摘要:
A game device is provided. The game device includes a pass target selector, an operated target switcher, a first player controller, and a second player controller. The pass target selector selects a player character to be a pass target in a case where a first player character is in possession of a moving object. The switcher switches the user operated target from the first player character to a second player character. The first player controller moves the first player character and the moving object after switching, based on a position of an opponent player character, determines whether positions of the first player character or the moving object and the second character satisfy a condition, and causes, if the condition is satisfied, the first player character to make a pass to the second player character. The second player controller moves the second player character after switching.
摘要:
To provide a game device capable of improving operability of an operation related to a pass between player characters. If a second player character is selected as a pass target while a first player character which is a user operated target is in possession of a moving object, an operated target switching unit (64) switches the user operated target from the first player character to the second player character. A second player control unit (66b) moves the second player character, based on a user operation. A first player control unit (66a) moves the first player character and the moving object, based on the position of a player character belonging to the opponent team. In addition, the first player control unit (66a) causes the first player character to make a pass to the second player character if it is determined that a position/positions of the first player character or/and the moving object and the position of the second player character satisfy a predetermined condition.
摘要:
To provide an image processing apparatus that enables display of a situation where all or a part of a display image changes using simple image processing. A first texture image, a second texture image, display priority of each pixel constituting the first texture image and a threshold value of the display priority are stored in advance. The second texture image is drawn on a predetermined polygon (S205), and the first texture image is further drawn thereon in accordance with the result of comparison between the display priority and the threshold value (S206).
摘要:
There is provided an image processor that displays a shadow caused by an eyelid or the like on an eye of a character object without causing an unnatural feeling to a user while suppressing an increase of processing load. In the present invention, a shadow polygon (60) for representing a shadow occurring in an eye region (50) of a character object (player character object (46)) that is placed in a virtual three-dimensional space is placed at a position so as to cover at least a part of the eye region (50). Then, an image representing a scene of the virtual three-dimensional space that is viewed from a certain point of view is generated.