Video game apparatus and memory medium therefor
    1.
    发明授权
    Video game apparatus and memory medium therefor 有权
    视频游戏装置及其存储介质

    公开(公告)号:US06626760B1

    公开(公告)日:2003-09-30

    申请号:US09685224

    申请日:2000-10-12

    IPC分类号: G06F1700

    摘要: A video game apparatus includes a reality coprocessor. The reality coprocessor performs a conversion process on image data to display a player object or non-player object according to image data transferred from an external ROM to a RAM, and supplies the image signal through the display. The reality coprocessor detects whether or not there exists a non-player object at around the player object on the display in response to an operation of a Z button. If a non-player object is detected, the reality coprocessor selects the non-player object as an attention non-player object. At this time, the hypothetical camera is changed in position and photographing direction such that photographing can be made for the player object directly facing the non-player object.

    摘要翻译: 视频游戏装置包括现实协处理器。 现实协处理器对图像数据执行转换处理,以根据从外部ROM传送到RAM的图像数据显示玩家对象或非玩家对象,并通过显示提供图像信号。 现实协处理器响应于Z按钮的操作,检测显示器上的玩家对象周围是否存在非玩家对象。 如果检测到非玩家对象,则现实协处理器选择非玩家对象作为关注非玩家对象。 此时,假想相机在位置和拍摄方向上改变,使得可以针对直接面向非玩家对象的玩家对象进行拍摄。

    Three-dimensional image processing apparatus with enhanced automatic and user point of view control
    8.
    发明授权
    Three-dimensional image processing apparatus with enhanced automatic and user point of view control 失效
    三维图像处理装置具有增强的自动和用户视角控制

    公开(公告)号:US06283857B1

    公开(公告)日:2001-09-04

    申请号:US08858810

    申请日:1997-05-19

    IPC分类号: A63F922

    摘要: A video game system includes a game cartridge which is pluggably attached to a main console having a main processor, a coprocessor, expandable main memory and player controllers. A multifunctional peripheral processing subsystem external to the game microprocessor and coprocessor is described which executes commands for handling player controller input/output to thereby lessen the processing burden on the graphics processing subsystem. The video game methodology features camera perspective or point of view control features. The system changes the “camera” angle (i.e., the displayed point of view in the three-dimensional world) automatically based upon various conditions and in response to actuation of a plurality of distinct controller keys/buttons/switches, e.g., four “C” buttons in the exemplary embodiment. The control keys allow the user at any time to move in for a close up or pull back for a wide view or pan the camera to the right and left to change the apparent camera angle. Such user initiated camera manipulation permits a player to better judge jumps or determine more precisely where an object is located in relation to the player controlled character.

    摘要翻译: 视频游戏系统包括可插拔地连接到具有主处理器,协处理器,可扩展主存储器和播放器控制器的主控制台的游戏盒。 描述了游戏微处理器和协处理器外部的多功能外围处理子系统,其执行用于处理播放器控制器输入/输出的命令,从而减轻图形处理子系统的处理负担。 视频游戏方法具有摄像头视角或视点控制功能。 该系统基于各种条件并且响应于多个不同的控制器键/按钮/开关的启动而自动地改变“相机”角度(即,三维世界中的显示视点),例如四个“C” “按钮。 控制键允许用户在任何时间移动进行关闭或拉回以进行宽视角或将相机平移到左右,以改变视觉摄像机的角度。 这种用户启动的相机操作允许玩家更好地判断跳跃或更精确地确定对象相对于玩家控制的角色位于何处。

    Three-dimensional image processing apparatus with enhanced automatic and
user point of view control

    公开(公告)号:US6017271A

    公开(公告)日:2000-01-25

    申请号:US858810

    申请日:1997-05-19

    摘要: A video game system includes a game cartridge which is pluggably attached to a main console having a main processor, a coprocessor, expandable main memory and player controllers. A multifunctional peripheral processing subsystem external to the game microprocessor and coprocessor is described which executes commands for handling player controller input/output to thereby lessen the processing burden on the graphics processing subsystem. The video game methodology features camera perspective or point of view control features. The system changes the "camera" angle (i.e., the displayed point of view in the three-dimensional world) automatically based upon various conditions and in response to actuation of a plurality of distinct controller keys/buttons/switches, e.g., four "C" buttons in the exemplary embodiment. The control keys allow the user at any time to move in for a close up or pull back for a wide view or pan the camera to the right and left to change the apparent camera angle. Such user initiated camera manipulation permits a player to better judge jumps or determine more precisely where an object is located in relation to the player controlled character.

    Three-dimensional image processing apparatus with enhanced automatic and user point of view control
    10.
    发明授权
    Three-dimensional image processing apparatus with enhanced automatic and user point of view control 有权
    三维图像处理装置具有增强的自动和用户视角控制

    公开(公告)号:US06491585B1

    公开(公告)日:2002-12-10

    申请号:US09689729

    申请日:2000-10-13

    IPC分类号: A63F922

    摘要: A video game system includes a game cartridge which is pluggably attached to a main console having a main processor, a coprocessor, expandable main memory and player controllers. A multifunctional peripheral processing subsystem external to the game microprocessor and coprocessor is described which executes commands for handling player controller input/output to thereby lessen the processing burden on the graphics processing subsystem. The video game methodology features camera perspective or point of view control features. The system changes the “camera” angle (i.e., the displayed point of view in the three-dimensional world) automatically based upon various conditions and in response to actuation of a plurality of distinct controller keys/buttons/switches, e.g., four “C” buttons in the exemplary embodiment. The control keys allow the user at any time to move in for a close up or pull back for a wide view or pan the camera to the right and left to change the apparent camera angle. Such user initiated camera manipulation permits a player to better judge jumps or determine more precisely where an object is located in relation to the player controlled character.

    摘要翻译: 视频游戏系统包括可插拔地连接到具有主处理器,协处理器,可扩展主存储器和播放器控制器的主控制台的游戏盒。 描述了游戏微处理器和协处理器外部的多功能外围处理子系统,其执行用于处理播放器控制器输入/输出的命令,从而减轻图形处理子系统的处理负担。 视频游戏方法具有摄像头视角或视点控制功能。 该系统基于各种条件并且响应于多个不同的控制器键/按钮/开关的致动而自动地改变“相机”角度(即,三维世界中的显示视点),例如四个“C” “按钮。 控制键允许用户在任何时间移动进行关闭或拉回以进行宽视角或将相机平移到左右,以改变视觉摄像机的角度。 这种用户启动的相机操作允许玩家更好地判断跳跃或更精确地确定对象相对于玩家控制的角色位于何处。