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公开(公告)号:US20170287205A1
公开(公告)日:2017-10-05
申请号:US15415130
申请日:2017-01-25
Applicant: Umbra Software Oy
Inventor: Otso MAKINEN , Antti HATALA , Hannu SARANSAARI , Jarno MUURIMAKI , Jasin BUSHNAIEF , Johann MUSZYNSKI , Mikko PULKKI , Niilo JABA , Otto LAULAJAINEN , Turkka AIJALA , Vinh TRUONG
IPC: G06T15/08 , A63F13/355 , H04N21/431 , H04N21/47 , G06F3/01 , G06T15/00
CPC classification number: G06T15/08 , A63F13/213 , A63F13/355 , A63F2300/8082 , G06F3/011 , G06F3/017 , G06F3/04815 , G06F3/14 , G06T3/4092 , G06T15/005 , G06T15/205 , G06T15/50 , G06T17/00 , G06T17/005 , G06T19/006 , G06T19/20 , G06T2200/04 , G06T2200/16 , G06T2210/36 , G06T2210/61 , G09G5/006 , G09G2350/00 , G09G2370/022 , G09G2370/16 , H04N21/4312 , H04N21/47
Abstract: A cloud network server system, a method, and a software program product for experiencing a three-dimensional (3D) model are provided. 3D model data associated with a 3D video game is uploaded to the cloud network server system. The system and method are used to design for example a computer game that renders non-spatial characteristics such as, smell, reflection and/or refraction of light, wind direction, sound reflection, etc., along with spatial and visibility information associated with 3D objects displayed in the 3D video game. Different versions of the 3D model are created based on memory, streaming bandwidth, and/or processing power requirements of different user terminal computers. Based on a virtual location of a user in the 3D model, parts of at least one version of the 3D model are rendered to the user.
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公开(公告)号:US20190221038A1
公开(公告)日:2019-07-18
申请号:US16363179
申请日:2019-03-25
Applicant: Umbra Software Oy
Inventor: Otso MAKINEN , Antti HATALA , Hannu SARANSAARI , Jarno MUURIMAKI , Jasin BUSHNAIEF , Johann MUSZYNSKI , Mikko PULKKI , Niilo JABA , Otto LAULAJAINEN , Turkka AIJALA , Vinh TRUONG
IPC: G06T19/00 , G06F3/0481 , G06T15/20 , A63F13/355 , G06F3/01 , H04N21/431 , H04N21/47 , A63F13/213 , G06F3/14 , G06T17/00 , G06T15/08 , G06T15/50 , G06T19/20 , G09G5/00 , G06T3/40 , H04L29/06 , G06T15/00
Abstract: A cloud network server system, a method, and a software program product for experiencing a three-dimensional (3D) model are provided. 3D model data associated with a 3D video game is uploaded to the cloud network server system. The system and method are used to design for example a computer game that renders non-spatial characteristics such as, smell, reflection and/or refraction of light, wind direction, sound reflection, etc., along with spatial and visibility information associated with 3D objects displayed in the 3D video game. Different versions of the 3D model are created based on memory, streaming bandwidth, and/or processing power requirements of different user terminal computers. Based on a virtual location of a user in the 3D model, parts of at least one version of the 3D model are rendered to the user.
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公开(公告)号:US20170287199A1
公开(公告)日:2017-10-05
申请号:US15415183
申请日:2017-01-25
Applicant: Umbra Software Oy
Inventor: Otso MAKINEN , Antti HATALA , Hannu SARANSAARI , Jarno MUURIMAKI , Jasin BUSHNAIEF , Johann MUSZYNSKI , Mikko PULKKI , Niilo JABA , Otto LAULAJAINEN , Turkka AIJALA , Vinh TRUONG
IPC: G06T15/00 , A63F13/213 , G06F3/01 , A63F13/355 , G06T15/08 , G06T15/20
Abstract: A cloud network server system, a method, and a software program product for compiling and presenting a three-dimensional (3D) model are provided. An end 3D model is composed from at least two pre-existing 3D models stored in the cloud network server system by combining the pre-existing 3D models. The end 3D model is partitioned into smaller cells. The system and method allow a drawing user to view and draw the end 3D model for example of a computer game, via a drawing user terminal computer. Based on a virtual location of the drawing user in the end 3D model, parts of at least one version of the end 3D model are rendered to the drawing user. The system and method render a more lifelike virtual reality gaming experience with substantially lesser time lag, lesser memory footprint requirement, and lesser production effort.
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公开(公告)号:US20170287111A1
公开(公告)日:2017-10-05
申请号:US15415158
申请日:2017-01-25
Applicant: Umbra Software Oy
Inventor: Otso MAKINEN , Antti HATALA , Hannu SARANSAARI , Jarno MUURIMAKI , Jasin BUSHNAIEF , Johann MUSZYNSKI , Mikko PULKKI , Niilo JABA , Otto LAULAJAINEN , Turkka AIJALA , Vinh TRUONG
CPC classification number: G06T15/08 , A63F13/213 , A63F13/355 , A63F2300/8082 , G06F3/011 , G06F3/14 , G06T3/4092 , G06T15/005 , G06T15/205 , G06T15/50 , G06T17/00 , G06T17/005 , G06T19/006 , G06T19/20 , G06T2200/04 , G06T2200/16 , G06T2210/36 , G06T2210/61 , G09G5/006 , G09G2350/00 , G09G2370/022 , G09G2370/16 , H04N21/4312 , H04N21/47
Abstract: A cloud network server system, a method, and a software program product for experiencing a three-dimensional (3D) model are provided. 3D model data associated with a 3D video game is uploaded to the cloud network server system. The system is used to design for example a computer game that renders non-spatial characteristics such as, smell, reflection and/or refraction of light, wind direction, sound reflection, etc., along with spatial and visibility information associated with 3D objects displayed in the 3D video game. Different versions of the 3D model are created based on memory, streaming bandwidth, and/or processing power requirements of different user terminal computers. Based on a virtual location of a user in the 3D model, parts of at least one version of the 3D model are rendered to the user.
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