WRIST-WEARABLE CONTROLLER FOR HEAD-MOUNTED DEVICE (HMD) OR OTHER USER DEVICE WITH CAMERA INPUT

    公开(公告)号:WO2022204614A1

    公开(公告)日:2022-09-29

    申请号:PCT/US2022/027315

    申请日:2022-05-02

    Inventor: LI, Xiang

    Abstract: Novel tools and techniques are provided for implementing wrist-wearable controller for head-mounted device ("HMD") or other user device with camera input (collectively, "user device"). In various, a computing system may analyze first sensor data to identify gestures corresponding to movement of a user's finger(s) and second sensor data to detect motion of a wrist-wearable control device with respect to one or more axes of rotation, the first and second sensor data being received from first and second sensors, respectively, that are disposed on the wrist-wearable control device when it is being worn by the user. If the detected motion in conjunction with the gestures corresponds to gesture-based commands for controlling a user interface ("UI") of a user device, the computing system may generate and send instructions based on the gesture-based commands to the user device, the instructions serving as input for controlling the UI of the user device.

    ゲームコントローラ
    5.
    发明申请

    公开(公告)号:WO2022113721A1

    公开(公告)日:2022-06-02

    申请号:PCT/JP2021/041089

    申请日:2021-11-09

    Applicant: 田中誠

    Abstract: 手の小さいプレイヤーでも容易に文字を入力ができ、操作性も良好なゲームコントローラを提供する。ゲームコントローラ(1)はゲーム操作ボタン(51)を有するゲーム操作面(11)と、文字入力のための複数のキーが配列されたキー配列画像が表示され、操作された位置の座標を検出するタッチセンサ付きディスプレイ(41)とを有する文字入力面(12)と、姿勢を検出する加速度センサ(59)と、加速度センサ(59)の検出結果に基づきゲーム操作面(11)又は文字入力面(12)のいずれがプレイヤーに対向しているかを判定してゲーム操作面(11)又は文字入力面(12)のいずれか一方の操作を有効化し、文字入力面(12)の操作が有効化されている場合タッチセンサの操作された位置の座標又はキーに対応したキーコードへ変換してゲーム装置(2)へ送信するプロセッサ(53)とを備える。

    DEVICE
    6.
    发明申请
    DEVICE 审中-公开

    公开(公告)号:WO2022073906A1

    公开(公告)日:2022-04-14

    申请号:PCT/EP2021/077246

    申请日:2021-10-04

    Inventor: MURPHY, Liam

    Abstract: A hand-held device for a guided mindfulness activity or a guided physical activity. The device includes a housing configured to be held in a hand of a user, a sound producing means configured to output sound-based instructions, a motion detector configured to detect movement of the housing and a feedback means configured to provide real-time feedback. The feedback means is configured so that real-time feedback is not displayed as images or text.

    POSITIONAL HAPTICS VIA HEAD-MOUNTED PERIPHERAL

    公开(公告)号:WO2022046375A1

    公开(公告)日:2022-03-03

    申请号:PCT/US2021/044567

    申请日:2021-08-04

    Abstract: Methods and systems are provided for activating a plurality of haptic sensors of a physical headset of a user playing a video game. The method includes detecting a sound component associated with an audio object in a scene of the video game, the audio object having a three-dimensional (3D) location in the scene. The method includes identifying position and orientation of a character of the user in the scene in relation to the 3D location of the audio object. The character of the user being controlled by the user playing the video game. The method includes associating a virtual headset to a head of the character, the virtual headset moving as the position and orientation of the character moves in the scene. The virtual headset including a plurality of virtual haptic sensors. The method includes applying a magnitude to each of the plurality of haptic sensors of the physical headset based on a directional distance of each of the virtual haptic sensors of the virtual headset to the audio object in the scene. In one example, in addition to magnitude, frequency and audio data related to the audio object is usable as inputs for controlling each of the plurality of haptic sensors.

    LOCATION BASED AUGMENTED REALITY GAMING SYSTEM

    公开(公告)号:WO2021247940A1

    公开(公告)日:2021-12-09

    申请号:PCT/US2021/035803

    申请日:2021-06-03

    Abstract: An augmented reality (AR) gaming system: samples a first signal encoding data representative of an object's location in a game space, the first signal being, or originating from, a first sensor's signal that identifies the object; samples at least a second signal encoding data representative of the object's location in the game space, the at least a second signal being, or originating from, at least a second sensor's signal that identifies the object, where the first sensor is different from the at least a second sensor; tracks the location of the object in the game space based upon the data representative of the location of the object from both of the first, and the at least a second, signals; and causes visual graphics to be provided to an AR apparatus wearable by the player in response to the tracking of the location of the object in the game space.

    TECHNIQUES FOR VIDEO GAME INPUT COMPENSATION AND RELATED SYSTEMS AND METHODS

    公开(公告)号:WO2021041411A1

    公开(公告)日:2021-03-04

    申请号:PCT/US2020/047799

    申请日:2020-08-25

    Abstract: Described herein are techniques for improving user experience in a video game. In some embodiments, the techniques utilize one or more snapshots of the video game over time to adjust a pose of a user's input device in the video game. For example, the user's input device may be a spatially tracked controller which has a tracked pose in the video game. A user input may indicate a button pressed on the spatially tracked controller (e.g., triggering firing of a shot in the video game). In some embodiments, the techniques use the snapshot(s) of the video game that capture instances prior to the user input to adjust a pose of the user input device in the video game to provide an improved user experience.

    COMMUNICATION DEVICES AND METHODS
    10.
    发明申请

    公开(公告)号:WO2021023819A1

    公开(公告)日:2021-02-11

    申请号:PCT/EP2020/072144

    申请日:2020-08-06

    Abstract: To enable fast beam tracking and/or low latency a first communication device comprising a sensing circuitry configured to sense motion of the first communication device and to generate motion information representing the sensed motion, the motion information comprising rotation information indicating rotation and/or orientation of the first communication device, and a communication circuitry configured to transmit the motion information to a second communication device within a layer of a hierarchical layer model lower than a transport layer. A second communication device comprises a communication circuitry configured to receive motion information from a first communication device within a layer of a hierarchical layer model lower than a transport layer.

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