Game device, method for controlling game device, program, and information storage medium
    1.
    发明授权
    Game device, method for controlling game device, program, and information storage medium 有权
    游戏装置,游戏装置控制方法,程序和信息存储介质

    公开(公告)号:US08444463B2

    公开(公告)日:2013-05-21

    申请号:US13057388

    申请日:2009-06-03

    IPC分类号: A63F13/00

    摘要: A game device is provided. The game device includes a pass target selector, an operated target switcher, a first player controller, and a second player controller. The pass target selector selects a player character to be a pass target in a case where a first player character is in possession of a moving object. The switcher switches the user operated target from the first player character to a second player character. The first player controller moves the first player character and the moving object after switching, based on a position of an opponent player character, determines whether positions of the first player character or the moving object and the second character satisfy a condition, and causes, if the condition is satisfied, the first player character to make a pass to the second player character. The second player controller moves the second player character after switching.

    摘要翻译: 提供游戏装置。 游戏装置包括通过目标选择器,操作目标切换器,第一玩家控制器和第二玩家控制器。 在第一玩家角色拥有移动物体的情况下,通过目标选择器选择玩家角色为传球目标。 切换器将用户操作的目标从第一玩家角色切换到第二玩家角色。 第一播放器控制器基于对手玩家角色的位置来移动第一玩家角色和移动对象,基于对手玩家角色的位置来确定第一玩家角色或移动对象和第二角色的位置是否满足条件,并且如果 条件令人满意,第一名玩家角色通过第二名玩家角色。 第二播放器控制器在切换之后移动第二播放器角色。

    GAME DEVICE, METHOD FOR CONTROLLING GAME DEVICE, PROGRAM, AND INFORMATION STORAGE MEDIUM
    2.
    发明申请
    GAME DEVICE, METHOD FOR CONTROLLING GAME DEVICE, PROGRAM, AND INFORMATION STORAGE MEDIUM 有权
    游戏设备,用于控制游戏设备的方法,程序和信息存储介质

    公开(公告)号:US20110136557A1

    公开(公告)日:2011-06-09

    申请号:US13057388

    申请日:2009-06-03

    IPC分类号: A63F9/24

    摘要: To provide a game device capable of improving operability of an operation related to a pass between player characters. If a second player character is selected as a pass target while a first player character which is a user operated target is in possession of a moving object, an operated target switching unit (64) switches the user operated target from the first player character to the second player character. A second player control unit (66b) moves the second player character, based on a user operation. A first player control unit (66a) moves the first player character and the moving object, based on the position of a player character belonging to the opponent team. In addition, the first player control unit (66a) causes the first player character to make a pass to the second player character if it is determined that a position/positions of the first player character or/and the moving object and the position of the second player character satisfy a predetermined condition.

    摘要翻译: 提供能够提高与玩家角色之间的通过相关的操作的可操作性的游戏装置。 如果在作为用户操作的目标的第一玩家角色拥有移动物体的情况下选择第二玩家角色作为通过目标,则操作对象切换单元(64)将用户操作的目标从第一玩家角色切换到 第二名玩家角色 第二播放器控制单元(66b)基于用户操作移动第二播放器角色。 第一玩家控制单元(66a)基于属于对手队伍的玩家角色的位置来移动第一玩家角色和移动对象。 此外,如果确定第一玩家角色或/和移动对象的位置/位置和第一玩家角色的位置,则第一玩家控制单元(66a)使得第一玩家角色向第二玩家角色通过 第二玩家角色满足预定条件。

    Game device, game device control method, program, and information storage medium
    3.
    发明授权
    Game device, game device control method, program, and information storage medium 有权
    游戏装置,游戏装置控制方法,程序和信息存储介质

    公开(公告)号:US08827812B2

    公开(公告)日:2014-09-09

    申请号:US13131088

    申请日:2009-06-18

    摘要: To provide a game device that is capable, in a match in which a player character group including operating characters of a plurality of game players and one or more teammate character competes with an opponent character or an opponent character group opposing the player character group, of improving diversity of combination of the characters belonging to the player character group while suppressing increase of data amount. An operating character obtaining unit (30) obtains the player data on an operating player of each game player. A teammate character obtaining unit (32) obtains the player data on a teammate player of each game player. A game execution unit (36) carries out a game in which an operating team takes part in a soccer match with an opponent team, based on the player data on the respective operating players and that on the respective teammate players.

    摘要翻译: 为了提供一种游戏装置,能够在包括多个游戏玩家的操作人物和一个或多个队友角色的玩家角色组与对手角色或与玩家角色组相对的对手角色组竞争的比赛中, 提高属于播放器角色组的角色的组合的多样性,同时抑制数据量的增加。 操作字符获取单元(30)获取每个游戏者的操作玩家的玩家数据。 队友角色获取单元(32)获得每个游戏者的同伴玩家的玩家数据。 游戏执行单元(36)根据各运营玩家的玩家数据和各队友玩家进行与对手队的足球比赛的运动队伍的游戏。

    GAME DEVICE, GAME DEVICE CONTROL METHOD, PROGRAM, AND INFORMATION STORAGE MEDIUM
    4.
    发明申请
    GAME DEVICE, GAME DEVICE CONTROL METHOD, PROGRAM, AND INFORMATION STORAGE MEDIUM 有权
    游戏设备,游戏设备控制方法,程序和信息存储介质

    公开(公告)号:US20110237333A1

    公开(公告)日:2011-09-29

    申请号:US13131088

    申请日:2009-06-18

    IPC分类号: A63F9/24

    摘要: To provide a game device that is capable, in a match in which a player character group including operating characters of a plurality of game players and one or more teammate character competes with an opponent character or an opponent character group opposing the player character group, of improving diversity of combination of the characters belonging to the player character group while suppressing increase of data amount. An operating character obtaining unit (30) obtains the player data on an operating player of each game player. A teammate character obtaining unit (32) obtains the player data on a teammate player of each game player. A game execution unit (36) carries out a game in which an operating team takes part in a soccer match with an opponent team, based on the player data on the respective operating players and that on the respective teammate players.

    摘要翻译: 为了提供一种游戏装置,能够在包括多个游戏玩家的操作人物和一个或多个队友角色的玩家角色组与对手角色或与玩家角色组相对的对手角色组竞争的比赛中, 提高属于播放器角色组的角色的组合的多样性,同时抑制数据量的增加。 操作字符获取单元(30)获取每个游戏者的操作玩家的玩家数据。 队友角色获取单元(32)获得每个游戏者的同伴玩家的玩家数据。 游戏执行单元(36)根据各运营玩家的玩家数据和各队友玩家进行与对手队的足球比赛的运动队伍的游戏。

    Game system, game device control method, program, and information storage medium
    5.
    发明授权
    Game system, game device control method, program, and information storage medium 有权
    游戏系统,游戏机控制方法,程序和信息存储介质

    公开(公告)号:US09566519B2

    公开(公告)日:2017-02-14

    申请号:US13003236

    申请日:2009-03-17

    摘要: Provided is a game system capable of discriminating types of action performed by a game character in more detail. A reproduction data acquiring section (46) saves a game situation obtained within a reproduction subject period as reproduction data if a shooting action is performed, an action determining section (48) determines based on the reproduction data whether or not a dummy action was performed by an operation subject object other than an operation subject object that performed the shooting action, and a playback video outputting section (50) performs an output based on a determination result by the action determining section (48) in accordance with outputting of a playback video based on the reproduction data.

    摘要翻译: 提供了一种能够更详细地区分由游戏角色执行的动作的类型的游戏系统。 动作确定部(48)根据再现数据确定是否通过虚拟动作执行虚拟动作,再生数据取得部(46)将在再现对象期间内获得的游戏状况保存为再现数据 除了执行拍摄动作的操作被摄对象以外的操作对象对象,再现视频输出部(50)根据动作判定部(48)的判断结果,根据基于播放视频的输出进行输出 对再现数据。

    GAME SYSTEM, GAME DEVICE CONTROL METHOD, PROGRAM, AND INFORMATION STORAGE MEDIUM
    6.
    发明申请
    GAME SYSTEM, GAME DEVICE CONTROL METHOD, PROGRAM, AND INFORMATION STORAGE MEDIUM 有权
    游戏系统,游戏设备控制方法,程序和信息存储介质

    公开(公告)号:US20110124385A1

    公开(公告)日:2011-05-26

    申请号:US13003236

    申请日:2009-03-17

    IPC分类号: A63F9/24 A63F13/00

    摘要: Provided is a game system capable of discriminating types of action performed by a game character in more detail. A reproduction data acquiring section (46) saves a game situation obtained within a reproduction subject period as reproduction data if a shooting action is performed, an action determining section (48) determines based on the reproduction data whether or not a dummy action was performed by an operation subject object other than an operation subject object that performed the shooting action, and a playback video outputting section (50) performs an output based on a determination result by the action determining section (48) in accordance with outputting of a playback video based on the reproduction data.

    摘要翻译: 提供了一种能够更详细地区分由游戏角色执行的动作的类型的游戏系统。 动作确定部(48)根据再现数据确定是否通过虚拟动作执行虚拟动作,再生数据取得部(46)将在再现对象期间内获得的游戏状况保存为再现数据 除了执行拍摄动作的操作被摄对象以外的操作对象对象,再现视频输出部(50)根据动作判定部(48)的判断结果,根据基于播放视频的输出进行输出 对再现数据。

    Magnetic coupling pump and pump unit comprising the same
    7.
    发明授权
    Magnetic coupling pump and pump unit comprising the same 有权
    磁耦合泵和包括该泵的泵单元

    公开(公告)号:US09145894B2

    公开(公告)日:2015-09-29

    申请号:US13822134

    申请日:2012-09-13

    IPC分类号: F04D13/02 F04D13/06 F04D29/58

    摘要: In a magnetic coupling pump including a closed impeller, and a casing that houses the impeller in such a way that the impeller is rotatable around a rotation axis and movable in an axis direction in which the rotation axis extends, reduction in the rotational frequency of the impeller can be suppressed even if thrust balance collapses temporarily and the impeller and the casing come into contact with each other. A tapered surface (24) or (55) is formed in at least a portion of at least one of a surface (24) or (53) of the impeller (10) and a surface (66) or (86) of a pump casing (60) that faces each other in an axis direction (Da) so that the distance between both the faces varies gradually as it goes in a radial direction (Dr) perpendicular to the axis direction (Da).

    摘要翻译: 在包括闭合叶轮的磁耦合泵和容纳叶轮的壳体中,叶轮能够围绕旋转轴线旋转并且可沿旋转轴线延伸的轴线方向移动, 即使推力平衡暂时塌陷并且叶轮和壳体彼此接触,也可以抑制叶轮。 锥形表面(24)或(55)形成在叶轮(10)的表面(24)或(53)中的至少一个的至少一部分和泵的表面(66)或(86) 壳体(60)沿轴向(Da)彼此面对,使得两个面之间的距离随着垂直于轴线方向(Da)的径向方向(Dr)而逐渐变化。

    GAME DEVICE, GAME DEVICE CONTROL METHOD, PROGRAM AND INFORMATION MEMORY MEDIUM
    8.
    发明申请
    GAME DEVICE, GAME DEVICE CONTROL METHOD, PROGRAM AND INFORMATION MEMORY MEDIUM 审中-公开
    游戏设备,游戏设备控制方法,程序和信息记忆媒体

    公开(公告)号:US20110201422A1

    公开(公告)日:2011-08-18

    申请号:US12673170

    申请日:2008-02-05

    IPC分类号: A63F13/00

    摘要: Provided is a game device which is capable of showing how a peripheral part of an eye of a character object changes according to a viewing direction of the character object, while reducing a data amount and an amount of a work for producing data. A plurality of pieces of vertex position specifying data (data for specifying positions of vertexes of the peripheral part of the eye) corresponding to a plurality of basic viewing directions and blend control data (data associating viewing direction information with blend ratio information of the plurality of pieces of vertex position specifying data) are stored. The blend ratio information corresponding to a viewing direction is acquired based on the blend control data (S108). The plurality of pieces of vertex position specifying data are blended based on the blend ratio information to thereby acquire the vertex position specifying data corresponding to the viewing direction (S109). A game screen is displayed based on the vertex position specifying data corresponding to the viewing direction (S113).

    摘要翻译: 提供了一种能够显示字符对象的眼睛的周边部分如何根据字符对象的观看方向而改变的游戏装置,同时减少用于产生数据的数据量和工作量。 对应于多个基本观察方向的多个顶点位置指定数据(用于指定眼睛的周边部分的顶点的数据)和混合控制数据(将观察方向信息与多个基本观察方向的混合比信息相关联的数据 存储顶点位置指定数据)。 基于混合控制数据获取与观看方向对应的混合比例信息(S108)。 基于混合比例信息来混合多个顶点位置指定数据,从而获取与观看方向对应的顶点位置指定数据(S109)。 基于与观看方向对应的顶点位置指定数据显示游戏画面(S113)。

    Display, displaying method, information recording medium, and program
    9.
    发明授权
    Display, displaying method, information recording medium, and program 失效
    显示,显示方式,信息记录介质和程序

    公开(公告)号:US07737978B2

    公开(公告)日:2010-06-15

    申请号:US11587483

    申请日:2005-04-27

    IPC分类号: G06T15/70

    摘要: To provide a display, etc. suitable for appropriately processing display in a case where it is expected, in three-dimensional graphics display, that a viewpoint will collide with an object, a storage unit (202) of a display (201) stores the coordinates of a viewpoint and an object in a virtual three-dimensional space, moving velocities, etc., an associating unit (203) associates a real time and a virtual time in the virtual three-dimensional space, a moving unit (204) calculates the coordinates of the viewpoint and object and moving velocities, etc. at the associated virtual time to update the values stored in the storage unit (202), a display unit (205) displays the state of the virtual three-dimensional space as observed from the viewpoint, and a determination unit (206) determines whether or not the viewpoint will collide with the object after a predetermined virtual threshold period elapses, and makes the elapse of the virtual time slower than the real time in a case where it is determined that a collision will occur.

    摘要翻译: 为了提供适于在预期的情况下适当地处理显示的显示器,在三维图形显示中,视点将与对象相冲突,显示器(201)的存储单元(202)存储 关联单元(203)将虚拟三维空间中的实时和虚拟时间相关联,移动单元(204)计算虚拟三维空间中的视点和对象的坐标,移动速度等,移动单元 在相关联的虚拟时间处的视点和对象的坐标以及移动速度等,以更新存储单元(202)中存储的值,显示单元(205)显示虚拟三维空间的状态,如 视点和确定单元(206)确定在经过预定的虚拟阈值周期之后视点将与对象发生冲突,并且在其为de的情况下使虚拟时间的经过慢于实时时间 终止将发生碰撞。

    Alkaline dry battery
    10.
    发明申请
    Alkaline dry battery 审中-公开
    碱性干电池

    公开(公告)号:US20050064284A1

    公开(公告)日:2005-03-24

    申请号:US10944776

    申请日:2004-09-21

    CPC分类号: H01M2/08 H01M2/0421 H01M6/08

    摘要: In an alkaline dry battery, a sealant comprising grease with a worked penetration of from 175 to 475 is disposed between an opening end of a metal case and a peripheral end of a sealing body. This sealant, comprising the above grease, differs from a conventional sealant in being usable without using an organic solvent. This sealant is also capable of preventing creeping of an electrolyte between the metal case and the sealing body.

    摘要翻译: 在碱性干电池中,在金属外壳的开口端和密封体的外周端之间设置密封剂,该密封剂包括加工渗透为175〜475的润滑脂。 包含上述润滑脂的密封剂与常规的密封剂不同,不使用有机溶剂。 该密封剂也能够防止金属壳体和密封体之间的电解质的蠕变。