Sound data processing device and method
    2.
    发明授权
    Sound data processing device and method 有权
    声音数据处理装置及方法

    公开(公告)号:US09563701B2

    公开(公告)日:2017-02-07

    申请号:US13708723

    申请日:2012-12-07

    发明人: Daichi Watanabe

    摘要: For each performance part, a database stores therein a plurality of part performance data. The part performance data for each part includes a sound generation pattern and tone data corresponding thereto. A query pattern indicative of a sound generation pattern to be made an object of search is input by a user. A search is made through the database for part performance data including a sound generation pattern matching the query pattern. In response to a user's operation, one part performance data is identified from among searched-out results, and the sound generation pattern of the identified part performance data is instructed as a new query pattern. Then, a further search is made through the database for part performance data including a sound generation pattern matching the new query pattern. The searched-out pattern can be edited by the user and a further search can be made based on the edited pattern.

    摘要翻译: 对于每个性能部件,数据库中存储有多个部件性能数据。 每个部件的部件性能数据包括声音产生模式和与其对应的乐音数据。 由用户输入表示作为搜索对象的声音生成模式的查询模式。 通过数据库搜索部分性能数据,包括与查询模式匹配的声音生成模式。 响应于用户的操作,从搜索出的结果中识别出一部分性能数据,并且指示所识别的部件性能数据的声音生成模式作为新的查询模式。 然后,通过数据库进一步搜索包括与新查询模式匹配的声音生成模式的部分性能数据。 搜索到的图案可以由用户编辑,并且可以基于编辑的图案进行进一步的搜索。

    SYSTEM AND METHOD FOR GENERATING A RHYTHMIC ACCOMPANIMENT FOR A MUSICAL PERFORMANCE
    3.
    发明申请
    SYSTEM AND METHOD FOR GENERATING A RHYTHMIC ACCOMPANIMENT FOR A MUSICAL PERFORMANCE 审中-公开
    用于产生音乐性能的RHYTHMIC ACCOMPAN的系统和方法

    公开(公告)号:US20150221297A1

    公开(公告)日:2015-08-06

    申请号:US14641015

    申请日:2015-03-06

    申请人: APPLE INC.

    IPC分类号: G10H1/40

    摘要: Embodiments of the invention include storing musical elements in a database and processing performance data, where the musical elements including a plurality of reference accent pattern data and a plurality of reference system pattern data. Processing performance data can include receiving input data corresponding to a musical performance, determining an accent pattern for the musical performance, matching the accent pattern data to one or more reference accent pattern data in the database, and selecting one of the matching reference accent patterns. Processing performance data further includes receiving input corresponding to a selection of a musical style, one or more musical performance parameters, and generating a musical accompaniment based on the processed performance data, the selected musical style, and the selected one or more musical performance.

    摘要翻译: 本发明的实施例包括将音乐元素存储在数据库中并处理演奏数据,其中音乐元素包括多个参考重点模式数据和多个参考系统模式数据。 处理性能数据可以包括接收对应于音乐表演的输入数据,确定用于音乐演奏的重音模式,将重音模式数据与数据库中的一个或多个参考重点模式数据相匹配,以及选择匹配参考重点模式之一。 处理性能数据还包括接收对应于音乐风格的选择的输入,一个或多个演奏参数,以及基于所处理的演奏数据,所选择的音乐风格和所选择的一个或多个音乐表演来产生音乐伴奏。

    Graphical User Interface for Music Sequence Programming Field
    4.
    发明申请
    Graphical User Interface for Music Sequence Programming Field 审中-公开
    用于音乐序列编程领域的图形用户界面

    公开(公告)号:US20130112067A1

    公开(公告)日:2013-05-09

    申请号:US13722464

    申请日:2012-12-20

    申请人: Apple Inc.

    IPC分类号: G10H1/00

    摘要: An example graphical programming interface system includes a processor. A grid matrix defined by a plurality of coordinate axes, having selectable matrix positions is displayed on a display device. Multiple movable object icons, each representing an object having a predefined output sound are also displayed on the display device. In one aspect, a single object data file is associated with each matrix position on said grid matrix. In this aspect, once a user places an object icon on a matrix position, the processor causes the predefined output sound associated with the object icon in accordance with the object data file associated with the matrix position at which the object icon is placed, and outputs the processed sound to an output device. This allows a user to program musical sequences by placing one or more object icons each on the selectable matrix positions.

    摘要翻译: 示例性图形编程接口系统包括处理器。 由显示装置上显示具有可选矩阵位置的由多个坐标轴定义的网格矩阵。 每个表示具有预定输出声音的对象的多个可移动物体图标也显示在显示装置上。 在一个方面,单个对象数据文件与所述网格矩阵上的每个矩阵位置相关联。 在这方面,一旦用户将对象图标放置在矩阵位置上,则根据与放置对象图标的矩阵位置相关联的对象数据文件,处理器引起与对象图标相关联的预定输出声音,并输出 将处理后的声音传送到输出设备。 这允许用户通过将一个或多个对象图标放置在可选矩阵位置上来对音乐序列进行编程。

    DEVICE AND METHOD FOR RHYTHM TRAINING
    5.
    发明申请
    DEVICE AND METHOD FOR RHYTHM TRAINING 有权
    RHYTHM培训的设备和方法

    公开(公告)号:US20120060666A1

    公开(公告)日:2012-03-15

    申请号:US13182954

    申请日:2011-07-14

    申请人: ANDY SHONIKER

    发明人: ANDY SHONIKER

    IPC分类号: G10H1/40

    摘要: A programmable rhythm trainer configured to operate on a general purpose computing device including a handheld computing device or a mobile communication device. According to an embodiment, the programmable rhythm trainer comprises a component configured to generate a mix or chain comprising one or more bars and each the bars comprising one or more note arrangements. According to an embodiment, the programmable rhythm trainer comprises a component configured to rearrange one or more of the bars in the chain and save the rearranged chain to memory. According to an embodiment, the programmable rhythm trainer comprises a component configured to rearrange one or more of the note arrangements belonging to one of the bars. According to an embodiment, the programmable rhythm trainer comprises a component configured to set a beats-per-minute for one or more the chains in response to a user input. According to an embodiment, the programmable rhythm trainer comprises a graphical user interface and input for manipulating one or more of the notes, the note arrangements, the bars and/or the chains or mixes. According to an embodiment, the programmable rhythm trainer comprises an application or software program configured to run on computing device. According to another embodiment, the programmable rhythm trainer comprises a portable or handheld device.

    摘要翻译: 一种可编程节律训练器,被配置为在包括手持计算设备或移动通信设备的通用计算设备上操作。 根据实施例,可编程节奏训练器包括被配置为产生包括一个或多个杆的混合物或链条的组件,并且每个棒包括一个或多个纸币装置。 根据实施例,可编程节奏训练器包括被配置为重新排列链中的一个或多个杆并将重新排列的链保存到存储器的组件。 根据实施例,可编程节奏训练器包括被配置为重新排列属于其中一个杆的一个或多个音符装置的部件。 根据实施例,可编程节奏训练器包括被配置为响应于用户输入为一个或多个链设置每分钟节拍的分量。 根据实施例,可编程节奏训练器包括图形用户界面和用于操纵音符,音符排列,条和/或链或混合物中的一个或多个的输入。 根据实施例,可编程节奏训练器包括被配置为在计算设备上运行的应用或软件程序。 根据另一实施例,可编程节奏训练器包括便携式或手持式装置。

    Technique for analyzing rhythm structure of music audio data
    10.
    发明授权
    Technique for analyzing rhythm structure of music audio data 有权
    分析音乐数据的节奏结构的技术

    公开(公告)号:US09378719B2

    公开(公告)日:2016-06-28

    申请号:US13956165

    申请日:2013-07-31

    摘要: When a music audio to be analyzed is to be divided into a plurality of possible pattern segments based on estimated beat positions, it is divided in a plurality of different ways according to individual division models obtained by sequentially shifting the leading or first beat position of the possible pattern segments. Such division can provide plural sets of possible pattern segments with each of the sets corresponding to one of the division models. For each of the sets, comparison is made between individual possible pattern segments and individual reference performance patterns. For each of the possible pattern segments of the set, at least one reference performance pattern that matches the possible pattern segment is determined. Then, at least one combination of reference performance patterns is identified for each of the sets of possible pattern segments. One optimal combination is selected from among the identified combinations.

    摘要翻译: 当要分析的音乐音乐将基于估计的拍子位置被划分为多个可能的图案片段时,根据通过顺序地移动第一拍摄位置的前导或第一拍摄位置而获得的各个分割模型将其分成多个不同的方式 可能的模式段。 这种分割可以提供多组可能的模式段,其中每个集合对应于一个分割模型。 对于每个集合,在各个可能的模式段和各个参考性能模式之间进行比较。 对于集合的每个可能的模式段,确定与可能的模式段匹配的至少一个参考性能模式。 然后,针对可能的图案片段组中的每一组识别参考性能图案的至少一个组合。 从所识别的组合中选择一种最佳组合。