Extended scene view
    4.
    发明授权

    公开(公告)号:US12114077B2

    公开(公告)日:2024-10-08

    申请号:US18332007

    申请日:2023-06-09

    申请人: NAGRAVISION S.A.

    发明人: Bertrand Wendling

    摘要: The disclosure provide methods and content consumption devices that enable a scene, for example a 360° scene, that is larger (i.e. has more pixels in at least one dimension) than a display format of the content consumption device to be displayed. Constituent scene views are received individually by the content consumption device, for example as broadcasts, and are combined, for example stitched together, at the content consumption device to output a part of the scene that fits in the display format. The part of the scene (and hence the required constituent streams) to be displayed are determined by a signal, for example a navigational input from a user, enabling the user to navigate in the scene.

    Multi-user application system environment engine

    公开(公告)号:US12112448B2

    公开(公告)日:2024-10-08

    申请号:US17432386

    申请日:2020-02-18

    申请人: Umajin Inc.

    发明人: David Brebner

    摘要: A multi-user application system environment engine has an application system that, in turn, includes a simulation engine and a virtualized software environment. The simulation engine runs on top of the virtualized software environment and includes a declaration processor, a scene tree object manager, a persistence processor in communication with the scene tree object manager, a visual editor, an editor broadcaster, an editor listener, and a rendering processor, coupled to the virtualized software environment, to requisition hardware resources to cause physical manifestation of an instantiated scene tree of objects.

    IMAGE RENDERING METHOD AND APPARATUS, DEVICE, AND MEDIUM

    公开(公告)号:US20240212282A1

    公开(公告)日:2024-06-27

    申请号:US18586377

    申请日:2024-02-23

    发明人: Jinbiao LIU

    IPC分类号: G06T17/20 G06T3/067 G06V10/25

    CPC分类号: G06T17/20 G06T3/067 G06V10/25

    摘要: This application relates to an image rendering method performed by a computer device, and further relates to the field of gaming technologies. The method includes: flattening an original object mesh model to obtain a flat mesh model, the original object mesh model being an original three-dimensional mesh model of a target virtual object; generating a patch model according to a bounding box patch of the flat mesh model; performing topological reconstruction on the patch model, to obtain a reconstructed mesh model, a quantity of surfaces of the reconstructed mesh model being less than a quantity of surfaces of the original object mesh model; and reconstructing a three-dimensional mesh model based on the reconstructed mesh model.

    GENERATING A REAL-TIME VIDEO STREAM OF A USER FACE BASED ON OBLIQUE REAL-TIME 3D SENSING

    公开(公告)号:US20240169475A1

    公开(公告)日:2024-05-23

    申请号:US18574628

    申请日:2022-06-15

    IPC分类号: G06T3/067 G06T3/40 G06T17/00

    CPC分类号: G06T3/067 G06T3/40 G06T17/00

    摘要: A streaming 2D image of an object is by obtaining a 2D image of the object and a 3D measurement of the object from a first angle with respect to the object; creating a 3D model of the object using the 2D image and the 3D measurement; obtaining a streaming 3D measurement of the object from a second angle with respect to the object; and creating a streaming 2D image of the object, based on the 3D model of the object and the streaming 3D measurement, the streaming 2D image being created for a third angle with respect to the object, the first and the third angles being different from the second angle with respect to the object.