Method And System For Dynamic Control Of Game Audio Based On Audio Analysis

    公开(公告)号:US20220331696A1

    公开(公告)日:2022-10-20

    申请号:US17856096

    申请日:2022-07-01

    摘要: A headset, during play of a particular game, receives a plurality of audio channels carrying game sounds and determines whether a first of the game sounds overwhelms a second of the game sounds. In response to the determination, the headset adjusts a level of one or more of the audio channels such that perceptibility of the second game sound is improved relative to perceptibility of the first game sound prior to the adjustment, wherein for the adjustment, a level of one or more of the audio channels carrying the first game sound is decreased while a level of one or more of the audio channels carrying the second game sound is maintained or increased. The audio channels include three or more audio channels and the adjustment of the level of the audio channels is performed while the three or more audio channels are combined into two stereo channels.

    Method And System For Dynamic Control Of Game Audio Based On Audio Analysis

    公开(公告)号:US20180291810A1

    公开(公告)日:2018-10-11

    申请号:US16004934

    申请日:2018-06-11

    摘要: A gaming device, during play of a particular game, receives a plurality of audio channels carrying game sounds and determines whether a first of the game sounds overwhelms a second of the game sounds. In response to the determination, the gaming device adjusts a level of one or more of the audio channels such that perceptibility of the second game sound is improved relative to perceptibility of the first game sound prior to the adjustment, wherein for the adjustment, a level of one or more of the audio channels carrying the first game sound is decreased while a level of one or more of the audio channels carrying the second game sound is maintained or increased. The audio channels include three or more audio channels and the adjustment of the level of the audio channels is performed while the three or more audio channels are combined into two stereo channels.

    Method and System for Dynamic Control of Game Audio Based on Audio Analysis

    公开(公告)号:US20160175713A1

    公开(公告)日:2016-06-23

    申请号:US14753251

    申请日:2015-06-29

    IPC分类号: A63F13/54

    CPC分类号: A63F13/54 A63F13/00

    摘要: A gaming device, during play of a particular game, receives a plurality of audio channels carrying game sounds and determines whether a first of the game sounds overwhelms a second of the game sounds. In response to the determination, the gaming device adjusts a level of one or more of the audio channels such that perceptibility of the second game sound is improved relative to perceptibility of the first game sound prior to the adjustment, wherein for the adjustment, a level of one or more of the audio channels carrying the first game sound is decreased while a level of one or more of the audio channels carrying the second game sound is maintained or increased. The audio channels include three or more audio channels and the adjustment of the level of the audio channels is performed while the three or more audio channels are combined into two stereo channels.

    Method and system for dynamic control of game audio based on audio analysis
    4.
    发明授权
    Method and system for dynamic control of game audio based on audio analysis 有权
    基于音频分析的游戏音频动态控制方法与系统

    公开(公告)号:US09067135B2

    公开(公告)日:2015-06-30

    申请号:US14446558

    申请日:2014-07-30

    IPC分类号: A63F13/00

    CPC分类号: A63F13/54 A63F13/00

    摘要: A gaming device, during play of a particular game, receives a plurality of audio channels carrying game sounds and determines whether a first of the game sounds overwhelms a second of the game sounds. In response to the determination, the gaming device adjusts a level of one or more of the audio channels such that perceptibility of the second game sound is improved relative to perceptibility of the first game sound prior to the adjustment, wherein for the adjustment, a level of one or more of the audio channels carrying the first game sound is decreased while a level of one or more of the audio channels carrying the second game sound is maintained or increased. The audio channels include three or more audio channels and the adjustment of the level of the audio channels is performed while the three or more audio channels are combined into two stereo channels.

    摘要翻译: 游戏装置在特定游戏的播放期间接收携带游戏声音的多个音频通道,并且确定第一游戏声音是否压倒了第二个游戏声音。 响应于该确定,游戏装置调整一个或多个音频通道的电平,使得相对于调整之前的第一游戏声音的感知度,第二游戏声音的感知度得到改善,其中对于调节, 携带第一游戏声音的一个或多个音频通道的音量减小,同时维持或增加携带第二游戏声音的一个或多个音频通道的电平。 音频通道包括三个或更多个音频通道,并且在将三个或更多个音频通道组合成两个立体声通道的同时执行音频通道的电平的调整。

    Method and System for Dynamic Control of Game Audio Based on Audio Analysis
    5.
    发明申请
    Method and System for Dynamic Control of Game Audio Based on Audio Analysis 有权
    基于音频分析的游戏音频动态控制方法与系统

    公开(公告)号:US20150099584A1

    公开(公告)日:2015-04-09

    申请号:US14446558

    申请日:2014-07-30

    IPC分类号: A63F13/00

    CPC分类号: A63F13/54 A63F13/00

    摘要: A gaming device, during play of a particular game, receives a plurality of audio channels carrying game sounds and determines whether a first of the game sounds overwhelms a second of the game sounds. In response to the determination, the gaming device adjusts a level of one or more of the audio channels such that perceptibility of the second game sound is improved relative to perceptibility of the first game sound prior to the adjustment, wherein for the adjustment, a level of one or more of the audio channels carrying the first game sound is decreased while a level of one or more of the audio channels carrying the second game sound is maintained or increased. The audio channels include three or more audio channels and the adjustment of the level of the audio channels is performed while the three or more audio channels are combined into two stereo channels.

    摘要翻译: 游戏装置在特定游戏的播放期间接收携带游戏声音的多个音频通道,并且确定第一游戏声音是否压倒了第二个游戏声音。 响应于该确定,游戏装置调整一个或多个音频通道的电平,使得相对于调整之前的第一游戏声音的感知度,第二游戏声音的感知度得到改善,其中对于调节, 携带第一游戏声音的一个或多个音频通道的音量减小,同时维持或增加携带第二游戏声音的一个或多个音频通道的电平。 音频通道包括三个或更多个音频通道,并且在将三个或更多个音频通道组合成两个立体声通道的同时执行音频通道的电平的调整。

    Dynamic Control Of Audio In A Hearing Device

    公开(公告)号:US20220096935A1

    公开(公告)日:2022-03-31

    申请号:US17545418

    申请日:2021-12-08

    摘要: A headset, during play of a particular game, receives a plurality of audio channels carrying game sounds and determines whether a first of the game sounds overwhelms a second of the game sounds. In response to the determination, the headset adjusts a level of one or more of the audio channels such that perceptibility of the second game sound is improved relative to perceptibility of the first game sound prior to the adjustment, wherein for the adjustment, a level of one or more of the audio channels carrying the first game sound is decreased while a level of one or more of the audio channels carrying the second game sound is maintained or increased. The audio channels include three or more audio channels and the adjustment of the level of the audio channels is performed while the three or more audio channels are combined into two stereo channels.

    Dynamic Control Of Audio In A Wireless Device

    公开(公告)号:US20220096934A1

    公开(公告)日:2022-03-31

    申请号:US17545376

    申请日:2021-12-08

    摘要: A headset, during play of a particular game, receives a plurality of audio channels carrying game sounds and determines whether a first of the game sounds overwhelms a second of the game sounds. In response to the determination, the headset adjusts a level of one or more of the audio channels such that perceptibility of the second game sound is improved relative to perceptibility of the first game sound prior to the adjustment, wherein for the adjustment, a level of one or more of the audio channels carrying the first game sound is decreased while a level of one or more of the audio channels carrying the second game sound is maintained or increased. The audio channels include three or more audio channels and the adjustment of the level of the audio channels is performed while the three or more audio channels are combined into two stereo channels.

    Method And System For Dynamic Control Of Game Audio Based On Audio Analysis

    公开(公告)号:US20210102493A1

    公开(公告)日:2021-04-08

    申请号:US17123500

    申请日:2020-12-16

    摘要: A headset, during play of a particular game, receives a plurality of audio channels carrying game sounds and determines whether a first of the game sounds overwhelms a second of the game sounds. In response to the determination, the headset adjusts a level of one or more of the audio channels such that perceptibility of the second game sound is improved relative to perceptibility of the first game sound prior to the adjustment, wherein for the adjustment, a level of one or more of the audio channels carrying the first game sound is decreased while a level of one or more of the audio channels carrying the second game sound is maintained or increased. The audio channels include three or more audio channels and the adjustment of the level of the audio channels is performed while the three or more audio channels are combined into two stereo channels.

    Method and system for dynamic control of game audio based on audio analysis

    公开(公告)号:US09993732B2

    公开(公告)日:2018-06-12

    申请号:US14753251

    申请日:2015-06-29

    IPC分类号: A63F13/54 A63F13/00

    CPC分类号: A63F13/54 A63F13/00

    摘要: A gaming device, during play of a particular game, receives a plurality of audio channels carrying game sounds and determines whether a first of the game sounds overwhelms a second of the game sounds. In response to the determination, the gaming device adjusts a level of one or more of the audio channels such that perceptibility of the second game sound is improved relative to perceptibility of the first game sound prior to the adjustment, wherein for the adjustment, a level of one or more of the audio channels carrying the first game sound is decreased while a level of one or more of the audio channels carrying the second game sound is maintained or increased. The audio channels include three or more audio channels and the adjustment of the level of the audio channels is performed while the three or more audio channels are combined into two stereo channels.