-
公开(公告)号:US11638877B2
公开(公告)日:2023-05-02
申请号:US17346557
申请日:2021-06-14
申请人: NINTENDO CO., LTD.
发明人: Yugo Hayashi , Ryosuke Ogata
IPC分类号: A63F13/67 , A63F13/537
摘要: When a first input is performed in a predetermined scene, options including elements available in a predetermined game are presented. An element to be used in the predetermined game is determined on the basis of an operation input by a user. In response to a second input, the predetermined game using the determined element is executed. Meanwhile, at a predetermined timing before the predetermined game is started, an element to be used in the predetermined game is automatically determined. When a third input is performed in the predetermined scene, the predetermined game is executed using the automatically determined element. After the predetermined game is ended, a first reward is given to the user if the element used in the predetermined game is the element determined on the basis of the operation input by the user, and a second reward is given if the element is the automatically determined element.
-
公开(公告)号:US20230109792A1
公开(公告)日:2023-04-13
申请号:US17450757
申请日:2021-10-13
申请人: NLevel Software LLC
发明人: Chad Mauldin
摘要: Disclosed are a computer system, a software path prediction computer, non-transitory computer-readable medium, and method for determining a predicted software path that utilize segmentation machine learning in combination with ensemble machine learning to keep a most accurate model running on a server program that receives requests from and sends predicted software path(s) to a software client.
-
公开(公告)号:US11617956B2
公开(公告)日:2023-04-04
申请号:US17241582
申请日:2021-04-27
申请人: NINTENDO CO., LTD.
发明人: Kazuki Yoshihara , Shinji Takei , Soonbae Hwang , Sungyong Kim , Buhyun Cho , Jinung Ju
摘要: A first game in which at least a use character that can be used regardless of whether the use character is owned or not owned by a user is used is executed. In addition, a second game in which an owned character that is owned by the user is used is executed. In the first game, when a game is advanced on the basis of a user operation and a progress status of the game satisfies a first condition associated with a skill of the use character, the skill is exercised. Meanwhile, in the second game, when a game is advanced on the basis of a user operation and a progress status of the game satisfies a condition that is associated with a skill of the owned character and different from the first condition associated with the skill in the first game, the skill is exercised.
-
公开(公告)号:US11617954B2
公开(公告)日:2023-04-04
申请号:US17657858
申请日:2022-04-04
申请人: modl.ai ApS
发明人: Christoffer Holmgård Pedersen , Benedikte Mikkelsen , Julian Togelius , Georgios N. Yannakakis , Sebastian Risi , Lars Henriksen
摘要: A game development platform operates by: updating a gaming application corresponding to a game based on game play by at least one non-imitating game bot to generate a first updated gaming application corresponding to a first updated game; generating an imitating game bot based on first game telemetry data generated in response to play of the first updated game by actual players; updating the first updated gaming application based on play of the first updated game by the imitating game bot to generate a second updated gaming application corresponding to a second updated game; generating motivation data indicating predicted player motivations based on second game telemetry data generated in response to play of the second updated game; and updating the second updated gaming application based on the motivation data to generate a third updated gaming application corresponding to a third updated game.
-
公开(公告)号:US11596869B2
公开(公告)日:2023-03-07
申请号:US17146684
申请日:2021-01-12
申请人: Dell Products L.P.
IPC分类号: A63F13/67 , G16H40/67 , G06F3/01 , G09G5/37 , A61B5/0205 , A61B5/16 , A63F13/212 , A63F13/56 , G06F16/245 , A61B5/024 , A61B5/0533 , A61B5/08 , A61B5/00
摘要: In one or more embodiments, one or more systems, one or more methods, and/or one or more processes may: if historical biometric data associated with a user is available is not available, collect the historical biometric data; if the historical biometric data is available, retrieve the historical biometric data; execute an application; display at least a portion of a graphic; determine that a gaze of the user includes the at least the portion of the graphic; determine a stress index threshold associated with the user; determine a stress index associated with the user, accounting for the at least the portion of the graphic exceeding the brightness threshold; determine that the stress index has reached or exceeded the stress index threshold; provide a notification indicating that the first stress index has reached or exceeded the stress index threshold; and reduce one or more stress inducing attributes associated with the application.
-
公开(公告)号:US20230027385A1
公开(公告)日:2023-01-26
申请号:US17817823
申请日:2022-08-05
IPC分类号: A63F13/67 , A63F13/537 , A63F13/86 , A63F13/63 , A63F13/795 , A63F13/5375
摘要: A system and method is provided that automatically annotates gameplay based on triggering events that occur during a gameplay session. The system may automatically annotate the gameplay in real-time, such as during a gameplay session associated with an electronic-sports tournament. For example, the system may obtain and parse a game log corresponding to the gameplay session, identify triggering events based on the game log, obtain an annotation rule associated with the triggering event, generate an annotation item based on the annotation rule, and cause the annotation item to be presented in association with video of the gameplay session. An annotation item may be displayed interactively such that, when selected, causes the system to take an action. The action may include obtaining additional information relating to the selected annotation item; saving, sharing, liking/disliking or commenting on the selected annotation item; removing the selected annotation item from a display, and/or other actions.
-
公开(公告)号:US11554324B2
公开(公告)日:2023-01-17
申请号:US16912679
申请日:2020-06-25
发明人: Mohammed Khan
摘要: Computer game metadata is used to select a video template for delivery to a user to populate the template with a video of the player or the game. Each template can be associated with its own unique text, audio, overlays, and the like, in other words, its own style, which depends on the metadata collected during the course of game play.
-
公开(公告)号:US11541317B2
公开(公告)日:2023-01-03
申请号:US16783905
申请日:2020-02-06
发明人: Lakshmish Kaushik
IPC分类号: A63F13/67 , A63F13/798 , A63F13/69
摘要: An inexperienced computer simulation player is assisted in playing the simulation by identifying in previously-played simulations successful players in terms of simulation play. The virtual weapons selected by those players are identified and a recommendation of the weapon presented to the inexperienced player of the computer simulation.
-
公开(公告)号:US11541314B2
公开(公告)日:2023-01-03
申请号:US16897261
申请日:2020-06-09
发明人: Micah S. Stroud
IPC分类号: A63F13/00 , A63F13/63 , A63F13/79 , A63F13/5375 , A63F13/497 , A63F13/355 , A63F13/533 , A63F13/67
摘要: Methods and systems to provide a user interface to access games available for a user account. Selection of a game for game play is detected at the user interface and, in response, a game play is initiated. Interactions provided by a user during game play are used to affect an outcome of the game. The interactions are analyzed to determine game behavior of the user. Behavior metrics are generated for different portions of the game, based on the user's game behavior. The behavior metrics for the user for the game are associated with a game icon of the game provided on the user interface, the association causes specific ones of the behavior metrics to be rendered for the different portions of the game during subsequent game play and are provided to help the user to improve the user's game play for the different portions of the game.
-
公开(公告)号:US20220410008A1
公开(公告)日:2022-12-29
申请号:US17897837
申请日:2022-08-29
发明人: Hiroaki OCHI
摘要: A first-type game medium, a second-type game medium, and a third-type game medium are associated with a common character. The first-type game medium can be obtained by performing composition using a specific combination of game media. The second-type game medium cannot be obtained by composition of game media. A first specific material game medium and a second specific material game medium can be obtained by decomposing the first-type game medium. The first specific material game medium and the second specific material game medium can also be obtained by decomposing the second-type game medium. The third-type game medium can be obtained by performing composition using the specific combination of game media and the first specific material game medium or the second specific material game medium.
-
-
-
-
-
-
-
-
-