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公开(公告)号:US07918730B2
公开(公告)日:2011-04-05
申请号:US10187343
申请日:2002-06-27
申请人: William R. Brosnan , Nicole M. Beaulieu , Jamal Benbrahim , Anthony R. Escalera , Alexy Kryuchkov , Steven G. LeMay , Jeff Mincey , Dwayne R. Nelson , Andy Rodgers , Greg A Schlottmann
发明人: William R. Brosnan , Nicole M. Beaulieu , Jamal Benbrahim , Anthony R. Escalera , Alexy Kryuchkov , Steven G. LeMay , Jeff Mincey , Dwayne R. Nelson , Andy Rodgers , Greg A Schlottmann
IPC分类号: A63F9/24
CPC分类号: A63F9/24 , A63F13/005 , A63F13/10 , A63F13/573 , A63F2300/64 , A63F2300/643 , G06T13/20 , G07F17/32 , G07F17/3211 , G07F17/3244 , G07F17/326 , G07F17/38
摘要: Trajectory-based games of chance are described that may be implemented on a video gaming machine. In a trajectory-based game of chance, a trajectory of a game object may be generated in a 3-D gaming environment. A wager may be made on an aspect of the game object's trajectory in the gaming environment such as a termination location for the trajectory of the game object. The aspect of the game object's trajectory may occur according to a known probability. Hence, an award for the trajectory-based game of chance may be proportional to the probability of the aspect of the game object's trajectory occurring.
摘要翻译: 描述了可以在视频游戏机上实现基于轨迹的机会游戏。 在基于轨迹的机会游戏中,可以在3D游戏环境中产生游戏对象的轨迹。 可以在诸如游戏对象的轨迹的终止位置的游戏环境中的游戏对象的轨迹的方面进行投注。 游戏对象的轨迹的方面可以根据已知的概率发生。 因此,基于轨迹的机会游戏的奖励可能与游戏对象的轨迹发生方面的概率成比例。
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公开(公告)号:US20110165929A1
公开(公告)日:2011-07-07
申请号:US13047717
申请日:2011-03-14
申请人: William R. Brosnan , Nicole M. Beaulieu , Jamal Benbrahim , Anthony R. Escalera , Alexey Kryuchkov , Steven G. LeMay , Jeff Mincey , Dwayne R. Nelson , Andy Rogers , Greg A. Schlottmann
发明人: William R. Brosnan , Nicole M. Beaulieu , Jamal Benbrahim , Anthony R. Escalera , Alexey Kryuchkov , Steven G. LeMay , Jeff Mincey , Dwayne R. Nelson , Andy Rogers , Greg A. Schlottmann
IPC分类号: A63F13/00
CPC分类号: A63F9/24 , A63F13/005 , A63F13/10 , A63F13/573 , A63F2300/64 , A63F2300/643 , G06T13/20 , G07F17/32 , G07F17/3211 , G07F17/3244 , G07F17/326 , G07F17/38
摘要: Trajectory-based games of chance are described that may be implemented on a video gaming machine. In a trajectory-based game of chance, a trajectory of a game object may be generated in a 3-D gaming environment. A wager may be made on an aspect of the game object's trajectory in the gaming environment such as a termination location for the trajectory of the game object. The aspect of the game object's trajectory may occur according to a known probability. Hence, an award for the trajectory-based game of chance may be proportional to the probability of the aspect of the game object's trajectory occurring.
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公开(公告)号:US08523671B2
公开(公告)日:2013-09-03
申请号:US13047720
申请日:2011-03-14
申请人: William R. Brosnan , Nicole M. Beaulieu , Jamal Benbrahim , Anthony R. Escalera , Alexey Kryuchkov , Steven G. LeMay , Jeff Mincey , Dwayne R. Nelson , Andy Rogers , Greg A. Schlottmann
发明人: William R. Brosnan , Nicole M. Beaulieu , Jamal Benbrahim , Anthony R. Escalera , Alexey Kryuchkov , Steven G. LeMay , Jeff Mincey , Dwayne R. Nelson , Andy Rogers , Greg A. Schlottmann
IPC分类号: A63F9/24
CPC分类号: A63F9/24 , A63F13/005 , A63F13/10 , A63F13/573 , A63F2300/64 , A63F2300/643 , G06T13/20 , G07F17/32 , G07F17/3211 , G07F17/3244 , G07F17/326 , G07F17/38
摘要: Trajectory-based games of chance are described that may be implemented on a video gaming machine. In a trajectory-based game of chance, a trajectory of a game object may be generated in a 3-D gaming environment. A wager may be made on an aspect of the game object's trajectory in the gaming environment such as a termination location for the trajectory of the game object. The aspect of the game object's trajectory may occur according to a known probability. Hence, an award for the trajectory-based game of chance may be proportional to the probability of the aspect of the game object's trajectory occurring.
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公开(公告)号:US20110165931A1
公开(公告)日:2011-07-07
申请号:US13047721
申请日:2011-03-14
申请人: William R. Brosnan , Nicole M. Beaulieu , Jamal Benbrahim , Anthony R. Escalera , Alexey Kryuchkov , Steven G. LeMay , Jeff Mincey , Dwayne R. Nelson , Andy Rogers , Greg A. Schlottmann
发明人: William R. Brosnan , Nicole M. Beaulieu , Jamal Benbrahim , Anthony R. Escalera , Alexey Kryuchkov , Steven G. LeMay , Jeff Mincey , Dwayne R. Nelson , Andy Rogers , Greg A. Schlottmann
IPC分类号: A63F13/00
CPC分类号: A63F9/24 , A63F13/005 , A63F13/10 , A63F13/573 , A63F2300/64 , A63F2300/643 , G06T13/20 , G07F17/32 , G07F17/3211 , G07F17/3244 , G07F17/326 , G07F17/38
摘要: Trajectory-based games of chance are described that may be implemented on a video gaming machine. In a trajectory-based game of chance, a trajectory of a game object may be generated in a 3-D gaming environment. A wager may be made on an aspect of the game object's trajectory in the gaming environment such as a termination location for the trajectory of the game object. The aspect of the game object's trajectory may occur according to a known probability. Hence, an award for the trajectory-based game of chance may be proportional to the probability of the aspect of the game object's trajectory occurring.
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5.
公开(公告)号:US20110165930A1
公开(公告)日:2011-07-07
申请号:US13047720
申请日:2011-03-14
申请人: William R. Brosnan , Nicole M. Beaulieu , Jamal Benbrahim , Anthony R. Escalera , Alexey Kryuchkov , Steven G. LeMay , Jeff Mincey , Dwayne R. Nelson , Andy Rogers , Greg A. Schlottmann
发明人: William R. Brosnan , Nicole M. Beaulieu , Jamal Benbrahim , Anthony R. Escalera , Alexey Kryuchkov , Steven G. LeMay , Jeff Mincey , Dwayne R. Nelson , Andy Rogers , Greg A. Schlottmann
IPC分类号: A63F13/00
CPC分类号: A63F9/24 , A63F13/005 , A63F13/10 , A63F13/573 , A63F2300/64 , A63F2300/643 , G06T13/20 , G07F17/32 , G07F17/3211 , G07F17/3244 , G07F17/326 , G07F17/38
摘要: Trajectory-based games of chance are described that may be implemented on a video gaming machine. In a trajectory-based game of chance, a trajectory of a game object may be generated in a 3-D gaming environment. A wager may be made on an aspect of the game object's trajectory in the gaming environment such as a termination location for the trajectory of the game object. The aspect of the game object's trajectory may occur according to a known probability. Hence, an award for the trajectory-based game of chance may be proportional to the probability of the aspect of the game object's trajectory occurring.
摘要翻译: 描述了可以在视频游戏机上实现基于轨迹的机会游戏。 在基于轨迹的机会游戏中,可以在3D游戏环境中产生游戏对象的轨迹。 可以在诸如游戏对象的轨迹的终止位置的游戏环境中的游戏对象的轨迹的方面进行投注。 游戏对象的轨迹的方面可以根据已知的概率发生。 因此,基于轨迹的机会游戏的奖励可能与游戏对象的轨迹发生方面的概率成比例。
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公开(公告)号:US08550893B2
公开(公告)日:2013-10-08
申请号:US13047717
申请日:2011-03-14
申请人: William R. Brosnan , Nicole M. Beaulieu , Jamal Benbrahim , Anthony R. Escalera , Alexey Kryuchkov , Steven G. LeMay , Jeff Mincey , Dwayne R. Nelson , Andy Rogers , Greg A. Schlottmann
发明人: William R. Brosnan , Nicole M. Beaulieu , Jamal Benbrahim , Anthony R. Escalera , Alexey Kryuchkov , Steven G. LeMay , Jeff Mincey , Dwayne R. Nelson , Andy Rogers , Greg A. Schlottmann
IPC分类号: A63F9/24
CPC分类号: A63F9/24 , A63F13/005 , A63F13/10 , A63F13/573 , A63F2300/64 , A63F2300/643 , G06T13/20 , G07F17/32 , G07F17/3211 , G07F17/3244 , G07F17/326 , G07F17/38
摘要: Trajectory-based games of chance are described that may be implemented on a video gaming machine. In a trajectory-based game of chance, a trajectory of a game object may be generated in a 3-D gaming environment. A wager may be made on an aspect of the game object's trajectory in the gaming environment such as a termination location for the trajectory of the game object. The aspect of the game object's trajectory may occur according to a known probability. Hence, an award for the trajectory-based game of chance may be proportional to the probability of the aspect of the game object's trajectory occurring.
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公开(公告)号:US08500535B2
公开(公告)日:2013-08-06
申请号:US13047721
申请日:2011-03-14
申请人: William R. Brosnan , Nicole M. Beaulieu , Jamal Benbrahim , Anthony R. Escalera , Alexey Kryuchkov , Steven G. LeMay , Jeff Mincey , Dwayne R. Nelson , Andy Rogers , Greg A. Schlottmann
发明人: William R. Brosnan , Nicole M. Beaulieu , Jamal Benbrahim , Anthony R. Escalera , Alexey Kryuchkov , Steven G. LeMay , Jeff Mincey , Dwayne R. Nelson , Andy Rogers , Greg A. Schlottmann
IPC分类号: A63F9/24
CPC分类号: A63F9/24 , A63F13/005 , A63F13/10 , A63F13/573 , A63F2300/64 , A63F2300/643 , G06T13/20 , G07F17/32 , G07F17/3211 , G07F17/3244 , G07F17/326 , G07F17/38
摘要: Trajectory-based games of chance are described that may be implemented on a video gaming machine. In a trajectory-based game of chance, a trajectory of a game object may be generated in a 3-D gaming environment. A wager may be made on an aspect of the game object's trajectory in the gaming environment such as a termination location for the trajectory of the game object. The aspect of the game object's trajectory may occur according to a known probability. Hence, an award for the trajectory-based game of chance may be proportional to the probability of the aspect of the game object's trajectory occurring.
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公开(公告)号:US09092944B2
公开(公告)日:2015-07-28
申请号:US12112389
申请日:2008-04-30
申请人: Joseph Kisenwether , Jeff Mincey , Loren Nelson
发明人: Joseph Kisenwether , Jeff Mincey , Loren Nelson
CPC分类号: G07F17/3272 , G06Q10/10 , G07F17/3255
摘要: Techniques are described for providing group play bonus events with multiple game devices. A group play bonus event is initiated based in part on the occurrence of a group play bonus event trigger. End users of game devices participate in an initiated group play bonus event if the end users qualify to participate in the group play bonus event at the time of the occurrence of the group play bonus event trigger. In some situations, group play bonus events are initiated by the occurrence of a randomly generated group play bonus event trigger.
摘要翻译: 描述了用于提供具有多个游戏设备的组玩奖金事件的技术。 部分基于组播放奖励事件触发的发生,启动组播放奖励事件。 如果最终用户有资格参加组播玩奖金事件触发发生时的组播奖励事件,则游戏设备的最终用户参与发起的组播娱乐奖励活动。 在某些情况下,通过发生随机生成的组播放奖励事件触发来启动组播奖励事件。
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公开(公告)号:US20130172066A1
公开(公告)日:2013-07-04
申请号:US13570611
申请日:2012-08-09
申请人: Harlan J. Darrah , Jeff Mincey , Jason Deen , Nick Greenwood , DePalma Michael
发明人: Harlan J. Darrah , Jeff Mincey , Jason Deen , Nick Greenwood , DePalma Michael
IPC分类号: G07F17/32
CPC分类号: G07F17/3267 , G07F17/32 , G07F17/3276
摘要: A bonusing game system and method usable with games of chance in which all participating machines are synchronized so their independent bonus rounds play simultaneously. In one embodiment, one player terminal triggers a bonus round and is deemed a “seller” in a simulated auction, and all other active player terminals in a bank also participate as simulated “buyers.” The “seller” makes choices of items to sell which are communicated to the “buyers.” The “seller” watches as simulated bids are placed on their items, and “buyers” participate in simulated bidding of items shown on their screens. The seller and all buyers are awarded some winnings, enabling all players' terminals that run the simultaneous simulated auction bonus round to win each time the simulated auction bonus game is invoked.
摘要翻译: 一个有趣的游戏系统和方法可用于所有参与机器同步的游戏,以便他们的独立奖金回合同时玩。 在一个实施例中,一个玩家终端在模拟拍卖中触发奖金回合并被视为“卖家”,并且银行中的所有其他主动玩家终端也作为模拟的“买方”参与。 “卖家”可以选择要向“买家”发送的物品。 “卖家”手表作为模拟投标被放置在他们的物品上,“买家”参与其屏幕上显示项目的模拟投标。 卖家和所有买家获得一些奖金,使所有运行同时模拟拍卖奖金的玩家终端在每次调用模拟拍卖奖金游戏时赢得胜利。
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公开(公告)号:US07942736B2
公开(公告)日:2011-05-17
申请号:US11129038
申请日:2005-05-12
申请人: Jeff Mincey , Michael DePalma
发明人: Jeff Mincey , Michael DePalma
IPC分类号: A63F13/00
CPC分类号: G07F17/32 , G07F17/3267
摘要: The present invention is a player participatory bonus game intended for use in a gaming environment. After a primary game event triggers play of the bonus game, the player is presented with a game arena which shows start points, end points, and locations in between where game pieces may be placed. The game pieces are specially themed so that the player wins by created a path or flow from a start point to an end point, using selected bonus pieces and placing them on the indicated location points.
摘要翻译: 本发明是旨在用于游戏环境的玩家参与奖励游戏。 在主游戏事件触发红利游戏之后,玩家可以看到一个游戏竞技场,它显示了游戏片段之间的起点,终点和位置。 游戏作品是专门主题的,以便玩家通过创建从起点到终点的路径或流程,使用选定的奖品并将其放置在指示的位置点上。
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