Game device, method for controlling game device, program, and information storage medium
    1.
    发明授权
    Game device, method for controlling game device, program, and information storage medium 有权
    游戏装置,游戏装置控制方法,程序和信息存储介质

    公开(公告)号:US08444463B2

    公开(公告)日:2013-05-21

    申请号:US13057388

    申请日:2009-06-03

    IPC分类号: A63F13/00

    摘要: A game device is provided. The game device includes a pass target selector, an operated target switcher, a first player controller, and a second player controller. The pass target selector selects a player character to be a pass target in a case where a first player character is in possession of a moving object. The switcher switches the user operated target from the first player character to a second player character. The first player controller moves the first player character and the moving object after switching, based on a position of an opponent player character, determines whether positions of the first player character or the moving object and the second character satisfy a condition, and causes, if the condition is satisfied, the first player character to make a pass to the second player character. The second player controller moves the second player character after switching.

    摘要翻译: 提供游戏装置。 游戏装置包括通过目标选择器,操作目标切换器,第一玩家控制器和第二玩家控制器。 在第一玩家角色拥有移动物体的情况下,通过目标选择器选择玩家角色为传球目标。 切换器将用户操作的目标从第一玩家角色切换到第二玩家角色。 第一播放器控制器基于对手玩家角色的位置来移动第一玩家角色和移动对象,基于对手玩家角色的位置来确定第一玩家角色或移动对象和第二角色的位置是否满足条件,并且如果 条件令人满意,第一名玩家角色通过第二名玩家角色。 第二播放器控制器在切换之后移动第二播放器角色。

    GAME DEVICE, GAME DEVICE CONTROL METHOD, PROGRAM, AND INFORMATION STORAGE MEDIUM
    2.
    发明申请
    GAME DEVICE, GAME DEVICE CONTROL METHOD, PROGRAM, AND INFORMATION STORAGE MEDIUM 有权
    游戏设备,游戏设备控制方法,程序和信息存储介质

    公开(公告)号:US20110237333A1

    公开(公告)日:2011-09-29

    申请号:US13131088

    申请日:2009-06-18

    IPC分类号: A63F9/24

    摘要: To provide a game device that is capable, in a match in which a player character group including operating characters of a plurality of game players and one or more teammate character competes with an opponent character or an opponent character group opposing the player character group, of improving diversity of combination of the characters belonging to the player character group while suppressing increase of data amount. An operating character obtaining unit (30) obtains the player data on an operating player of each game player. A teammate character obtaining unit (32) obtains the player data on a teammate player of each game player. A game execution unit (36) carries out a game in which an operating team takes part in a soccer match with an opponent team, based on the player data on the respective operating players and that on the respective teammate players.

    摘要翻译: 为了提供一种游戏装置,能够在包括多个游戏玩家的操作人物和一个或多个队友角色的玩家角色组与对手角色或与玩家角色组相对的对手角色组竞争的比赛中, 提高属于播放器角色组的角色的组合的多样性,同时抑制数据量的增加。 操作字符获取单元(30)获取每个游戏者的操作玩家的玩家数据。 队友角色获取单元(32)获得每个游戏者的同伴玩家的玩家数据。 游戏执行单元(36)根据各运营玩家的玩家数据和各队友玩家进行与对手队的足球比赛的运动队伍的游戏。

    Game system, game device control method, program, and information storage medium
    3.
    发明授权
    Game system, game device control method, program, and information storage medium 有权
    游戏系统,游戏机控制方法,程序和信息存储介质

    公开(公告)号:US09566519B2

    公开(公告)日:2017-02-14

    申请号:US13003236

    申请日:2009-03-17

    摘要: Provided is a game system capable of discriminating types of action performed by a game character in more detail. A reproduction data acquiring section (46) saves a game situation obtained within a reproduction subject period as reproduction data if a shooting action is performed, an action determining section (48) determines based on the reproduction data whether or not a dummy action was performed by an operation subject object other than an operation subject object that performed the shooting action, and a playback video outputting section (50) performs an output based on a determination result by the action determining section (48) in accordance with outputting of a playback video based on the reproduction data.

    摘要翻译: 提供了一种能够更详细地区分由游戏角色执行的动作的类型的游戏系统。 动作确定部(48)根据再现数据确定是否通过虚拟动作执行虚拟动作,再生数据取得部(46)将在再现对象期间内获得的游戏状况保存为再现数据 除了执行拍摄动作的操作被摄对象以外的操作对象对象,再现视频输出部(50)根据动作判定部(48)的判断结果,根据基于播放视频的输出进行输出 对再现数据。

    Game device, game device control method, program, and information storage medium
    4.
    发明授权
    Game device, game device control method, program, and information storage medium 有权
    游戏装置,游戏装置控制方法,程序和信息存储介质

    公开(公告)号:US08827812B2

    公开(公告)日:2014-09-09

    申请号:US13131088

    申请日:2009-06-18

    摘要: To provide a game device that is capable, in a match in which a player character group including operating characters of a plurality of game players and one or more teammate character competes with an opponent character or an opponent character group opposing the player character group, of improving diversity of combination of the characters belonging to the player character group while suppressing increase of data amount. An operating character obtaining unit (30) obtains the player data on an operating player of each game player. A teammate character obtaining unit (32) obtains the player data on a teammate player of each game player. A game execution unit (36) carries out a game in which an operating team takes part in a soccer match with an opponent team, based on the player data on the respective operating players and that on the respective teammate players.

    摘要翻译: 为了提供一种游戏装置,能够在包括多个游戏玩家的操作人物和一个或多个队友角色的玩家角色组与对手角色或与玩家角色组相对的对手角色组竞争的比赛中, 提高属于播放器角色组的角色的组合的多样性,同时抑制数据量的增加。 操作字符获取单元(30)获取每个游戏者的操作玩家的玩家数据。 队友角色获取单元(32)获得每个游戏者的同伴玩家的玩家数据。 游戏执行单元(36)根据各运营玩家的玩家数据和各队友玩家进行与对手队的足球比赛的运动队伍的游戏。

    GAME DEVICE, METHOD FOR CONTROLLING GAME DEVICE, PROGRAM, AND INFORMATION STORAGE MEDIUM
    5.
    发明申请
    GAME DEVICE, METHOD FOR CONTROLLING GAME DEVICE, PROGRAM, AND INFORMATION STORAGE MEDIUM 有权
    游戏设备,用于控制游戏设备的方法,程序和信息存储介质

    公开(公告)号:US20110136557A1

    公开(公告)日:2011-06-09

    申请号:US13057388

    申请日:2009-06-03

    IPC分类号: A63F9/24

    摘要: To provide a game device capable of improving operability of an operation related to a pass between player characters. If a second player character is selected as a pass target while a first player character which is a user operated target is in possession of a moving object, an operated target switching unit (64) switches the user operated target from the first player character to the second player character. A second player control unit (66b) moves the second player character, based on a user operation. A first player control unit (66a) moves the first player character and the moving object, based on the position of a player character belonging to the opponent team. In addition, the first player control unit (66a) causes the first player character to make a pass to the second player character if it is determined that a position/positions of the first player character or/and the moving object and the position of the second player character satisfy a predetermined condition.

    摘要翻译: 提供能够提高与玩家角色之间的通过相关的操作的可操作性的游戏装置。 如果在作为用户操作的目标的第一玩家角色拥有移动物体的情况下选择第二玩家角色作为通过目标,则操作对象切换单元(64)将用户操作的目标从第一玩家角色切换到 第二名玩家角色 第二播放器控制单元(66b)基于用户操作移动第二播放器角色。 第一玩家控制单元(66a)基于属于对手队伍的玩家角色的位置来移动第一玩家角色和移动对象。 此外,如果确定第一玩家角色或/和移动对象的位置/位置和第一玩家角色的位置,则第一玩家控制单元(66a)使得第一玩家角色向第二玩家角色通过 第二玩家角色满足预定条件。

    GAME SYSTEM, GAME DEVICE CONTROL METHOD, PROGRAM, AND INFORMATION STORAGE MEDIUM
    6.
    发明申请
    GAME SYSTEM, GAME DEVICE CONTROL METHOD, PROGRAM, AND INFORMATION STORAGE MEDIUM 有权
    游戏系统,游戏设备控制方法,程序和信息存储介质

    公开(公告)号:US20110124385A1

    公开(公告)日:2011-05-26

    申请号:US13003236

    申请日:2009-03-17

    IPC分类号: A63F9/24 A63F13/00

    摘要: Provided is a game system capable of discriminating types of action performed by a game character in more detail. A reproduction data acquiring section (46) saves a game situation obtained within a reproduction subject period as reproduction data if a shooting action is performed, an action determining section (48) determines based on the reproduction data whether or not a dummy action was performed by an operation subject object other than an operation subject object that performed the shooting action, and a playback video outputting section (50) performs an output based on a determination result by the action determining section (48) in accordance with outputting of a playback video based on the reproduction data.

    摘要翻译: 提供了一种能够更详细地区分由游戏角色执行的动作的类型的游戏系统。 动作确定部(48)根据再现数据确定是否通过虚拟动作执行虚拟动作,再生数据取得部(46)将在再现对象期间内获得的游戏状况保存为再现数据 除了执行拍摄动作的操作被摄对象以外的操作对象对象,再现视频输出部(50)根据动作判定部(48)的判断结果,根据基于播放视频的输出进行输出 对再现数据。

    NETWORK GAME SYSTEM, NETWORK GAME SYSTEM CONTROL METHOD, GAME CONTROL DEVICE, AND INFORMATION STORAGE MEDIUM
    7.
    发明申请
    NETWORK GAME SYSTEM, NETWORK GAME SYSTEM CONTROL METHOD, GAME CONTROL DEVICE, AND INFORMATION STORAGE MEDIUM 审中-公开
    网络游戏系统,网络游戏系统控制方法,游戏控制装置和信息存储介质

    公开(公告)号:US20110059801A1

    公开(公告)日:2011-03-10

    申请号:US12875717

    申请日:2010-09-03

    IPC分类号: A63F9/24 A63F13/06

    摘要: A first game character control section controls the action of a first game character which is an operation target for a user, based on an operation carried out by the user. A second game character control section controls the action of one or more second game characters, based on the action control data. In a case where a chat message is input in any game device, addressed to one or more users of one or more other game devices, an action control data changing section changes the action control data, based on the chat message.

    摘要翻译: 第一游戏角色控制部基于用户进行的操作来控制作为用户的操作对象的第一游戏角色的动作。 第二游戏角色控制部分基于动作控制数据来控制一个或多个第二游戏角色的动作。 在任何游戏装置中输入聊天消息的情况下,发送给一个或多个其他游戏装置的一个或多个用户,动作控制数据改变部分基于聊天消息来改变动作控制数据。