表示制御装置及び表示制御方法
    91.
    发明申请
    表示制御装置及び表示制御方法 审中-公开
    显示控制装置和显示控制方法

    公开(公告)号:WO2017094606A1

    公开(公告)日:2017-06-08

    申请号:PCT/JP2016/084936

    申请日:2016-11-25

    Abstract: ゲーム装置は、ヘッドマウントディスプレイを頭部に装着したユーザが使用する入力装置と、ヘッドマウントディスプレイとの間の相対位置に基づいて、仮想三次元空間に配置されたオブジェクトの位置を制御する位置制御部と、オブジェクトを含む仮想三次元空間の画像を生成し、ヘッドマウントディスプレイに表示させる表示制御部とを備える。位置制御部は、入力装置とヘッドマウントディスプレイの間の距離が第1の距離以上である場合、入力装置の位置の変化に応じてオブジェクトの位置を線形的に変化させ、入力装置とヘッドマウントディスプレイの間の距離が第1の距離未満である場合、距離が第1の距離以上である場合とは異なる基準にしたがってオブジェクトの位置を決定する。

    Abstract translation: 基于头戴头戴式显示器的用户使用的输入设备与头戴式显示器之间的相对位置,游戏设备被布置在虚拟三维空间中 位置控制单元,其控制对象的位置;以及显示控制单元,其生成包括对象的虚拟三维空间的图像,并且将图像显示在头戴式显示器上。 位置控制单元,当所述输入设备和头戴式显示器之间的距离为第一距离或更多,线性变化的根据在输入装置,输入装置和头戴式显示器的位置的变化的对象的位置 如果小于第一距离,则根据与距离等于或大于第一距离的情况不同的标准来确定对象的位置。

    GAME CONTROLLER
    92.
    发明申请
    GAME CONTROLLER 审中-公开
    游戏控制器

    公开(公告)号:WO2016167664A2

    公开(公告)日:2016-10-20

    申请号:PCT/NL2016/050272

    申请日:2016-04-18

    CPC classification number: A63F13/211 A63F13/24 A63F13/428

    Abstract: The present invention generally relates to a system for interaction of at least one user or multiple users with a virtual environment. In particular the present invention relates to HIDs, and in an aspect to a pointing device game controller to be used to shoot virtual projectiles towards an object displayed on the display screen provided by a system for interaction of multiple users with a virtual environment, the system comprising: at least one computer device, arranged for processing and outputting a video signal to at least one display screen for displaying the virtual environment and moving at least one object within the virtual environment; multiple human interface devices, arranged for receiving input from the multiple users respectively, and wherein each of the human interface devices is arranged for generating control signals corresponding to input from the user and for communicating the control signal towards the at least one computer device for manipulating movement of at least one objects on the display screen. The system is characterized in that each of the human interface devices comprises a pointing device stationary attached by at least one shaft and arranged for determining an azimuth and altitude of the pointing device and generating the control signals thereon for movement of the at least one object within the virtual environment in a corresponding trajectory, and wherein the at least one computer device is arranged for distinguishing each of the multiple human interface devices and the relative position thereof in view of the display screen.

    Abstract translation: 本发明一般涉及用于至少一个用户或多个用户与虚拟环境的交互的系统。 特别地,本发明涉及HID,并且在指向装置游戏控制器的一方面涉及用于向由多个用户与虚拟环境的交互的系统提供的显示屏幕上显示的对象拍摄虚拟射弹,该系统 包括:至少一个计算机设备,被布置成处理并将视频信号输出到至少一个显示屏幕,用于显示所述虚拟环境并移动所述虚拟环境内的至少一个对象; 多个人机接口装置,分别用于从多个用户接收输入,并且其中每个人机接口装置被布置用于产生对应于来自用户的输入的控制信号,并且用于将控制信号传送到至少一个计算机装置以用于操纵 至少一个物体在显示屏幕上的移动。 该系统的特征在于,每个人机界面装置包括固定的至少一个轴固定的指示装置,并被布置成用于确定指示装置的方位角和高度,并在其上产生控制信号,以移动至少一个物体 所述虚拟环境在对应的轨迹中,并且其中所述至少一个计算机设备被布置用于区分所述多个人机接口设备中的每一个及其相对于显示屏幕的相对位置。

    CONTROLLER FOR COMPUTER ENTERTAINMENT SYSTEM
    93.
    发明申请
    CONTROLLER FOR COMPUTER ENTERTAINMENT SYSTEM 审中-公开
    电脑娱乐系统控制器

    公开(公告)号:WO2016113540A1

    公开(公告)日:2016-07-21

    申请号:PCT/GB2016/050023

    申请日:2016-01-06

    Inventor: PATEL, Sachin

    Abstract: A controller for a computer entertainment system including a control box (104) for executing and running a computer game and causing game footage to be displayed on a screen (510 - Figure 3), said control box (104) being configured to receive control signals representative of user manipulation of said game and dynamically adjust said game footage accordingly; said controller comprising a hand-held gamepad (102) and an inertial sensor (106), separate from and configured for data communication with, said gamepad (102); said hand-held gamepad (102) comprising at least one control input device and including a processor (114 - Figure 5) for generating control signals for manipulating a game running on said control box (104) in response to user manipulation of said at least one control input device and causing said control signals to be transmitted to said control box (104); said inertial sensor (106) being configured to be mounted in or on a user-worn garment such that user movement causes corresponding movement of said inertial sensor (106); said processor (114— Figure 5) being further configured to receive signals from said inertial sensor (106) representative of user movement, convert said signals into control signals for manipulating said computer game, said control signals being of the same format as control signals generated in response to user manipulation of a respective control input device, and cause said control signals to be transmitted to said control box (104).

    Abstract translation: 一种用于计算机娱乐系统的控制器,包括用于执行和运行计算机游戏并使游戏画面显示在屏幕上的控制箱(510-图3),所述控制箱(104)被配置为接收控制信号 代表所述游戏的用户操纵并相应地动态调整所述游戏画面; 所述控制器包括与所述游戏手柄(102)分离并配置用于与所述游戏手柄(102)进行数据通信的手持游戏手柄(102)和惯性传感器(106)。 所述手持式手柄(102)包括至少一个控制输入装置,并且包括处理器(114-图5),用于响应于所述至少一个用户操纵而产生用于操纵在所述控制盒(104)上运行的游戏的控制信号 一个控制输入装置,并使所述控制信号发送到所述控制箱(104); 所述惯性传感器(106)构造成安装在使用者穿着的衣服中或用户穿着的衣服上,使得用户移动引起所述惯性传感器(106)的相应移动; 所述处理器(114-图5)进一步被配置为从所述代表用户移动的惯性传感器(106)接收信号,将所述信号转换成用于操纵所述计算机游戏的控制信号,所述控制信号与产生的控制信号的格式相同 响应于对相应控制输入设备的用户操纵,并且使所述控制信号发送到所述控制箱(104)。

    打撃操作のためのユーザーインターフェースシステムと操作信号解析方法及びプログラム
    94.
    发明申请
    打撃操作のためのユーザーインターフェースシステムと操作信号解析方法及びプログラム 审中-公开
    用于操作的用户界面系统,操作信号分析方法和程序

    公开(公告)号:WO2016079828A1

    公开(公告)日:2016-05-26

    申请号:PCT/JP2014/080665

    申请日:2014-11-19

    Inventor: 加藤 敬郎

    CPC classification number: A63F13/211 A63F13/428 G06F3/01

    Abstract: 【課題】直感的な操作が可能であり、廉価でかつ汎用性のあるデバイスで利用可能とする。 【解決手段】コントローラが、ジャイロセンサ164と、ユーザーが両手で持って操作を行なうことが可能な本体とを持ち、打撃検出部211が、ジャイロセンサ164によって連続的に検知されるコントローラの角速度の一連の値を用いて、ユーザーが前記コントローラを両手で持ち左右どちらかの手を前に押し出す打撃操作を行なった際に生じ得る前記コントローラの回転運動に関する打撃操作の特徴を検出する打撃検出法を備え、打撃検出法を用いることにより、ユーザーから打撃操作の入力があったことを判断する機能を実現する。

    Abstract translation: [问题]能够在廉价的通用设备中实现直观的操作和使用。 [解决方案]控制器包括陀螺仪传感器164和可由用户用双手握持和操作的主体。 命中检测单元211设置有使用由陀螺传感器164连续检测的控制器的一系列角速度值来检测与可能引起的控制器的旋转运动有关的命中操作特性的命中检测方法 当用双手握住控制器的用户向前推左手和右手时,执行命中操作。 使用命中检测方法实现确定用户什么时候输入命中操作的功能。

    발 마우스 및 발을 이용한 입력 장치
    95.
    发明申请
    발 마우스 및 발을 이용한 입력 장치 审中-公开
    FOOT鼠标和输入装置使用FOOT

    公开(公告)号:WO2015156590A1

    公开(公告)日:2015-10-15

    申请号:PCT/KR2015/003490

    申请日:2015-04-07

    Applicant: 나승열

    Inventor: 나승열

    CPC classification number: A63F13/211 G06F3/033 G06F3/0334

    Abstract: 본 발명은 발 마우스에 관한 것으로, 상부는 양발을 올려놓을 수 있도록 평편하고, 하부는 적어도 한 방향으로 기울어지도록 중심이 볼록하게 형성된 마우스 몸체; 상기 마우스 몸체의 하부 가장자리에 서로 이격하여 배치되며, 각각 바닥면과의 거리를 센싱하는 복수의 근접 센서들; 상기 마우스 몸체 내부에 실장되며, 상기 복수의 근접 센서들에 의해 센싱된 값들을 수신하여 방향키 값을 생성하는 제어부; 및 상기 제어부에 의해 생성된 방향키 값을 전자 장치로 전송 처리하는 통신 인터페이스부;를 포함한다.

    Abstract translation: 足部鼠标技术领域本发明涉及一种脚踏鼠标,其特征在于,包括:上侧平坦的鼠标体,使得两脚可以放置在其上,并且下侧形成为使其中心凸出以允许鼠标体倾斜 在至少一个方向; 多个接近传感器,其布置在所述鼠标体的下边缘上以便彼此间隔开,并且每个接近传感器感测距离所述地板表面的距离; 控制单元,其安装在所述鼠标体内,并通过接收由所述多个接近传感器感测到的值来产生方向键值; 以及通信接口单元,其将由控制单元生成的方向键值发送到电子设备。

    GAME DEVICE AND ASSOCIATED METHODS
    96.
    发明申请

    公开(公告)号:WO2022254225A1

    公开(公告)日:2022-12-08

    申请号:PCT/GB2022/051409

    申请日:2022-06-01

    Inventor: REID, Josh

    Abstract: A portable handheld and/or wearable screenless electronic game (10) device with at least one proximity sensor. The proximity sensor detects a proximity of the game device (10) to an object (10b) and/or detects a proximity of the object (10b) to the game device (10), such that the game device (10) detects a relative proximity between the game device (10) and the object (10b). The game device (10b) changes game state or configuration in dependence on a proximity trigger signal, the proximity sensor providing the proximity trigger signal when the object (10b) is detected within a minimum threshold relative proximity to the game device (10).

    SMART WATCH -BASED CONTROL OF USER INTERFACE (UI) OF OTHER DEVICE(S)

    公开(公告)号:WO2022226429A1

    公开(公告)日:2022-10-27

    申请号:PCT/US2022/027395

    申请日:2022-05-03

    Inventor: LI, Xiang

    Abstract: Novel tools and techniques are provided for implementing wrist-wearable device (e.g., smart watch) -based control of UI of other device(s). In various embodiments, a computing system may analyze sensor data to detect motion of a wrist-wearable device with respect to at least one axis of rotation among three axes of rotation, the sensor data being received from one or more sensors disposed on the wrist-wearable device, when the wrist-wearable device is being worn by a user. Based on a determination that the detected motion of the wrist-wearable device corresponds to a gesture-based command for controlling a user interface ("UI") of a user device that is separate from the wrist-wearable device, the computing system may generate instructions based on the gesture-based command and may send the generated instructions to the user device, the instructions serving as input for controlling the UI of the user device.

    MOBILE HANDHELD GAMING CONTROLLER
    98.
    发明申请

    公开(公告)号:WO2022194848A1

    公开(公告)日:2022-09-22

    申请号:PCT/EP2022/056662

    申请日:2022-03-15

    Applicant: UDU

    Abstract: The present invention relates to a mobile handheld gaming controller (1) for active outdoor games having a handle-like 3-dimensional shape suitable for gripping by a human hand, said gaming controller being connectable to at least one mobile communication device (13), wherein the gaming controller (1) comprises a housing (2) enclosing electronic circuitry comprising (i) a circuit board (8), (ii) a power supply (11) optionally mounted on the circuit board, (iii) a motion sensor optionally mounted on the circuit board, (iv) a data processing unit optionally mounted on the circuit board, (v) a data storage unit optionally mounted on the circuit board, (vi) a wireless communication unit optionally mounted on the circuit board, and (vi) a haptic signal generator (9), characterized in that and the gaming controller (1) further comprises a display unit (6) having a visible area of less than 1000 mm2 and connects wirelessly with the mobile communication device (13)

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