second player character after switching.

    摘要翻译: 提供游戏装置。 游戏装置包括通过目标选择器,操作目标切换器,第一玩家控制器和第二玩家控制器。 在第一玩家角色拥有移动物体的情况下,通过目标选择器选择玩家角色为传球目标。 切换器将用户操作的目标从第一玩家角色切换到第二玩家角色。 第一播放器控制器基于对手玩家角色的位置来移动第一玩家角色和移动对象,基于对手玩家角色的位置来确定第一玩家角色或移动对象和第二角色的位置是否满足条件,并且如果 条件令人满意,第一名玩家角色通过第二名玩家角色。 第二播放器控制器在切换之后移动第二播放器角色。

    GAME DEVICE, METHOD FOR CONTROLLING GAME DEVICE, PROGRAM, AND INFORMATION STORAGE MEDIUM
    2.
    发明申请
    GAME DEVICE, METHOD FOR CONTROLLING GAME DEVICE, PROGRAM, AND INFORMATION STORAGE MEDIUM 有权
    游戏设备,用于控制游戏设备的方法,程序和信息存储介质

    公开(公告)号:US20110136557A1

    公开(公告)日:2011-06-09

    申请号:US13057388

    申请日:2009-06-03

    IPC分类号: A63F9/24

    摘要: To provide a game device capable of improving operability of an operation related to a pass between player characters. If a second player character is selected as a pass target while a first player character which is a user operated target is in possession of a moving object, an operated target switching unit (64) switches the user operated target from the first player character to the second player character. A second player control unit (66b) moves the second player character, based on a user operation. A first player control unit (66a) moves the first player character and the moving object, based on the position of a player character belonging to the opponent team. In addition, the first player control unit (66a) causes the first player character to make a pass to the second player character if it is determined that a position/positions of the first player character or/and the moving object and the position of the second player character satisfy a predetermined condition.

    摘要翻译: 提供能够提高与玩家角色之间的通过相关的操作的可操作性的游戏装置。 如果在作为用户操作的目标的第一玩家角色拥有移动物体的情况下选择第二玩家角色作为通过目标,则操作对象切换单元(64)将用户操作的目标从第一玩家角色切换到 第二名玩家角色 第二播放器控制单元(66b)基于用户操作移动第二播放器角色。 第一玩家控制单元(66a)基于属于对手队伍的玩家角色的位置来移动第一玩家角色和移动对象。 此外,如果确定第一玩家角色或/和移动对象的位置/位置和第一玩家角色的位置,则第一玩家控制单元(66a)使得第一玩家角色向第二玩家角色通过 第二玩家角色满足预定条件。

    Image processing apparatus and image processing method
    3.
    发明授权
    Image processing apparatus and image processing method 有权
    图像处理装置和图像处理方法

    公开(公告)号:US07199801B2

    公开(公告)日:2007-04-03

    申请号:US10846596

    申请日:2004-05-17

    IPC分类号: G06T11/40 G09G5/00

    摘要: To provide an image processing apparatus that enables display of a situation where all or a part of a display image changes using simple image processing. A first texture image, a second texture image, display priority of each pixel constituting the first texture image and a threshold value of the display priority are stored in advance. The second texture image is drawn on a predetermined polygon (S205), and the first texture image is further drawn thereon in accordance with the result of comparison between the display priority and the threshold value (S206).

    摘要翻译: 提供能够显示使用简单图像处理使显示图像的全部或部分变化的情况的图像处理装置。 预先存储第一纹理图像,第二纹理图像,构成第一纹理图像的每个像素的显示优先级和显示优先级的阈值。 第二纹理图像被绘制在预定多边形上(S 205),并且根据显示优先级和阈值之间的比较结果进一步绘制第一纹理图像(S 206)。

    IMAGE PROCESSOR, IMAGE PROCESSING METHOD, PROGRAM, AND INFORMATION STORAGE MEDIUM
    4.
    发明申请
    IMAGE PROCESSOR, IMAGE PROCESSING METHOD, PROGRAM, AND INFORMATION STORAGE MEDIUM 审中-公开
    图像处理器,图像处理方法,程序和信息存储介质

    公开(公告)号:US20100177097A1

    公开(公告)日:2010-07-15

    申请号:US12663207

    申请日:2008-02-05

    IPC分类号: G06T15/60

    摘要: There is provided an image processor that displays a shadow caused by an eyelid or the like on an eye of a character object without causing an unnatural feeling to a user while suppressing an increase of processing load. In the present invention, a shadow polygon (60) for representing a shadow occurring in an eye region (50) of a character object (player character object (46)) that is placed in a virtual three-dimensional space is placed at a position so as to cover at least a part of the eye region (50). Then, an image representing a scene of the virtual three-dimensional space that is viewed from a certain point of view is generated.

    摘要翻译: 提供了一种图像处理器,其在抑制处理负担的增加的同时,在用户的眼睛上显示由眼睑等造成的阴影而不会对用户造成不自然的感觉。 在本发明中,将放置在虚拟三维空间中的用于表示在字符对象(玩家角色对象(46))的眼睛区域(50)中发生的阴影的阴影多边形(60) 以覆盖眼睛区域(50)的至少一部分。 然后,生成表示从某个观点看到的虚拟三维空间的场景的图像。