SOFTWARE PATH PREDICTION VIA MACHINE LEARNING

    公开(公告)号:US20230109792A1

    公开(公告)日:2023-04-13

    申请号:US17450757

    申请日:2021-10-13

    发明人: Chad Mauldin

    IPC分类号: A63F13/67 G06N20/10 H03M7/30

    摘要: Disclosed are a computer system, a software path prediction computer, non-transitory computer-readable medium, and method for determining a predicted software path that utilize segmentation machine learning in combination with ensemble machine learning to keep a most accurate model running on a server program that receives requests from and sends predicted software path(s) to a software client.

    Experience based game development and methods for use therewith

    公开(公告)号:US11617954B2

    公开(公告)日:2023-04-04

    申请号:US17657858

    申请日:2022-04-04

    申请人: modl.ai ApS

    摘要: A game development platform operates by: updating a gaming application corresponding to a game based on game play by at least one non-imitating game bot to generate a first updated gaming application corresponding to a first updated game; generating an imitating game bot based on first game telemetry data generated in response to play of the first updated game by actual players; updating the first updated gaming application based on play of the first updated game by the imitating game bot to generate a second updated gaming application corresponding to a second updated game; generating motivation data indicating predicted player motivations based on second game telemetry data generated in response to play of the second updated game; and updating the second updated gaming application based on the motivation data to generate a third updated gaming application corresponding to a third updated game.

    System and Method of Generating and Providing Interactive Annotation Items Based on Triggering Events in a Video Game

    公开(公告)号:US20230027385A1

    公开(公告)日:2023-01-26

    申请号:US17817823

    申请日:2022-08-05

    摘要: A system and method is provided that automatically annotates gameplay based on triggering events that occur during a gameplay session. The system may automatically annotate the gameplay in real-time, such as during a gameplay session associated with an electronic-sports tournament. For example, the system may obtain and parse a game log corresponding to the gameplay session, identify triggering events based on the game log, obtain an annotation rule associated with the triggering event, generate an annotation item based on the annotation rule, and cause the annotation item to be presented in association with video of the gameplay session. An annotation item may be displayed interactively such that, when selected, causes the system to take an action. The action may include obtaining additional information relating to the selected annotation item; saving, sharing, liking/disliking or commenting on the selected annotation item; removing the selected annotation item from a display, and/or other actions.

    Personalized user interface based on in-application behavior

    公开(公告)号:US11541314B2

    公开(公告)日:2023-01-03

    申请号:US16897261

    申请日:2020-06-09

    发明人: Micah S. Stroud

    摘要: Methods and systems to provide a user interface to access games available for a user account. Selection of a game for game play is detected at the user interface and, in response, a game play is initiated. Interactions provided by a user during game play are used to affect an outcome of the game. The interactions are analyzed to determine game behavior of the user. Behavior metrics are generated for different portions of the game, based on the user's game behavior. The behavior metrics for the user for the game are associated with a game icon of the game provided on the user interface, the association causes specific ones of the behavior metrics to be rendered for the different portions of the game during subsequent game play and are provided to help the user to improve the user's game play for the different portions of the game.

    COMPUTER SYSTEM, GAME SYSTEM, AND GAME MEDIUM CONTROL METHOD

    公开(公告)号:US20220410008A1

    公开(公告)日:2022-12-29

    申请号:US17897837

    申请日:2022-08-29

    发明人: Hiroaki OCHI

    IPC分类号: A63F13/56 A63F13/67

    摘要: A first-type game medium, a second-type game medium, and a third-type game medium are associated with a common character. The first-type game medium can be obtained by performing composition using a specific combination of game media. The second-type game medium cannot be obtained by composition of game media. A first specific material game medium and a second specific material game medium can be obtained by decomposing the first-type game medium. The first specific material game medium and the second specific material game medium can also be obtained by decomposing the second-type game medium. The third-type game medium can be obtained by performing composition using the specific combination of game media and the first specific material game medium or the second specific material game medium.