Abstract:
A system and methods through which chat room participants can be automatically matched with prospective game opponents to facilitate game play. The invention can take factors such as player language, player skill level, and player location into account as opponents are assigned to games, and can match prospective players participating in a chat room with other prospective opponents not participating in the chat room.
Abstract:
게임 플레이어 매칭 방법 및 장치가 제공된다. 일 실시예에 따른 게임 플레이어 매칭 방법은, 일 시간 구간 동안에 제1 게임 플레이어의 단말에 입력된 음성에 관한 제1 음성 데이터를 상기 제1 게임 플레이어의 단말로부터 수신하는 단계; 상기 일 시간 구간 동안에 제2 게임 플레이어의 단말에 입력된 음성에 관한 제2 음성 데이터를 상기 제2 게임 플레이어의 단말로부터 수신하는 단계; 및 상기 제1 음성 데이터와 상기 제2 음성 데이터 간의 비교 결과에 따라, 상기 제1 게임 플레이어와 상기 제2 게임 플레이어의 매칭 여부를 결정하는 단계를 포함할 수 있다.
Abstract:
Data characterizing two players enrolled in a tournament of an online video game is received. Each player is executing a separate instance of the online video game. The online video game is asynchronous between the two players. The data is received by a tournament server hosting the tournament and separate from a game server providing game data to clients associated with the two players. An instruction for synchronous initiation of gameplay between the two players is generated. The instruction is transmitted to the clients associated with the two players, the instruction causing synchronous initiation of the asynchronous games for the two players. Related apparatus, systems, techniques and articles are also described.
Abstract:
Systems and methods for sharing game play of a video game include detecting selection of a video game for game play at a gamecloud system. The video game is associated with a pre-recorded video of a game play session of a player and metadata related to game play of the video game. In response, the video game is executed at the game server. The execution causes the game play of the video game to be provided to a game client for rendering on a main portion of a display screen of the game client and the pre-recorded video associated with the video game is provided for rendering in a second portion of the display screen while the game play is being rendered on the main portion of the display screen. The pre-recorded video rendering in the second portion is dynamically synchronized with the game play of the video game rendering in the main portion so that a game scene rendering in the pre-recorded video matches to a game scene of the game play rendering in the main portion of the display screen. An informational overlay related to an event in the pre-recorded video that corresponds to the event in the game play, is provided for rendering in the main portion. The informational message provides detail message of the event and is generated using the metadata associated with the video game.
Abstract:
The system is directed towards an interactive events platform. The interactive events platform may discover current in-game events associated with different video games currently available (or active). The platform may further notify a user of the discovered in-game events associated with different video games and facilitate the user joining a particular in-game event. The interactive events platform may also discover and notify the user of future in-game events associated with different video games. In some embodiments, the discovery and notification of any in-game events are based on games currently being played (or registered) with the user.
Abstract:
A computer implemented method and system is described for controlling multiple identities. The system comprises at least one user device operable to communicate with at least one server of the system via a communication link, the server having at least one processor and at least one memory connected to at least one data store storing a plurality of user identities, the method comprising detecting a trigger event associated with a second user identifier, the trigger event providing a second user identifier different to a first user identifier, associating the second user identifier with said first user identifier, and providing for at least one game associated with the first user identifier and the second user identifier a common set of game data.
Abstract:
Buffering an interactive digital content item includes downloading the interactive digital content item, and beginning execution of the interactive digital content item with a buffer after enough of the interactive digital content item is downloaded to fill the buffer and before the interactive digital content item is completely downloaded. The size of the buffer is dynamically set as a function of one or more experience parameters.
Abstract:
An apparatus for providing graphics processing. The apparatus includes a dual CPU socket architecture comprising a first CPU socket and a second CPU socket. The apparatus includes a plurality of GPU boards providing a plurality of GPU processors coupled to the first CPU socket and the second CPU socket, wherein each GPU board comprises two or more of the plurality of GPU processors. The apparatus includes a communication interface coupling the first CPU socket to a first subset of one or more GPU boards and the second CPU socket to a second subset of one or more GPU boards