Abstract:
A device may receive identification information associated with a user. The device may determine user information based on the identification information associated with the user. The device may select a particular virtual reality user environment for providing content. The virtual reality user environment may be associated with a virtual store. The virtual reality user environment may include an interactive component. The device may generate a customized virtual reality user environment based on the particular virtual reality user environment and the user information. The customized virtual reality user environment may include access to content selected based on the user information. The device may provide access to the customized virtual reality user environment for display.
Abstract:
A user device includes a controlling application for a child's wearable device. A network device receives configuration settings for an event widget that activates the wearable device to send a prepared text message to a trusted contact and to receive a pre-recorded audio message from the trusted contact. The network device downloads the event widget to the wearable device and receives a selection signal that the event widget was selected. The network device authorizes the wearable device to send the prepared text message to the trusted contact when the widget selection time or current location for the wearable device matches the stored configuration settings. The network device receives, from the trusted contact, an acknowledgement of the prepared text message and sends the pre-recorded audio message to the wearable device. The network device facilitates communications between the trusted contact and the controlling application to provide live video from the user device.
Abstract:
Systems and methods for a demo mode for a computing device are disclosed. In some implementations, a computing device receives a first input for entering a demo mode. The computing device prompts, in response to the first input, for a user input indicating whether the user wishes to place the computing device in the demo mode. The computing device receives the user input indicating that the user wishes to place the computing device in the demo mode. The computing device enters the demo mode responsive to the user input indicating that the user wishes to place the computing device in the demo mode. Entering the demo mode includes adjusting battery settings of the computing device.
Abstract:
Techniques described herein may be used to provide wearable devices (e.g., a watch, a clip on device, etc.) for children with virtual friend and social networking services. A virtual friend may include an animal, a cartoon character, or another personality with which the child may interact by talking, asking questions, receiving status updates, etc. Social networking services may be provided so that the child may interact with other children in a social networking environment. The virtual friend and social networking services may be controlled and managed by a parent's smart phone or other handheld device. A parent may place limits on when the virtual friend is available and/or when the child may access the social network. The parent may also have other controls, such as who the child can connect with and contact in the social networking environment.
Abstract:
A user device may request an account type identifier that identifies an account type associated with the user device. The user device may receive the account type identifier based on requesting the account type identifier. The user device may compare the account type identifier and a set of account type identifiers corresponding to a set of user device configurations to be enabled or disabled by the user device based on the account type identifier. The user device may enable a first subset of user device configurations, included in the set of user device configurations that are associated with the account type identifier. The user device may disable a second subset of user device configurations, included in the set of user device configurations that are not associated with the account type identifier.
Abstract:
Techniques described herein may be used to provide wearable devices (e.g., a watch, a clip on device, etc.) for children with virtual friend and social networking services. A virtual friend may include an animal, a cartoon character, or another personality with which the child may interact by talking, asking questions, receiving status updates, etc. Social networking services may be provided so that the child may interact with other children in a social networking environment. The virtual friend and social networking services may be controlled and managed by a parent's smart phone or other handheld device. A parent may place limits on when the virtual friend is available and/or when the child may access the social network. The parent may also have other controls, such as who the child can connect with and contact in the social networking environment.