Virtual cameras and 3-D gaming environments in a gaming machine
    1.
    发明授权
    Virtual cameras and 3-D gaming environments in a gaming machine 有权
    游戏机中的虚拟相机和3-D游戏环境

    公开(公告)号:US07934994B2

    公开(公告)日:2011-05-03

    申请号:US12264877

    申请日:2008-11-04

    摘要: A disclosed gaming machine provides method and apparatus for presenting a plurality of game outcome presentations derived from one or more virtual 3-D gaming environments stored on the gaming machine. While a game of chance is being played on the gaming machine, two-dimensional images derived from a three-dimensional object in the 3-D gaming environment may be rendered to a display screen on the gaming machine in real-time as part of the game outcome presentation. To add excitement to the game, a 3-D position of the 3-D object and other features of the 3-D gaming environment may be controlled by a game player. Nearly an unlimited variety of virtual objects, such as slot reels, gaming machines and casinos, may be modeled in the 3-D gaming environment.

    摘要翻译: 所公开的游戏机提供用于呈现从存储在游戏机上的一个或多个虚拟3-D游戏环境导出的多个游戏结果呈现的方法和装置。 虽然游戏机上正在玩游戏,但三维游戏环境中的三维物体所产生的二维图像可以实时呈现给游戏机上的显示屏幕,作为其中的一部分 游戏结果呈现。 为了给游戏添加兴奋,3-D对象的3-D位置和3-D游戏环境的其他特征可以由游戏者来控制。 可以在3D游戏环境中建立几乎无数种虚拟对象,例如槽卷轴,游戏机和赌场。

    DISPLAYING CONTENT FOR VARIOUS ASPECT RATIOS
    2.
    发明申请
    DISPLAYING CONTENT FOR VARIOUS ASPECT RATIOS 有权
    显示不同宽高比的内容

    公开(公告)号:US20080111841A1

    公开(公告)日:2008-05-15

    申请号:US11558604

    申请日:2006-11-10

    IPC分类号: G09G5/02

    CPC分类号: G07F17/3211 G07F17/323

    摘要: A resorce manager can vary content for various display aspect ratios used to display information in a computing environment. This allows providing content that is more suitable and/or especially designed for display on a particular aspect ratio. It will be appreciated that resouce manager can faciltiate execution of the same computer program code for various aspect ratio as content dispalyed can be effectively adjusted by the resource manager. In order to support mutilple aspect ratios, the resource manager can use an Aspect Ratio Adaptable Data Set (ARADS) that effectively supports displaying graphical content for various aspect ratios. The (ARADS) can include “base data” and “aspect-ratio-specfic data” that can complement and/or replace the base data. The base data can be used as an intial basis for displaying graphics on any one of a plurality of different aspect ratios while the aspect-ratio-specfic data can be specifically designed for and/or accomdate a particular aspect ratio.

    摘要翻译: 再生经理可以根据用于在计算环境中显示信息的各种显示宽高比来改变内容。 这允许提供更适合和/或特别设计用于在特定宽高比上显示的内容。 应当理解,资源管理器可以通过资源管理器有效地调整所呈现的内容,从而实现各种宽高比的相同计算机程序代码的执行。 为了支持多种长宽比,资源管理器可以使用有效支持显示各种宽高比的图形内容的宽高比适配数据集(ARADS)。 (ARADS)可以包括可以补充和/或替换基本数据的“基本数据”和“纵横比特定数据”。 基本数据可以用作在多个不同宽高比中的任何一个上显示图形的初步基础,而宽高比特定数据可以专门设计用于和/或适应特定的宽高比。

    3-D text in a gaming machine
    3.
    发明授权
    3-D text in a gaming machine 有权
    游戏机中的3-D文字

    公开(公告)号:US08012019B2

    公开(公告)日:2011-09-06

    申请号:US12101921

    申请日:2008-04-11

    IPC分类号: A63F9/24 A63F13/00

    摘要: Methods and apparatus on a gaming machine for presenting a plurality of game outcome presentations derived from one or more virtual 3-D gaming environments stored on the gaming machine are described. While a game of chance is being played on the gaming machine, two-dimensional images derived from a 3-D object in the 3-D gaming environment may be rendered to a display screen on the gaming machine in real-time as part of a game outcome presentation. The 3-D objects in the 3-D gaming environment may include 3-D texts objects that are used to display text to the display screen of the gaming machine as part of the game outcome presentation. Apparatus and methods are described for generating and displaying information in a textual format that is compatible with a 3-D graphical rendering system. In particular, font generation and typesetting methods that are applicable in a 3-D gaming environment are described.

    摘要翻译: 描述游戏机上用于呈现从存储在游戏机上的一个或多个虚拟3-D游戏环境导出的多个游戏结果呈现的方法和装置。 虽然游戏机上正在玩游戏,但三维游戏环境中的3D对象所产生的二维图像可以实时呈现给游戏机上的显示屏,作为游戏机的一部分 游戏结果呈现。 3-D游戏环境中的3-D物体可能包括用于向游戏机的显示屏幕显示文本的3-D文本对象,作为游戏结果呈现的一部分。 描述了用于以与3D图形呈现系统兼容的文本格式生成和显示信息的装置和方法。 特别地,描述了适用于3D游戏环境的字体生成和排版方法。

    Game development architecture that decouples the game logic from the graphics logic
    4.
    发明授权
    Game development architecture that decouples the game logic from the graphics logic 失效
    游戏开发架构,将游戏逻辑与图形逻辑分离

    公开(公告)号:US07988554B2

    公开(公告)日:2011-08-02

    申请号:US11933057

    申请日:2007-10-31

    IPC分类号: A63F13/00

    摘要: A disclosed gaming machine is designed to execute a modular gaming software architecture. A plurality of gaming software modules may be loaded into RAM on the gaming machine and executed to play a game of chance. Many of the gaming software modules are designed to communicate via application program interfaces so that the logic in many of the gaming software modules may be designed independently of each other. In particular, the modular gaming software architecture allows a game flow software module used to generate a game of chance on the gaming machine to be decoupled from a game presentation software module used to present the game chance. Thus, a group of games may be designed where the games share a common game flow software module but use different game presentation software modules to change the look and feel of the game.

    摘要翻译: 所公开的游戏机被设计为执行模块化游戏软件架构。 多个游戏软件模块可以被加载到游戏机上的RAM中并被执行来玩一个机会游戏。 许多游戏软件模块被设计为通过应用程序接口进行通信,使得许多游戏软件模块中的逻辑可以彼此独立地设计。 特别地,模块化游戏软件架构允许用于在游戏机上产生机会游戏的游戏流软件模块与用于呈现游戏机会的游戏演示软件模块解耦。 因此,可以设计一组游戏,其中游戏共享公共游戏流软件模块,但是使用不同的游戏演示软件模块来改变游戏的外观和感觉。

    Game development architecture that decouples the game logic from the graphics logics
    6.
    发明授权
    Game development architecture that decouples the game logic from the graphics logics 有权
    游戏开发架构,将游戏逻辑与图形逻辑分离

    公开(公告)号:US07931533B2

    公开(公告)日:2011-04-26

    申请号:US10040239

    申请日:2002-01-03

    IPC分类号: A63F9/24

    摘要: A disclosed gaming machine is designed to execute a modular gaming software architecture. A plurality of gaming software modules may be loaded into RAM on the gaming machine and executed to play a game of chance. Many of the gaming software modules are designed to communicate via application program interfaces so that the logic in many of the gaming software modules may be designed independently of each other. In particular, the modular gaming software architecture allows a game flow software module used to generate a game of chance on the gaming machine to be decoupled from a game presentation software module used to present the game chance. Thus, a group of games may be designed where the games share a common game flow software module but use different game presentation software modules to change the look and feel of the game.

    摘要翻译: 所公开的游戏机被设计为执行模块化游戏软件架构。 多个游戏软件模块可以被加载到游戏机上的RAM中并被执行来玩一个机会游戏。 许多游戏软件模块被设计成通过应用程序接口进行通信,使得许多游戏软件模块中的逻辑可以彼此独立地设计。 特别地,模块化游戏软件架构允许用于在游戏机上产生机会游戏的游戏流软件模块与用于呈现游戏机会的游戏演示软件模块解耦。 因此,可以设计一组游戏,其中游戏共享公共游戏流软件模块,但是使用不同的游戏演示软件模块来改变游戏的外观和感觉。

    Virtual cameras and 3-D gaming environments in a gaming machine
    7.
    发明授权
    Virtual cameras and 3-D gaming environments in a gaming machine 有权
    游戏机中的虚拟相机和3-D游戏环境

    公开(公告)号:US07572186B2

    公开(公告)日:2009-08-11

    申请号:US11829807

    申请日:2007-07-27

    摘要: A disclosed gaming machine provides method and apparatus for presenting a plurality of game outcome presentations derived from one or more virtual 3-D gaming environments stored on the gaming machine. While a game of chance is being played on the gaming machine, two-dimensional images derived from a three-dimensional object in the 3-D gaming environment may be rendered to a display screen on the gaming machine in real-time as part of the game outcome presentation. To add excitement to the game, a 3-D position of the 3-D object and other features of the 3-D gaming environment may be controlled by a game player. Nearly an unlimited variety of virtual objects, such as slot reels, gaming machines and casinos, may be modeled in the 3-D gaming environment.

    摘要翻译: 所公开的游戏机提供用于呈现从存储在游戏机上的一个或多个虚拟3-D游戏环境导出的多个游戏结果呈现的方法和装置。 虽然游戏机上正在玩游戏,但三维游戏环境中的三维物体所产生的二维图像可以实时呈现给游戏机上的显示屏幕,作为其中的一部分 游戏结果呈现。 为了给游戏添加兴奋,3-D对象的3-D位置和3-D游戏环境的其他特征可以由游戏者来控制。 可以在3D游戏环境中建立几乎无数种虚拟对象,例如槽卷轴,游戏机和赌场。