Magnetoresistive memory units as read only memory devices in gaming machines
    2.
    发明申请
    Magnetoresistive memory units as read only memory devices in gaming machines 有权
    磁阻存储器单元作为游戏机中的只读存储器件

    公开(公告)号:US20060205515A1

    公开(公告)日:2006-09-14

    申请号:US11077526

    申请日:2005-03-09

    IPC分类号: A63F9/24

    CPC分类号: G07F17/3202 G07F17/32

    摘要: Gaming machines and systems having MRAM and MROM are disclosed. MROMs for storing boot programs and other Read Only code are formed by cutting write connections or not providing PCB socket leads to MRAM write pins, or by using memory hubs to prevent writing to MRAMs. A tale-tale board or other logging device monitoring activities at various components while primary machine power is down records to MRAM, which can be dual ported to the logging device and MGC. Various components can each have dedicated logging devices and MRAMs. One MRAM associated with the brain box replaces both DRAM and NVRAM of regular machine architectures, and is used for dual purposes of regular operational use and as safe storage to facilitate a state recovery. Prioritization of data during the storage process is rendered unnecessary. Another MRAM associated with the back plane board stores data associated with the exterior housing or terminal.

    摘要翻译: 公开了具有MRAM和MROM的游戏机和系统。 用于存储引导程序和其他只读代码的MROM通过切割写入连接或不向MRAM写入引脚提供PCB插座引线,或通过使用存储器集线器来阻止写入MRAM来形成。 在主机停机时,各种组件的故事板或其他记录设备监控活动记录到MRAM,可以双向移植到记录设备和MGC。 各种组件可以各自具有专用的测井设备和MRAM。 与脑盒相关的一个MRAM取代了常规机器结构的DRAM和NVRAM,并且用于常规操作使用的双重目的,并且用于安全存储以促进状态恢复。 在存储过程中数据的优先级不再需要。 与背板相关联的另一个MRAM存储与外部壳体或终端相关联的数据。

    MRAM as nonvolatile safe storage for power hit and ESD tolerance in gaming machines
    3.
    发明申请
    MRAM as nonvolatile safe storage for power hit and ESD tolerance in gaming machines 审中-公开
    MRAM作为游戏机中功率命中和ESD耐受性的非易失性安全存储

    公开(公告)号:US20060205513A1

    公开(公告)日:2006-09-14

    申请号:US11077253

    申请日:2005-03-09

    IPC分类号: A63F9/24

    CPC分类号: G07F17/3202 G07F17/32

    摘要: Gaming machines and systems having MRAM and MROM are disclosed. MROMs for storing boot programs and other Read Only code are formed by cutting write connections or not providing PCB socket leads to MRAM write pins, or by using memory hubs to prevent writing to MRAMs. A tale-tale board or other logging device monitoring activities at various components while primary machine power is down records to MRAM, which can be dual ported to the logging device and MGC. Various components can each have dedicated logging devices and MRAMs. One MRAM associated with the brain box replaces both DRAM and NVRAM of regular machine architectures, and is used for dual purposes of regular operational use and as safe storage to facilitate a state recovery. Prioritization of data during the storage process is rendered unnecessary. Another MRAM associated with the back plane board stores data associated with the exterior housing or terminal.

    摘要翻译: 公开了具有MRAM和MROM的游戏机和系统。 用于存储引导程序和其他只读代码的MROM通过切割写入连接或不向MRAM写入引脚提供PCB插座引线,或通过使用存储器集线器来阻止写入MRAM来形成。 在主机停机时,各种组件的故事板或其他记录设备监控活动记录到MRAM,可以双向移植到记录设备和MGC。 各种组件可以各自具有专用的测井设备和MRAM。 与脑盒相关的一个MRAM取代了常规机器结构的DRAM和NVRAM,并且用于常规操作使用的双重目的,并且用于安全存储以促进状态恢复。 在存储过程中数据的优先级不再需要。 与背板相关联的另一个MRAM存储与外部壳体或终端相关联的数据。

    MRAM as critical event storage for powered down gaming machines
    4.
    发明申请
    MRAM as critical event storage for powered down gaming machines 有权
    MRAM作为动力游戏机的关键事件存储

    公开(公告)号:US20060205514A1

    公开(公告)日:2006-09-14

    申请号:US11077517

    申请日:2005-03-09

    IPC分类号: A63F9/24

    CPC分类号: G07F17/3202 G07F17/32

    摘要: Gaming machines and systems having MRAM and MROM are disclosed. MROMs for storing boot programs and other Read Only code are formed by cutting write connections or not providing PCB socket leads to MRAM write pins, or by using memory hubs to prevent writing to MRAMs. A tale-tale board or other logging device monitoring activities at various components while primary machine power is down records to MRAM, which can be dual ported to the logging device and MGC. Various components can each have dedicated logging devices and MRAMs. One MRAM associated with the brain box replaces both DRAM and NVRAM of regular machine architectures, and is used for dual purposes of regular operational use and as safe storage to facilitate a state recovery. Prioritization of data during the storage process is rendered unnecessary. Another MRAM associated with the back plane board stores data associated with the exterior housing or terminal.

    摘要翻译: 公开了具有MRAM和MROM的游戏机和系统。 用于存储引导程序和其他只读代码的MROM通过切割写入连接或不向MRAM写入引脚提供PCB插座引线,或通过使用存储器集线器来阻止写入MRAM来形成。 在主机停机时,各种组件的故事板或其他记录设备监控活动记录到MRAM,可以双向移植到记录设备和MGC。 各种组件可以各自具有专用的测井设备和MRAM。 与脑盒相关的一个MRAM取代了常规机器结构的DRAM和NVRAM,并且用于常规操作使用的双重目的,并且用于安全存储以促进状态恢复。 在存储过程中数据的优先级不再需要。 与背板相关联的另一个MRAM存储与外部壳体或终端相关联的数据。

    Gaming apparatus software employing a script file
    5.
    发明申请
    Gaming apparatus software employing a script file 失效
    使用脚本文件的游戏装置软件

    公开(公告)号:US20050059453A1

    公开(公告)日:2005-03-17

    申请号:US10659821

    申请日:2003-09-11

    IPC分类号: G06F9/445 G07F17/32 A63F9/24

    CPC分类号: G06F8/60 G07F17/32 G07F17/323

    摘要: In a gaming method, a wager may be received from a player via a value input device of a gaming apparatus, and an image representative of a game may be generated for display on a display unit of the gaming apparatus. Compiled code associated with play of the game may be executed using a processor of the apparatus, and the compiled code may include code to read data from a file stored in a memory of the gaming apparatus, wherein the file is separate from the compiled code. First uncompiled instruction data may be read from the file using the compiled code, the first uncompiled instruction data indicative of a request to create a first software object associated with play of the game. The first software object may be created using the compiled code in response to the uncompiled first instruction data. Second uncompiled instruction data may be from the file using the compiled code, the second uncompiled instruction data indicative of a request to create a second software object associated with play of the game. The second software object may be created using the compiled code in response to the second uncompiled instruction data. Third uncompiled instruction data may be read from the file after creation of the second software object using the compiled code, wherein the third uncompiled instruction data includes a reference to the first software object, wherein the third uncompiled instruction data is indicative of a request to perform an operation associated with play of the game and associated with the first software object. In response to the third uncompiled instruction data, the operation indicated by the third uncompiled instruction data may be performed using the compiled code. A value payout associated with an outcome of the game may be determined.

    摘要翻译: 在游戏方法中,可以经由游戏装置的值输入装置从玩家接收投注,并且可以生成代表游戏的图像以在游戏装置的显示单元上显示。 可以使用该装置的处理器执行与游戏的播放相关联的编译代码,并且编译的代码可以包括从存储在游戏设备的存储器中的文件中读取数据的代码,其中该文件与编译的代码分开。 可以使用编译代码从文件中读取第一未编译指令数据,第一未编译指令数据指示创建与游戏相关联的第一软件对象的请求。 可以使用编译的代码来响应于未编译的第一指令数据来创建第一软件对象。 第二未编译指令数据可以来自使用编译代码的文件,第二未编译指令数据指示创建与游戏相关联的第二软件对象的请求。 响应于第二未编译指令数据,可以使用经编译的代码来创建第二软件对象。 可以使用编译代码在创建第二软件对象之后从文件读取第三未编译指令数据,其中第三未编译指令数据包括对第一软件对象的引用,其中第三未编译指令数据指示执行请求 与游戏的播放相关联并与第一软件对象相关联的操作。 响应于第三未编译指令数据,可以使用编译代码执行由第三未编译指令数据指示的操作。 可以确定与游戏结果相关联的价值支付。

    Virtual glass for a gaming machine
    6.
    发明申请
    Virtual glass for a gaming machine 有权
    用于游戏机的虚拟玻璃

    公开(公告)号:US20050153776A1

    公开(公告)日:2005-07-14

    申请号:US10756225

    申请日:2004-01-12

    IPC分类号: G07F17/32 A63F13/00

    摘要: Various virtual glasses for providing visual and audio displays in a gaming machine are disclosed. Such virtual glasses may replace traditional gaming machine displays such as silk-screened glasses and secondary video screens. A virtual glass system comprises at least a host adapted to provide video content, a host storage unit adapted to store video content for the host, and a virtual glass in communication with the host. A standard virtual glass comprises at least a logic device, a storage unit, and a video display device. Multiples of each item may be present in each virtual glass system and/or virtual glass. In particular, the combined capacity of all virtual glass storage units is substantially less than the combined video content capacity of the host storage units. Additional devices can include remote hosts, remote virtual glasses, multiple hosts, networked systems and advanced logic devices capable of providing prioritization and increased functionality.

    摘要翻译: 公开了用于在游戏机中提供视觉和音频显示的各种虚拟眼镜。 这样的虚拟眼镜可以代替传统的游戏机显示器,例如丝网眼镜和次要视频屏幕。 虚拟玻璃系统至少包括适于提供视频内容的主机,适于存储用于主机的视频内容的主机存储单元和与主机通信的虚拟玻璃。 标准虚拟玻璃至少包括逻辑设备,存储单元和视频显示设备。 每个物品的倍数可以存在于每个虚拟玻璃系统和/或虚拟玻璃中。 特别地,所有虚拟玻璃存储单元的组合容量显着小于主机存储单元的组合视频内容容量。 其他设备可以包括远程主机,远程虚拟眼镜,多个主机,联网系统和能够提供优先级和增加功能的高级逻辑设备。

    Modeled games and pay table generation and evalution therefor
    7.
    发明授权
    Modeled games and pay table generation and evalution therefor 失效
    模型游戏和支付表生成和评估

    公开(公告)号:US06824467B2

    公开(公告)日:2004-11-30

    申请号:US10078295

    申请日:2002-02-18

    IPC分类号: A63F1300

    摘要: A video gaming machine simulates a real physical game, such as pachinko, by providing a mathematical model of the game including rules governing movement of an object placed in motion in accordance with a set of initial conditions. A pay table for the game is developed by creating a list of outcomes, assigning a probability of occurrence to each outcome, assigning a win amount to each outcome, and determining a pay table percentage by multiplying each outcome's probability of occurrence by its win amount and summing the products for all of the outcomes in the list. Creation of the list of outcomes and assignment of probabilities of occurrence may be effected by a Monte Carlo test. The game is played by randomly selecting a set of initial conditions and running them through the model.

    摘要翻译: 视频游戏机通过提供游戏的数学模型来模拟真正的物理游戏,例如弹球,包括根据一组初始条件来管理放置在运动中的物体的运动的规则。 通过创建一个结果列表,为每个结果分配发生概率,为每个结果分配一个赢取金额,并且通过将每个结果的发生概率乘以其赢得量来确定薪酬表百分比来制定游戏的薪资表,以及 将产品归结于列表中的所有结果。 创建结果列表和发生概率的分配可以通过蒙特卡洛测试来实现。 游戏通过随机选择一组初始条件并通过模型运行来播放。

    Integrating remotely-hosted and locally rendered content on a gaming device
    8.
    发明申请
    Integrating remotely-hosted and locally rendered content on a gaming device 有权
    将远程托管和本地呈现的内容集成在游戏设备上

    公开(公告)号:US20080009344A1

    公开(公告)日:2008-01-10

    申请号:US11827060

    申请日:2007-07-09

    IPC分类号: A63F9/24

    摘要: A wager gaming machine may be configured not only to provide wagering games, but also to communicate with one or more hosts that can provide information and/or services pertaining to local wager gaming events, including but not limited to local tournaments, local restaurants, local messages (e.g., messages from other players in the gaming establishment), local social events, local sporting events, local dating opportunities, etc. Other hosts may provide information and/or services pertaining to business or finance (e.g., stock quotes), sports, news, weather, etc. Processes for conveying audio, video, etc., from host devices may be separate from processes used to control wager game presentations. At least some such processes may be able to output an associated “skin” on a video system of the wager gaming machine. These processes may involve providing one or more “widgets.” In some preferred implementations, at least a threshold level of one or more wager gaming machine resources will be made available to wager game presentations and related functions.

    摘要翻译: 投注游戏机不仅可以被配置成不仅可以提供投注游戏,而且还可以与一个或多个主机通信,该主机可以提供与本地下注游戏事件相关的信息和/或服务,包括但不限于本地比赛,本地餐馆,本地 消息(例如,游戏机构中其他玩家的消息),当地社交活动,当地体育赛事,当地交友机会等。其他主办方可提供有关商业或金融(例如股票报价),体育运动的信息和/或服务 ,新闻,天气等。从主机设备传送音频,视频等的过程可能与用于控制下注游戏演示的进程分开。 至少一些这样的过程可以能够在下注游戏机的视频系统上输出相关联的“皮肤”。 这些过程可能涉及提供一个或多个“小部件”。 在一些优选实施方式中,至少一个或多个下注游戏机资源的阈值水平将被用于下注游戏演示和相关功能。